~ Pros ~
- Fast paced gameplay
- Variety in game modes
- Active playerbase
~ Cons ~
- Maps ( Small variety; Allow vantage points achieved by abusing glitches; No respawn hubs )
- Clan system ( Literally just a symbol except for rare photo-ops )
- Playerbase ( Paranoia via hackers; Rude; Brazilian; 150+ Ping )
- P2W ( Involves Play To Win and Pay To Win; Play < Pay )
- H2W ( Hack To Win )
- Customization ( Very heavy limit to variety due to most items being timed/ seasonal/ RT )
I have played MicroVolts for an insane amount of time. In the start, all of the Cons listed above existed. The most notable differences that I've seen are the Playerbase and the P2W of MicroVolts. Over the time that MicroVolts has been out, many-many-many cheats and hacks have been released and continually swarm the game. Speed hacks, instant captures, auto-aim, infinite HP, one shot, free money...they've all been there.
For months, the company behind MicroVolts released nothing to fend off these hacks. The result? An overly defensive community and a reinforced focus on P2W...or H2W. Fremium players relying on MP are a lot better off now...mainly because they can now take part in the stat-based war. When I first started playing, fremium players were forced to grind heavily and play with the utmost skill in order to earn better items so that they could compete against RT players with unfair stats.
And now, as I return to MicroVolts, all of these issues remain. And they have all appeared to worsen. You may enjoy the fast gameplay as you take down opponents...but save your wallets and enjoy something much more palettable and better coded!
~ Recommendations ~