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Load your guns, start your engines...THE CLASSIC IS BACK! Brought to you from Remedy, renowned developers of Max Payne and Alan Wake, Remedy's Death Rally classic top down racer is back, stronger and more vicious than ever. This is no Sunday Drive. This is Death Rally, so be prepared to be blown away, literally.
Release Date: Aug 3, 2012
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Buy Death Rally

$9.99

About the Game

Load your guns, start your engines...THE CLASSIC IS BACK! Brought to you from Remedy, renowned developers of Max Payne and Alan Wake, Remedy's Death Rally classic top down racer is back, stronger and more vicious than ever.

This is no Sunday Drive. This is Death Rally, so be prepared to be blown away, literally. Make a run for the finish line with a trail of burnt rubber and spent brass behind you..along with the flaming wreckage of any fool dumb enough to get in your way.

The gameplay is addictive, intense, explosive fun! Win races, upgrade your cars and weapons to defeat incredible boss drivers to beat the story mode. Join the multiplayer! lock and load and enter the Death Rally, humiliate and destroy your opponents or sabotage their race. You choose how you win, NO TRICK IS TOO DIRTY!

Key Features:

  • Experience the fury of Death Rally, hone your skills and prepare to race
  • Massive career mode,win events,earn achievements and unlock cars,weapons and challenges
  • Multiplayer mayhem, prove yourself against your opponents
  • Amazing Iconic tracks in the city, desert, jungle, ice and more. Including a unique track only for PC
  • Featuring amazing guest drivers
  • Sabotage and Destroy and earn your spot on the Leaderboards
  • Gameplay supports keyboard and controller

System Requirements

    Minimum:

    • OS:Windows XP SP2
    • Processor:AMD K8 series, for example Athlon 64, or Intel Pentium 4
    • Memory:2 GB RAM
    • Graphics:DirectX 10 compatible with 256 MB memory
    • DirectX®:9.0c
    • Hard Drive:600 MB HD space
    • Sound:DX9.0c compatible
    • Additional:Even slower systems may run the game, but may have problems with multiplayer compatibility

    Recommended:

    • OS:Windows 7
    • Processor:AMD K10 series, for example Athlon X2, or Intel Pentium Dual Core, or faster
    • Memory:4 GB RAM
    • Graphics:DirectX 10 compatible with 512 MB memory, or faster
    • DirectX®:10
    • Hard Drive:600 MB HD space
    • Sound:DX9.0c compatible
    • Other Requirements:Broadband Internet connection
    • Additional:Even slower systems may run the game, but may have problems with multiplayer compatibility
Helpful customer reviews
37 of 53 people (70%) found this review helpful
703 products in account
73 reviews
4.0 hrs on record
Loved the original Death Rally and was looking forward to reliving the days of shareware car-carnage long gone by. What I got was a game almost entirely lacking personality. This new Death Rally is terribly "okay" in everything it does. It gets the job done but is nothing to write home about. If you are okay with "average" then you might enjoy this more than I did.

My biggest issue isn't so much the actual gameplay but how tame and unexciting it all is - the original was all heavy metal, even letting you compete with some of Apogees / 3D Realms other characters. It had that whole crazy 90ies vibe going on - it was loud, it was frantic and just plain fun.

The remake is a very different beast - everything is kind of slow and boring this includes driving at top speed and the firing rate of your mounted machine-guns. You keep unlocking new vehicles and weapons all the time but it doesn't feel like the game's pacing or difficulty really change all that much. There isn't really much happening between your first race and the final races and you can't help but feel like you are wasting your time.

Considering you can still get the DOS-shareware from 3D Realms old website, I don't really see the point in playing this soulless remake.
Posted: November 27th, 2013
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12 of 21 people (57%) found this review helpful
489 products in account
38 reviews
2.5 hrs on record
Death Rally is one of those game that gets lost somewhere between "Hey this is fun" and "Hmm, that could've been better.."
The game looks pretty solid, but, looks are not everything. As soon as it comes down to the controls you might find yourself a bit lost. Not in the way of not knowing what button to press, bt more like "Am I this stupid or is the game so sensible?"
And to be honest, you won't get an answer.
Sure, you need to develop some bit of a "skill" to operate your vehicle of doom delivery, but you'll never end up with a ride that satisfies your control needs for a full 100% Maybe it's a design choice, maybe it's lack of understanding or interest concerning tuning final gameplay.
Another thing is the actual upgrade and rank gaining feature. It's a bit like with that newer game "Gimbal" looks nice sounds cool, need MORE!. Not enough options and not enough satisfaction for the upgrade part of the game.
As a single player game it's a middle thing on the lower part. Let's say 6 out of 10 points regarding final concept.
3 Months more and $50,000 more would have done a lot for this game. Hmm, that probably goes for most games out there.
Anyway, as a bargain price Death rally is good enough. But don't buy this at full price.
It's not a game to feel bad about, you'll just don't get what you might expect if you buy this because of a similar movie franchise. It has nothing to do with that.
Posted: December 3rd, 2013
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2 of 2 people (100%) found this review helpful
174 products in account
11 reviews
1.4 hrs on record
(Disclaimer: I do probably have nostalgia for the original)
It makes me sad to have to not recommend this. I was honestly excited by the idea of the Death Rally game being remade and hopefully expanded. Instead what we seem to have is essentially a mobile game scaled up that has a lot of the words in common with Death Rally but feels like it misses on a few important cylinders.

Death Rally was a half race and half car-carnage game and it pulled it together well though sometimes a bit cheesy. Fun could be had as the races really felt like skill made a big difference and timing your mines and machine gun fire to destroy opponents in your way was rewarding though not trivial. Through the game, you got money which you needed to restock supplies like ammo or armor, upgrade your car a bit or buy new cars/weapons.

This version feels like the dumbed down iOS port that it really is. Money now only is here to buy upgrades to the car and repair it. The upgrades feel like they make almost no difference in gameplay (except armor which did actually seem to prolong life). But as a racing game, getting better cars or engines did not make me feel like I was going faster. I've read that even the best car with the best engine does not go faster than the initial car an opponent drives in a beginner race. It makes the upgrades feel definitely token.

There is also no real money management. In fact, after a race, the game seems to expect you to just spend all of your money since ammo is restocked at the beginning of a race anyway. New weapons and cars are unlocked after collecting a certain number of pieces scattered on tracked on dropped from destroyed opponents. It feels like progression in this game could be substituted for attrition. I remember in the original sometimes being in a bad place because I took a loan I couldn't pay back. This made decisions feel like they meant something. Also, additional objectives in the original again meant something since money mattered. Here, they are a yes/no box you click periodically and see if it works. It feels sometimes like an Office product had a pop up with the title "Fun" and boxes that just say yes and no appeared with no real context or consequence to the action.

Yes you do advance faster from placing higher, but it still doesn't feel significant enough. After all, winning a race seems to come mostly down to well placed nitro boosts at the end.

The destruction of opponents seems like an area where this could shine. Unfortunately, there are things in the way of allowing you to really get the full enjoyment from the experience. Your base machine gun automatically shoots for you (after you add your 1 additional gun upgrade). This feels annoying at best since you have unlimited ammo and it's not always shooting, but you have no control over it. Even better is in-race bonuses (repair, money, ammo) are in boxes that must be shot... so you have to hope an opponent is in front of you near a box so you could happen to shoot that (and they not just take your bonus) or you waste some of your limited ammo.

This is a small gripe, but the in level bonuses do need to be shot and all appear at the beginning of the level. Since shooting can be wasteful and feel a bit random, this means that upgrades you need later are hard to get and running into repairs within seconds of the race starting is common. It just feels like a bad decision. The original randomly spawned them on the track, IIRC, and that was fine. This isn't a realistic game; why must we pretend periodically that it is?

Opponents suffer from what a lot of games have with enemies that don't have the same limitations as you. I've mentioned their cars are always fast enough to rival yours no matter what. They also have unlimited ammo in their nicer weapons compared to the 4 shots you get in some of your weapons. This is especially terrible in the deathmatch sections where destroying cars is the goal yet they don't have to worry about ammo limits. Additionally, they have health like you do. When you hit 0%, you explode and are done. When they hit 0%, their health bar flashes... and they continue to race for a while. Some number of shots into them later (or maybe it's time? I couldn't definitively understand the logic but it seemed inconsistant and like I wasted a lot of ammo trying to kill a single target), they will in fact explode. You have no real indicator of when this is going to happen though, so I frequently found myself passing them and hoping to get their drop on the next lap if they happened to blow up. Though they can still shoot you in this state.

Speaking about laps, one of the biggest places this feels like a mobile game is in the race length. I'm not saying I need long races, but I do feel like the fact that most races take <=1 minute to complete takes away from my enjoyment. That could just be a preference, though.

All this is not to say there is no fun to be had. I was entertained for a while. I could see this being more reasonable on a device without a gamepad or keyboard (I never did get my 360 controller to work with this game) like a tablet or phone where simple games are more acceptable. I at least wanted more. I wanted to feel like I had consequences or choices. I wanted to feel like my ability mattered. Instead, I was watching a nice looking (not amazing by any means, but it does look nice enough... if you don't look too closely at the textures) but repetative and short car chase scene from various movies. Things happen, but the ending never seemed to be directly related.

You can get the original for free from Remedy which runs on Windows (re-released in 2009); I feel that is a better use of your time and money
Posted: February 16th, 2014
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2 of 2 people (100%) found this review helpful
23 products in account
6 reviews
4.6 hrs on record
There were several years in the mid-2000's that you couldn't find Death Rally anywhere on the internet AT ALL. Trust me, I looked.. a lot. It was somewhat surreal when I heard Death Rally was coming back with updated graphics. I didn't want it to spoil how good a memory I had of the game to begin with. This top-down racing/destruction game was one that truly dominated our Grade 7 computer lab (well this and Test Drive 5). To be honest though, they didn't change a whole lot, which is a good thing. It doesn't feel quite as good as the original, but it's very close.
Posted: March 8th, 2014
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2 of 2 people (100%) found this review helpful
64 products in account
4 reviews
6.3 hrs on record
If you ever did or still play the old Death Rally, and loved it to the fullest, this is a terrible remake to boot.
There's little challenge, and I got the game finished and 64% of the achivements done in 6 hours, and felt like I had wasted my time doing it.
Posted: March 26th, 2014
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