After almost two and-a-half days of my life invested into playing this game, and it now being one of my favourite games of all time, I feel it was only fair that I spent a little time writing a proper review for it. So, here goes.
This game, is actually the greatest of the great, to say the least, in the whole 'Zombie Sandbox-Survival' and now 'PVP/PVE Multiplayer Survival' genres.
The gameplay, to begin with is intense, fast-paced and complex to the greatest extent of these phrases I use to begin to even attempt to describe my feelings. The Indie-Stone, a small, multicultural dev-team have now spent day-in, day-out on this... Masterpiece, the first word to come to mind, since 2013. And boy, has it come far.
Each patch, brings more and more depth and accompanying excitement, time and time again. And with the full-release 1.0 Update on the horizon, being in full manufacture by the small, yet just so detrimental and capable Indie-Stone most likely at this very moment.
I am excited, to say the least. Off-topic, but back on track - Gameplay.
This isn't just your run-of-the-mill, chop-zombies-heads-off kind of game - Deep systems of mechanics, player development through skill points and experience, micro-management to the extent that we're keeping our own little person alive, in the same ways we keep ourselves alive today.
You will need to deal with fatigue, sickness, poisoning, infection, dehydration, malnutrition, exertion, broken bones, burns and our favourite; boredom. All fueled by decline in living standards accompanied by surviving successfully - Or in most cases, unsuccessfully, in a Zombie-Infested Knox County, Kentucky.
- Combat is superb, with all the basic stuff; damage increase with skill levels, defense increase with skill levels. But then you throw in the fact that an average fire-axe used by Fire Departments in the United States weighs up to ten pounds, and your character only got five hours sleep because he got home from that loot run the night before far too late, you're gonna have a bad time - Damage decrease with exertion, damage decrease with ill-effects on the body, damage decrease if you just jumped from a second-story window to escape near-death.
- Mechanics and Micro-management, eat, drink, farm, rest, stockpile, make a run to town, get scratched on your left arm trying to face one-too-many zombies with only a spoon for a means of self-defense, run home, open your first aid kit, tip everything out, clean your wound with whiskey, stitch the wound, disinfect a bandage with the same bottle of whiskey, apply the bandage, take some freakin' pain killers like Max Payne, sleep it off, bandage is dirty when you wake up, repeat steps 700-9,000,000. This game, will make you stress, more than you do, in real life - Especially if you are running a 5 month character, and your character is a hypochondriac. (One of the many customizable traits offered to you upon creating a character.)
Farming is a huge thing, especially late game, depending on the fruit/vegetable you are growing, your harvest can take weeks of careful nurturing before you are able to reap your 230 Fresh Potatoes, and not be able to eat them, tortured by the fact you have to watch them go rotten, because you were simply unable to eat them all before the lack of refrigeration got to them. (Which may not be a problem, as alternate means of electricity generation are speculated/planned for the game's future! But that doesn't mean everyone will be able to wrap their thick mind around operating a 2,200-Watt Ryobi Generator! Professions, in their linear current state, are planned for a huge overhaul, in which certain lines of work, will restrict certain commodities to a particular person with the appropriate experience.)
This is enough for now I feel, I've spent about twenty minutes typing this, sharing my opinions and what-not.
If I think of anything else to add, I'll be sure to edit this and make additions where appropriate, setting aside this is already a massive wall of blabbering text to begin with.
Saying that I 'recommend' this game, is an understatement, in all honesty.
If there was a way to donate, without purchasing the game over and over, I probably would have by now. There just isn't any words that begin to describe how exceptional Project Zomboid is, nor are there ways I can begin to thank the Indie-Stone for providing me with *days* of entertainment, at such a low cost, and with such an up-to-date forum and blog, providing your weekly Mondoids every Tuesday (Monday for America, I'm an Australian :P ) , there are no words other than : "You are one of the most amazing Development Teams to ever exist in the Indie Game content-base, and this is one of the greatest games ever created to date."
In response to my reading of a Negative Review, but it's quite a popular one, who I believe to be deterring people from trying the game out - You can find said Review here, where my comment was too large (1000 characters maximum) to post directly onto it.
To begin with, you said that the game has "been in development for +5 years", and to make this argument more relevant, you posted your review in 2014, last year. The Indie Stone has been working on this game since early 2012, and if I recall - and I do - it's only the first half of 2015 now.
Hmmm, for a second there, that seems a little more like 3 years. But you obviously did your research on such a topic, and I would never contradict obvious research.
After wasting my energy reserves and keeping my eyelids open to read this review, I've simply come to the conclusion that you're, drum roll please; salty. You're going to tell me, just because RNG didn't favour your playthrough, and I'm assuming one playthrough, singular, because you only have 32 hours or whatever, moving on - Just because the games random number generator, didn't spawn an axe, or a spade, or trowel or whatever, you're going to be salty, and drop the game forever.
And the reason I am voicing this, pointlessly, the year after you posted this, is because I myself, am able to have a stockpile of 7-9 axes at once. It's down to numbers in the end, if you have a crappy run, make a new character, and try again. Don't give the game a poor review because you don't appreciate falling victim to bad luck.
And as some other people have stated, it's been a year since you posted this poor, sore opinion, try again if you felt so passionate about being a hater. There's a reason the review status for this game has been at "Overwhelmingly Positive" since late last year.
Sure this was a good review, 500-odd people found it 'helpful', not to mention the other 500 who probably agree with me, but like you, I'm just voicing my opinion after forcing myself to read. And I enjoy an educated argument every now and then. I don't expect you to reply, nor do I wish to begin a keyboard warrior flame war. I'm just here to justify some of the things you've said, try and persuade you, if that's possible. Unless you just didn't like, and don't like the game still, which is understandable, it's not everybody's kettle of fish, and that is very relevant to myself also.
This is just one member of the community speaking to another member.
And to you, Mister harfield, who posted the comment prior to mine; I'm not sure where your impression of "A huge deception" came from, considering this game is trying to revolve around being screwed over at every twist and turn, it's a zombie apocalypse, not a flower-picking simulator, it's meant to be difficult. "A huge deception" was made up in your own mind, because you running through the woods for 30 REAL MINUTES (WOAH) believe it or not, was intended by the developers to be part of the atmospheric, realistic gameplay, which you have obviously failed to wrap your mind around.
Anyway, enough blabbering on.