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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
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$14.99

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$49.99

Recent updates View all (17)

It’s an NPC RELATED MONDOID!!!1 (No hype pls)

July 21st, 2014

Yep, against our better judgement we decided that perhaps you’re all due a bit of a meatier update on the NPCs. Please read the following disclaimer before continuing:

NPC DEVELOPMENT IS STILL HEAVILY UNDERWAY. DON’T EXPECT AN NPC RELEASE IN THE NEXT COUPLE OF MONTHS AT LEAST. READY WHEN READY, ETC.

Are we clear? Then go ahead and read this week's Mondoid:

http://projectzomboid.com/blog/2014/07/its-an-npc-related-mondoid1-no-hype-pls/

(had to link it because of length restrictions for Steam announcements)

ːspiffoː

33 comments Read more

Little Green Dot versus The Evil Red Dots

July 14th, 2014

Yaaaaay! It’s Monday again! It’s probably going to be another fairly short and sweet “wot we’re up to” blog post this week, but there is a video. Not exactly the most tremendously exciting video you’ve ever seen, but a video none-the-less.


NPCs
This continues to thunder ahead. While we are still not ready to tip our hand with the NPC development, they are getting more and more solid as time goes on. Lemmy has been busy with adding a ton of behaviors into the NPCs brains, layered on each other with quite intricate priorities and behaviour sub-trees that mean that, for example, if an NPC requires an item, they will not only check their own backpack, their safehouse, or look out for the object on looting missions, but will also consider any ingredients that can be used to craft said items.

Basically, NPCs have the power to be completely aware of all crafting recipes and can just ‘desire’ an item and make it so. They can use backpacks flawlessly now, and may even have partaken in a little tree chopping and log sawing! There’s plenty more but we’ll save that for a later date. That said Binky did take a little time out from the map making to help the NPC cause by coding up a little zombie avoidance system in C# that Lemmy will port into the game. Since we’re nice here is a lovely video!

https://www.youtube.com/watch?v=GuoSMCmnSVg

It’s a little hard to see in the video, but in the top-left corner is a counter for the number of times our heroic little green dot has found itself within scratching range – the fact that this number stays at zero is, therefore, really promising and does not indicate a bug with the scratch detection. I know this for certain, because the first version of the avoidance code saw this number climb to about 1,000 in about a minute. So that code was swiftly burned and replaced.

As you might glean from seeing the dots move around, little green dot fella is trying its damnedest to reach its little blue dot goal. In an in-game scenario, where the NPC will be trying to get will change depending on many, many factors – so they won’t be prone to stubbornly trying to get somewhere ridiculous, such as the middle of about 200 zombies. Also, unlike this green dot, NPCs will be capable of engaging and killing zombies. So this video in many ways represents a “worst case scenario” especially since in this test-bed, zombies have perfect line-of-sight visibility and only stop chasing the green dot when they’re extremely far away.


Map Expansion
Development on the map is going at a nice pace, with the trio Mash, Binky and Ringo all working at it. Mash recently made a building that’s a little inhospitable due to the large number of infected types that congregated there in the early days of the outbreak. Binky also had to spend some time making sure there were exactly 18 of what he was making.


The Bit At The End Where We Plug Stuff
Firstly, the glorious Mighty Tactical Shooter is almost half-way to its Kickstarter goal, with 17 days remaining. There’s a demo on the Kickstarter page, so if you fancy finding out how a turn-based tactical arcade shooter actually plays you can find out there, and then consider pledging.

Secondly, huuuuuuuuge congratulations to our friends at Ironward on their Steam Early Access release of The Red Solstice. You can snap it up now at a whopping 40% off until the 24th July. So if real-time strategy RPGs are your thing, definitely check it out!

Don’t forget, you can get all our announcements and Mondoids in an e-mail lovingly deposited into your favourite e-mail client using this handy form!

26 comments Read more
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About the Game

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

PC System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Mac System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Linux System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
Helpful customer reviews
172 of 185 people (93%) found this review helpful
53 products in account
1 review
14.6 hrs on record
Early Access Review
A fantastic zombie apocalypse simulator, helmed by one of the nicest and most determined developers I've ever seen in the industry.


The game starts by spawning you at a random location in a massive world map filled with flesh-craving zombies (Which you can fully customize... want a shambler? Runner? No problem, the game allows you to change almost every aspect of your undead foes.) after which, you must then search for supplies and an adequate safehouse for survival. The game is very hardcore, with permadeath as well as essentially an insta-kill system, if you get attacked by a zombie, you either get bitten or scratched, being scratched has a small chance of you becoming infected, while being bitten is pretty much always going to infect you (95% chance I believe). Infection leads to a slow, unavoidable death.

Right now, the game has multiplayer, however, it's quite basic when it comes to server capabilities... the developers are planning on adding more admin features in the future however. Speaking of adding things, the developers are currently working on an amazing NPC system that could very much rocket this game into one of my favorites of all time, it's supposed to be able to generate events that are similar to situations from the walking dead, but randomly!

Of course... being early access does mean that the game has bugs, it is however fairly stable from what I've played so far. But it does have a fair share of annoying bugs and issues, particularly with the UI.

Overall... I can't recommend this game enough, it's just amazing so far, and they're planning on adding a huge amount of stuff that'll make the game even more worth the purchase! If you like zombie games, and extremely nice and helpful development teams and communites centered around your games, then you should get this game.


Note: this was the first review I've ever made. I also kind of suck with my paragraphs, so give me a little slack :P

UPDATE

Notable new features that came out after I made this review

1. A public server list for easily joining multiplayer games, which is cool, seeing how most indie games lack these the vast majority of the time even when they're finished.

2. A more in depth cooking system, including more cooking utensils and recipes.

3. A fishing system.

4. 3D models and general optimization.

5. A new mall area in the northeast (I believe, still haven't gotten there yet) section of the map crawling with thousands of zombies and tons of loot, suppose you could say this is the dungeon!

These are only the ones I could come up with at a moments notice, since I'm pretty busy. There's way more changes than that though.
Posted: March 17th, 2014
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130 of 154 people (84%) found this review helpful
275 products in account
62 reviews
28.2 hrs on record
Early Access Review
9/10 (Build 26)
"How long will you survive?!"
Survival Apocalypse at it's best - Imagine the finished version of DayZ meets JaggedAlliance/UFO (in realtime). Project Zomboid is the Top-Down-Real-Time-Survival-Apocalypse-Thriller.
EarlyAccess: PZ feels quite finished (ca. 95%). Besides some few bugs, the gameplay, mechanics & features are very well implemented. There are some AAA titles (nowadays) which feel much more unfinished, even in gold status / or 6 months after their official release...

Great:
+ atmosphere
+ ost (@Zach Beever#4,8,10)
+ world
+ lots of loot
+ lots of tough zombies
+ gameplay &-mechanics
+ controls (mouse+tastatur)
+ real-time fighting & shooting
+ not a "stupid" Hack'n'Slay title
+ skill points = experience (&knowledge)
+ graphics (if U can appreciate the "old days")
+ zoom in(=pixels) & out(=crisp)
+ tough, realistic and well conceived survival game system
+ adjustable & movable active windows (eg.: inventory/skills)
+ UFO / XCOM / JA "-kind of feeling" (it's not round-based!)
+ read the Current Features Section!

Not as perfect:
- some zombie sounds could be improved a little
- improved splatter system (eg.: more&intense blood)
- bullet holes (eg. in the walls)
- a bit more "brains" would be awesome

I do not regret any dime! Get it & start playing...
This is an EarlyAccess game which deserves to be supported, a lot!

(Multiplayer not yet tested!)
Posted: March 5th, 2014
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76 of 83 people (92%) found this review helpful
334 products in account
46 reviews
11.6 hrs on record
Early Access Review
Project Zomboid is one of those rare zombie survival games that actually encourages you to survive in stead of facing wave after wave of the undead. It's truely unique with a visual style that may sadly not attract anyone, but its deep surviving system makes Project Zomboid one of the best zombie survival games in recent memory.

The Good:
· Zombies aren't the only threat: you'll have to eat, drink, rest, calm down and avoid sickness among others in order to survive.
· A simple yet clear looting system: there's your basic inventory and additional backpacks to carry more stuff around.
· Retreat and recreate: you could go outside and risk your life for some fresh water, or you can find a well-placed house your new home. Once you have what you need you can cover up the windows with sheets, stack your food and other recourses in fridges, closets and many others, relying on the water from the tap and the vegetables you plant.
· Be the survivor you want to be for as long as you can: it's almost certain that you will die within the first half hour of playing Project Zomboid. Hell, I still die every half hour. But that teaches you that your approach to a certain situation was wrong. Did you kill al the zombies but died from a cold? Or did you try to stay inside and were forced out when all the food ran out? You can scavenge all houses (if you can make it that far, that is), you can choose a certain location and hold your ground, you can try to kill countless infected in order to scavenge in peace and so on. Options are almost limitless.
· A true zombie survival experience: forget games like Resident Evil or Left 4 Dead that have you mowing down zombie after zombie in order to survive and progress. In Project Zomboid zombies can be the least of your worries when you play your cards right.

The Bad:
· It's still in pre alpha, so some of the mechanics could use some extra polishing. The devs have been very active and do their very best to fix even the smallest of issues however, so I put my faith in them one hundred percent. This is the zombie game you'll want to play none the less, pre alpha or not.
· The style of the game may not appeal to anyone. It feels pretty retro and yet uniquely innovative at the same time, so slapping a certain style on it isn't as easy as you'd think.

The Ugly:
· Project Zomboid is gorgeous for what it aims to be. Obviously triple-A quality isn't expected (once again, depends on the style you like) but it manages to be pretty enough in terms of animations and effects to be immersive none the less.

Final Verdict:
I have played unfortunately little games like Project Zomboid and I'm very glad the devs managed to create a one-of-a-kind zombie survival experience like this. It's thrilling, it's atmospheric, and it's everything you'll love from the zombie-genre. 8.5/10
Posted: February 27th, 2014
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268 of 403 people (67%) found this review helpful
101 products in account
1 review
51.1 hrs on record
Early Access Review
On day 36 I had a nice chicken dinner and died on the bathroom floor. Good game 10/10
Posted: February 14th, 2014
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81 of 110 people (74%) found this review helpful
93 products in account
1 review
14.2 hrs on record
Early Access Review
My character was sad after eating too much butter, drank bleach, took some sleeping pills, went to bed happy, died.
10/10.
Posted: March 19th, 2014
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737 of 796 people (93%) found this review helpful
379 products in account
11 reviews
41.4 hrs on record
Early Access Review
"This is the story of how you died"

Project Zomboid is one of the few Zombie survival games that actually tries to have everything loved from the genre. Crafting, cooking and farming. Barricade windows and doors, build a safe house and scavenge supplies to stay alive.

Using the skills to build and cook or fight will allow you to become better at them, so there is some character progression.

Also let's not forget the awesome music in this game. Highly reccomended!

If I had to compare it to any games I would say it is like the sims+ Don't starve+ night of the living dead.
Future plans are in place to add npc's other than zombies and polish to the engine and graphics.
It really is quite addicting and a great early access title to get your hands on. Especially if you liked state of decay and wanted a little more. Also word going around that a story campaign will be put in as well.

With amazing details like food degradation and injury/ illness/ exposure to cold and heat/ mood debuffs/ weapon durability/ character encumberance/ sound and light attraction of the zombies this game can be a nice challenge on the nice open maps.
It isn't an FPS but it plays great and has similar controls to an FPS.

Just remember this is Early Access and there are some bugs and such. As it stands the game is very much in a good playable state and well worth the money. Hearing about the coming changes to this title, I am even more stoked about this particular purchase.
Posted: November 25th, 2013
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