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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Hello Survivor, and welcome to the Project Zomboid Early Access launch!

We’re a game that’s in heavy active development, so when we were considering our appearance on Steam Early Access we thought it vital that we provide potential buyers with as much information as possible about the current state of our game.

Sometimes with alpha funded games people don’t know what they’re jumping into until they’ve bought the game, and annoying compatibility issues can spring from the woodwork after download.

To do our best to avoid this we’re launching with a playable demo you can try out first – in which a pre-made character’s fate is already sealed by a zombie bite. It’s our way of making sure that you’ll be satisfied with your purchase, and so you can be sure that a game in alpha (that’s due some extra optimization work in future) runs at an acceptable lick on your machine if it’s of a lower spec.

Please make sure to check out some of our regular YouTubers’ guides and opinions on the game. (We specifically asked this lot to cover both the pros and cons of our game and its development, but it goes without saying that they already enjoy playing it!)

Finally, we’re on Twitter (@theindiestone) and our website and forums can be found at www.projectzomboid.com. Here you’ll find the development updates that we blog every Monday in our ‘Mondoid’ updates.

If, after all this, you’re up for jumping into Project Zomboid, then thanks for the support – and good luck in your gruelling battle against an inevitable death!”
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Buy Project Zomboid

$14.99

Buy Project Zomboid 4-Pack

Get one copy for yourself and give the other three to friends!

$49.99

Recent updates View all (18)

Is it a bird? Is it a plane?

July 28th, 2014

DA DA DAAAAA DA DADDLE DA DAAAAA!

It’s SUPROMAIN!

Mais oui! Bienvenue à lundoid, this week featuring a whole new never-before-seen concept in internet thingummywhatsits. Not content with mere words lovingly typed by hand and transmitted via cable, satellite, and the deepest corners of our hearts to your PC, laptop, phone, or whatever the hell you choose to read this guff on we have instead upgraded – yes, upgraded to 21st century audio. And not just any audio, no the sweetest sexist audio imaginable. Hearts will flutter. Knees will tremble. Romain has the mic!

Viewer discretion advised: The following video contains sexy French accent
https://www.youtube.com/watch?v=thD5SBkAvK4

In other news, Lemmy is still hard at work on the NPCs and, specifically, NPC inter-relations. Basically, what this means is that NPCs will have the ability to form friendships and rivalries based upon their traits and in-game events. In other words, get a bunch of NPCs in a group and their relationships will be dynamic. As they learn more about one another, they may start to distrust one-another, or conversely, a bond between them may form. If you brutally murder an NPC, therefore, there may be consequences – their friends will not be super-keen on you from that point on, but their enemies may look kindly upon you. And so forth.

The remainder of this blog post is the full transcript of the above video, just in case English is not your first language and you’d like something to copy and paste into Google translate.


Video Transcript

“Project Zomboid: Upcoming Build 28″

Hello everyone, I’m Robert Johnson French coder of Project Zomboid. Welcome to this first upcoming version video, and apologies for my outrageous French accent.

This is our first build video for a while, so let us know if you liked it – and feel free to give us pointers on how we can improve them.

This video covers some of the major changes in Build 28, and the full patch note is linked in the description bellow.

Firearms overhaul

A primary thing that’s changing are Zomboid’s guns.

Video = Player shooting at things randomly.

Firearms have been nerfed to bring the game closer to reality. This means no more bullet piercing for the shotgun, and no more 100% accuracy.

Shooting is based a lot more on your aiming skill, and each weapon now has base stats like hit chance, damage and head shot chance. Each stat is then influenced by aiming skill.

So let’s lift the lid on one of our two new weapons: the Hunting Rifle.

Hunting rifle video

This rifle is being used by a good marksman, next up is how it works when you have an aiming skill of zero.

Video = Player shooting at zombie for like 20-30s with the hunting rifle.

As you can see, lot’s of non-exploded brains there. With a low aim skill I also need to stand still for some time to aim correctly.

So this is now a player with an aiming skill of five.

Video = Player shooting at zombie for like 20-30s with the hunting rifle.

Hooray! Dead zombies!

Video = Player shooting with all weapon during the next text.

All this means that the shotgun will be perfect for begginer marksmen, as they have small range but huge damage. After you’ve gained some experience though, you’ll probably move onto using the pistol – with its better range, but poorer damage. Finally, there’s the rifle huge range and huge damage, but with a long recoil and reload.

Video = Player showing some weapon upgrades in inventory, mount/unmount some.

You can also now modify weapons with various upgrades.

These can be mounted as scope, sling, stock, canon or clip – and you’ll need a screwdriver to attach them.

With this you can increase damage, range, weight or recoil delay. Each can be found directly mounted on the rifle, or alone in a gunstore.

Video = Black screen + Title “Other stuff!”
Video = Black screen + Title “Burn zombies !”

Onto other areas and, very excitingly, in build 28 You can now also burn the zombies corpse with a lighter or matches and some petrol.

Video = Player burning some zombies.

Yaaay.

Video = Black screen + Title “Loot and zombies respawn”

We’ve added some tools to help server owners.

Video = Player doing stuff (looting, killing zombies, classic playthrough)

Server owners can now setup a loot respawn, and dabble in zombie respawn management.

If a zone is unseen for a few hours, then the next time a player sees the area will respawn some zombies and some loot inside the containers.

This is a very experimental and optional system, and we would love feedback on it once Build 28 is released.

Video = Black screen + Title “Leave messages!”

You can now leaves notes for other players in MP.

Video = Show how the notes works.

If you have a sheet of paper and a pencil, you’ll be able to write abnote for your friends – or perhaps your enemies.

You can also lock the note, so you’ll be the only one who can modify it.

Video = Black screen + Title “Painting and crafting”

Multiple new crafting and paintable signs have been added to the game.

Video = Player building new stuff, painting sign.

You can now craft a bed, bookcase, shelves and do other home improvements.

You can also paint signs on walls, or create wooden signs, to indicate a safe house, a danger, or a direction.

Video = Black screen + Title “The End” ?

There’s a lot of other tweaks and additions in Build 28, and more stuff being added to the list all the time. Be sure to check the upcoming version post and subscribe to our newsletter to be sure you won’t miss anything!

Thanks everyone and have a safe day, I hope I wasn’t too French for your delicate tastes. Au revoir!

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It’s an NPC RELATED MONDOID!!!1 (No hype pls)

July 21st, 2014

Yep, against our better judgement we decided that perhaps you’re all due a bit of a meatier update on the NPCs. Please read the following disclaimer before continuing:

NPC DEVELOPMENT IS STILL HEAVILY UNDERWAY. DON’T EXPECT AN NPC RELEASE IN THE NEXT COUPLE OF MONTHS AT LEAST. READY WHEN READY, ETC.

Are we clear? Then go ahead and read this week's Mondoid:

http://projectzomboid.com/blog/2014/07/its-an-npc-related-mondoid1-no-hype-pls/

(had to link it because of length restrictions for Steam announcements)

ːspiffoː

43 comments Read more
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Report bugs and leave feedback for this game on the discussion boards

About the Game

Project Zomboid is an open-ended zombie-infested sandbox. It asks one simple question – how will you die?

In the towns of Muldraugh and West Point, survivors must loot houses, build defences and do their utmost to delay their inevitable death day by day. No help is coming – your continued survival relies on your own cunning, luck and ability to evade a relentless horde.

Mathas 'Early Look At Project Zomboid': http://www.youtube.com/watch?v=42btaipNYhU

Current features:


  • Sandbox zombie survival game.
  • Full line of sight system and real-time lighting, sound and visibility mechanics. Hide in the shadows, keep quiet and keep the lights off at night, or at least hang sheets over the windows.
  • Vast and growing map (loosely based on a real world location) for you to explore, loot and set up your fortress. Check out Blindcoder’s map project: http://pzmap.crash-override.net/
  • Use tools and items to craft weapons, barricade and cook. You can even build zombie proof forts by chopping trees, sawing wood and scavenging supplies.
  • Deal with depression, boredom, hunger, thirst and illness while trying to survive.
  • Day turns to night. The electricity falters. Hordes migrate. Winter draws in. Society is in freefall.
  • Farming, trapping, fishing, carpentry, character customization, skills and perks that develop based on what you do in-game.
  • Hundreds of zombies with swarm mechanics and in-depth visual and hearing systems.
  • Proper zombies that don’t run. (Unless you tell them to in the sandbox menu).
  • A ton of amazing atmospheric music tracks by the prodigy that is Zach Beever.
  • Instant action ‘Last Stand’ mode, on top of our Sandbox and Survival
  • Full, open and powerful Lua modding support.
  • Online multiplayer survival with persistent player run servers.

    We’re a small team at the moment, but we’re also committed to providing the following:

    Planned Features:


  • The return of our PZ Stories mode that also serves as first ever tutorial actively trying to kill you at every turn. Kate and Baldspot return!
  • In-depth and varied NPC encounters driven in a persistent world, powered by a metagame system that turns each play-through into your very own zombie survival movie with emergent narrative gameplay.
  • Engine upgrade to make the most of your graphics card as well as your processor
  • Constant expansion of the countryside and cities around Muldraugh and West Point
  • Full wilderness survival systems, animals and hunting for food.
  • More items, crafting recipes, weapons and gameplay systems.
  • Steam Workshop and Achievements support
  • Game pad support
  • Local 4 player split-screen co-op

For more details on the game visit or follow us on @theindiestone or visit http://www.projectzomboid.com

Survival Guide Videos:

Twiggy: http://www.youtube.com/watch?v=yYAF0BSmiwM
Mathas: http://www.youtube.com/watch?v=tuZT3t0cxM0

PC System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

      Radeon 4xxx series (or below) graphics cards and Windows 8 may have issues. Please make sure to try the demo before purchasing!

    • OS: Windows XP, Vista, 7
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Mac System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • OS: OS X Snow Leopard 10.6.3, or later.
    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card

Linux System Requirements

    • Nb. This is an Early Access game. A demo has been provided so you can be sure the game runs on your set-up to your satisfaction.

    • Processor: Intel 2.77GHz Dual Core
    • Memory: 2Gb Ram
    • Hard Disk Space: 1.23gig
    • Video Card: OpenGL 2.1 compatible dedicated graphics card
    • Sound: OpenAL compatible sound card
Helpful customer reviews
182 of 196 people (93%) found this review helpful
54 products in account
1 review
16.5 hrs on record
Early Access Review
A fantastic zombie apocalypse simulator, helmed by one of the nicest and most determined developers I've ever seen in the industry.


The game starts by spawning you at a random location in a massive world map filled with flesh-craving zombies (Which you can fully customize... want a shambler? Runner? No problem, the game allows you to change almost every aspect of your undead foes.) after which, you must then search for supplies and an adequate safehouse for survival. The game is very hardcore, with permadeath as well as essentially an insta-kill system, if you get attacked by a zombie, you either get bitten or scratched, being scratched has a small chance of you becoming infected, while being bitten is pretty much always going to infect you (95% chance I believe). Infection leads to a slow, unavoidable death.

Right now, the game has multiplayer, however, it's quite basic when it comes to server capabilities... the developers are planning on adding more admin features in the future however. Speaking of adding things, the developers are currently working on an amazing NPC system that could very much rocket this game into one of my favorites of all time, it's supposed to be able to generate events that are similar to situations from the walking dead, but randomly!

Of course... being early access does mean that the game has bugs, it is however fairly stable from what I've played so far. But it does have a fair share of annoying bugs and issues, particularly with the UI.

Overall... I can't recommend this game enough, it's just amazing so far, and they're planning on adding a huge amount of stuff that'll make the game even more worth the purchase! If you like zombie games, and extremely nice and helpful development teams and communites centered around your games, then you should get this game.


Note: this was the first review I've ever made. I also kind of suck with my paragraphs, so give me a little slack :P

UPDATE

Notable new features that came out after I made this review

1. A public server list for easily joining multiplayer games, which is cool, seeing how most indie games lack these the vast majority of the time even when they're finished.

2. A more in depth cooking system, including more cooking utensils and recipes.

3. A fishing system.

4. 3D models and general optimization.

5. A new mall area in the northeast (I believe, still haven't gotten there yet) section of the map crawling with thousands of zombies and tons of loot, suppose you could say this is the dungeon!

These are only the ones I could come up with at a moments notice, since I'm pretty busy. There's way more changes than that though.
Posted: March 17th, 2014
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135 of 159 people (85%) found this review helpful
281 products in account
63 reviews
28.2 hrs on record
Early Access Review
9/10 (Build 26)
"How long will you survive?!"
Survival Apocalypse at it's best - Imagine the finished version of DayZ meets JaggedAlliance/UFO (in realtime). Project Zomboid is the Top-Down-Real-Time-Survival-Apocalypse-Thriller.
EarlyAccess: PZ feels quite finished (ca. 95%). Besides some few bugs, the gameplay, mechanics & features are very well implemented. There are some AAA titles (nowadays) which feel much more unfinished, even in gold status / or 6 months after their official release...

Great:
+ atmosphere
+ ost (@Zach Beever#4,8,10)
+ world
+ lots of loot
+ lots of tough zombies
+ gameplay &-mechanics
+ controls (mouse+tastatur)
+ real-time fighting & shooting
+ not a "stupid" Hack'n'Slay title
+ skill points = experience (&knowledge)
+ graphics (if U can appreciate the "old days")
+ zoom in(=pixels) & out(=crisp)
+ tough, realistic and well conceived survival game system
+ adjustable & movable active windows (eg.: inventory/skills)
+ UFO / XCOM / JA "-kind of feeling" (it's not round-based!)
+ read the Current Features Section!

Not as perfect:
- some zombie sounds could be improved a little
- improved splatter system (eg.: more&intense blood)
- bullet holes (eg. in the walls)
- a bit more "brains" would be awesome

I do not regret any dime! Get it & start playing...
This is an EarlyAccess game which deserves to be supported, a lot!

(Multiplayer not yet tested!)
Posted: March 5th, 2014
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78 of 87 people (90%) found this review helpful
334 products in account
46 reviews
11.6 hrs on record
Early Access Review
Project Zomboid is one of those rare zombie survival games that actually encourages you to survive in stead of facing wave after wave of the undead. It's truely unique with a visual style that may sadly not attract anyone, but its deep surviving system makes Project Zomboid one of the best zombie survival games in recent memory.

The Good:
· Zombies aren't the only threat: you'll have to eat, drink, rest, calm down and avoid sickness among others in order to survive.
· A simple yet clear looting system: there's your basic inventory and additional backpacks to carry more stuff around.
· Retreat and recreate: you could go outside and risk your life for some fresh water, or you can find a well-placed house your new home. Once you have what you need you can cover up the windows with sheets, stack your food and other recourses in fridges, closets and many others, relying on the water from the tap and the vegetables you plant.
· Be the survivor you want to be for as long as you can: it's almost certain that you will die within the first half hour of playing Project Zomboid. Hell, I still die every half hour. But that teaches you that your approach to a certain situation was wrong. Did you kill al the zombies but died from a cold? Or did you try to stay inside and were forced out when all the food ran out? You can scavenge all houses (if you can make it that far, that is), you can choose a certain location and hold your ground, you can try to kill countless infected in order to scavenge in peace and so on. Options are almost limitless.
· A true zombie survival experience: forget games like Resident Evil or Left 4 Dead that have you mowing down zombie after zombie in order to survive and progress. In Project Zomboid zombies can be the least of your worries when you play your cards right.

The Bad:
· It's still in pre alpha, so some of the mechanics could use some extra polishing. The devs have been very active and do their very best to fix even the smallest of issues however, so I put my faith in them one hundred percent. This is the zombie game you'll want to play none the less, pre alpha or not.
· The style of the game may not appeal to anyone. It feels pretty retro and yet uniquely innovative at the same time, so slapping a certain style on it isn't as easy as you'd think.

The Ugly:
· Project Zomboid is gorgeous for what it aims to be. Obviously triple-A quality isn't expected (once again, depends on the style you like) but it manages to be pretty enough in terms of animations and effects to be immersive none the less.

Final Verdict:
I have played unfortunately little games like Project Zomboid and I'm very glad the devs managed to create a one-of-a-kind zombie survival experience like this. It's thrilling, it's atmospheric, and it's everything you'll love from the zombie-genre. 8.5/10
Posted: February 27th, 2014
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287 of 425 people (68%) found this review helpful
105 products in account
1 review
58.3 hrs on record
Early Access Review
On day 36 I had a nice chicken dinner and died on the bathroom floor. Good game 10/10
Posted: February 14th, 2014
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92 of 124 people (74%) found this review helpful
93 products in account
1 review
14.2 hrs on record
Early Access Review
My character was sad after eating too much butter, drank bleach, took some sleeping pills, went to bed happy, died.
10/10.
Posted: March 19th, 2014
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741 of 801 people (93%) found this review helpful
380 products in account
12 reviews
41.4 hrs on record
Early Access Review
"This is the story of how you died"

Project Zomboid is one of the few Zombie survival games that actually tries to have everything loved from the genre. Crafting, cooking and farming. Barricade windows and doors, build a safe house and scavenge supplies to stay alive.

Using the skills to build and cook or fight will allow you to become better at them, so there is some character progression.

Also let's not forget the awesome music in this game. Highly reccomended!

If I had to compare it to any games I would say it is like the sims+ Don't starve+ night of the living dead.
Future plans are in place to add npc's other than zombies and polish to the engine and graphics.
It really is quite addicting and a great early access title to get your hands on. Especially if you liked state of decay and wanted a little more. Also word going around that a story campaign will be put in as well.

With amazing details like food degradation and injury/ illness/ exposure to cold and heat/ mood debuffs/ weapon durability/ character encumberance/ sound and light attraction of the zombies this game can be a nice challenge on the nice open maps.
It isn't an FPS but it plays great and has similar controls to an FPS.

Just remember this is Early Access and there are some bugs and such. As it stands the game is very much in a good playable state and well worth the money. Hearing about the coming changes to this title, I am even more stoked about this particular purchase.
Posted: November 25th, 2013
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