Julkaistu 22. helmikuu, 2014.
First and foremost this game is about half puzzler / half platformer, so be prepared. Some of the platforming can be just as challenging as the puzzles, especially on the mouse and keyboard. It does have an indie feel to it, and some of the progression suffers a tad, as in some places you can find yourself wandering around unsure of where to go next, most notably a section in the Factory, due to the counter-intuitive little map shown above the goal machines. I won't spoil it, but basically the map is backwards. The Journal in the game that vaguely tells you where to go next does its job, and that's it. It doesn't hold your hand.
The graphics are really pretty, with an almost watercolor feel in places, and the backgrounds steal the show from the nearer sections to the screen and main characters. I'm only past the first section, but I've already felt the overwhelming urge to break free of the puzzle's "prisons" and go outside and run around the lush looking town and landscape. Another game set in this universe as some kind of RPG or Action RPG would be amazing.
Coupled with the graphics is a really good soundtrack. The sound effects are almost TOO good and eerily realistic for the cartoony looking style. The music is really well done and fits the game nicely, ranging from artsy downtempo thematic music to more industrial techno type stuff, always matching the setting and action, or lack thereof.
If I had to gripe it would be about the controls, especially on the mouse and keyboard. There are certain elements that require the player to grab a device and rotate it. If you've ever played Little Big Planet you won't be surprised. What DID surprise me was how long it took me to figure out that when using WASD, you really do have to use all of WASD when spinning certain circular contraptions around to get the speed up.
What I mean is that if you're using a thumbstick, you naturally progress Up, to Right, to Down, to Left, and Up again as you spin the stick, but when using the keyboard I had to learn the hard way. I don't recall any other game requiring me to go from W, to D, to S, to A, back to W in a motion like that, and it's really challenging. I do like the mouse's use in aiming the player, but I may have to change to a gamepad before too long if the puzzles increase in difficulty. The game says on the home screen that a gamepad is recommended.
Overall, the game is a lot longer than I expected, and the style isn't really even "Steampunk," but more of a neat hybrid that still incorporates liquids, hydraulics, and temperature. Some of the sections are engineered solely around the puzzles, and if you step back and take a look at these sections you find yourself asking why someone would build these mazes and dangerous pitfalls in the first place. This can sometimes ruin the suspension of disbelief, but once you accept it for what it is it's really a rad little game. I've noticed a bug or two with certain machines' physics getting out of whack, but there's an option in the game to reset a puzzle if you've screwed up or boxed yourself in. Other than that, it's polished up well and a lot of fun.
After dicking around trying to get achievements I changed it to a thumbs down. The devs gave up caring and haven't fixed some bugs that make the game literally unplayable. On some puzzles the physics engine breaks down and you have to reset it just to get a random thing to happen. Multiple achievements are so finnicky to the point of frustration, not in figuring them out, but in MAKING THEM HAPPEN. If you're just going to throw out arbitrary random achievements without testing them or making sure they work correctly then you can suck it. A perfect game would allow a player to do a solid run with NO DEATHS, in the way Limbo does, but not here. Half the puzzles and achievements towards the end require you to look them up online just to make sure you're trying to do them correctly, and then you find out that you are, and it's just the game that's broken. No fix is coming, so what started out as a joyful experience turned into hair pulling anger. I hate crappy devs that pull this garbage.