Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!
User reviews:
Recent:
Mixed (23 reviews) - 69% of the 23 user reviews in the last 30 days are positive.
Overall:
Very Positive (951 reviews) - 84% of the 951 user reviews for this game are positive.
Release Date: Jul 13, 2011

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Packages that include this game

Buy Cthulhu Saves the World & Breath of Death VII Double Pack

Includes 2 items: Breath of Death VII, Cthulhu Saves the World

 

Reviews

“Breath of Death VII is one of those rare parody games that recognises and mocks the pitfalls of its genre, but then sidesteps them in its own design, equipping itself with a veneer of smug satisfaction that transfers to the gamer.”
HonestGamer

“The writing is impeccable, sharp, and one will find themselves in gigglefits throughout, especially when they begin to recognize many of the references being made to older games, and the vast number of play-on-words.”
RPGamer

“Breath of Death VII: The Beginning is a real surprise. It's an RPG that feels like it was a classic from back in the day, but it doesn't have any RPG hang-ups.”
WorthPlaying

“For an RPG whose sheer fun factor is on par with a lot of the $30 to $60 games people shell out multiple bills for, it's an extreme bargain.”
RPGFan

Steam Big Picture

About This Game

Resurrect the classic era of RPGs with the retro parody RPG, Breath of Death VII: The Beginning. Join Dem the Skeleton Knight, Sara the ghost historian, Lita the vampire techie, and Erik the zombie prince as they explore an undead world in search of the secrets of the past. Laugh! Cry! Laugh some more!

Key features:

  • Old school RPG style mixed with modern design sensibilities!
  • Fast-paced turn based combat!
  • 4-6 hour quest with multiple game modes & difficulty levels for added replay value.
  • Easy to understand branching character customization system with frequent LV-Ups.
  • Multi-character unite techniques and combo break system for added depth!

System Requirements

    • OS: Windows XP, Vista, 7
    • Processor: 1.6Ghz or higher
    • Memory: 1GB
    • Hard Disk Space: 200 MB
    • Video Card: DirectX 9.0c compatible
    • DirectX®: 9.0c compatible
    • Sound: DirectX 9.0c compatible
    • Additional: Current version of Windows Media Player
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (23 reviews)
Overall:
Very Positive (951 reviews)
Recently Posted
mr.hobo
( 2.3 hrs on record )
Posted: May 3
i recommend this it's overall really good but some of the bosses are unfair like (spoiler warning) the zombie king took me over a hour to kill
besides that you should get it
Helpful? Yes No Funny
Acceptable Ghost
( 4.6 hrs on record )
Pre-Release Review
Posted: May 3
Can't have an RPG without a sewer level.
Helpful? Yes No Funny
Chernobog
( 4.8 hrs on record )
Posted: May 3
A simple but enjoyable RPG. You play as a skeletal warrior in a post apocalyptic world who gathers other undead to his cause in a bid to fix what has happened to the world. It's a basic plot and nothing too mind bending happens, but it's pleasant to play and not too terribly hard. If you liked Cthulu Saves the World, you'll probably enjoy this, as the games are often bundled together and they similarly. BoD, by comparison, has fewer allies to work with, but there's no sense of anything missing either. The humor is in the same vein and despite the monstrous characters, the game isn't terribly dark for the most part. It's a fairly short game, but it feels worth the money and the experience doesn't drag on.
Helpful? Yes No Funny
One Name (Scott)
( 8.4 hrs on record )
Posted: May 1
the title reminds me of what the kids used to call me back in pre-k
Helpful? Yes No Funny
willowdewisp
( 8.5 hrs on record )
Posted: April 30
Nice little game. Nice music. A few chuckles. Interesting abilities. Doesn't overstay its welcome. Well worth the money.
Helpful? Yes No Funny
science2mauro
( 12.5 hrs on record )
Posted: April 26
Fun and Funny! Lots of tongue-in-cheek humor kept me entertained. I'd recommend this for casual or young gamers looking for a basic RPG experience with an interesting story.
Helpful? Yes No Funny
Sparrowhawk
( 10.0 hrs on record )
Posted: April 26
Neat little JRPG parody. Main plot takes 4 - 5 hours if rushed, 9 - 10 at a leisurely pace. Like most RPGs, random battles can get a bit tedious, but there is a battle limit in place to stop them happening after a certain amount, which is cool.

The humour is cheesy and not for everybody, but will likely endear those (like me) who love a good B-movie.

Short and sweet, but what more can you expect for £1.99?
Helpful? Yes No Funny
Jacket
( 0.4 hrs on record )
Posted: April 22
Ya the iz good butz the endinz iz zo weirdz. Alzo the game iz zo short.
Helpful? Yes No Funny
ArlingtonSummers
( 4.4 hrs on record )
Posted: April 20
My Rating: 3/10

The story was okay,but was a bit made up as you go. This is my first Zeboyd game, and I have heard they are not always set in a realm of seriousness.

The game appealed to me at first because of it's Dragon Questesque appearance. Admittedly, I did enjoy it starting out, but the more time I put into it, the more tedious everything became. Battles were boring, the maps were unimaginative and very movement restrictive, and the towns seemed to serve no purpose other than a place to get mana and shop. (Villager commentary was mostly useless.) I just wanted it to end. I only beat it because I was near the end and didn't want it to end up as "just another game I haven't finished."

The game was not entirely faulty. I did enjoy the skill system, it made you think about your play style and what skills may be more beneficial in the long run. Also, as much as I dreaded random encounters, boss battles were fun, requiring quick thinking to take down the boss before his strength multiplier became too high.

I personally believe that there are better games out there, but if you want an RPG to play that is cheap (especially on sale, think I got this and Cthulu as a bundle for less than two bucks,) then give it a shot, but be forewarned; unless you like grindy and unnecessarily long dungeons, look elsewhere.
Helpful? Yes No Funny
Atelous
( 4.0 hrs on record )
Posted: April 16
While Breath of Death VII: The Beginning may not be the most innovative entry in the old-school RPG genre, there are a few things that really make it worth checking out:

- Combo System:

Something that I've never seen in a turn-based combat RPG; it really encourages you to be smart and make every move count in the battle sequences.

- Soundtrack:

Despite the 16-bit visual style, the game features some very well-made music with real instrumentation (including some kickass battle themes that utilize orchestral and rock instruments).

- Simplicity:

This is by no means a complex game that requires signifcant time investment. It's a fun little nostalgia trip that takes you back to the early Final Fantasy games while making some humorous remarks along the way.

- Price:

At only a few dollars, the game is worth picking up (especially during a sale) considering you can get a solid 6 - 8 hours of play time in your first playthough.

Overall, this is a great game for anyone who's a fan of the older RPGs and is looking for a fun, humorus take on the genre.
Helpful? Yes No Funny
TheMatboe
( 1.0 hrs on record )
Posted: April 16
Prepare for a long and dragging review:

I love this game, it's a great combination of retro music and graphics and a fun turnbase fighting style. If I had to compare it to something that we all know it would have to be Final Fantasy because the style of the game such as the battle style and the addition to your party as you play through the game and seperate character levels and abilities that you can unlock by leveling up your character as you fight random encounters and bosses that you can meet as you progress through the game.

The level design is great such as I've just gone through the ruined city where you find that vampire and the robot once you've gone through the mainly grey background and dull interior of the houses you escape again to the grassland which is a relief to see colour again.

I don't know if its based on the area or if its just random but the enemies in the game are fantastic. The different looks and stats that they have are great and seem to mach the location that you're in.

I haven't played much of this game but I will continue to do so once I have finished the game. I would suggest buying the game with Cthulhu Saves the World because they're very similar games and if you enjoyed Breath of Death then you'll enjoy Cthulhu Saves the World. I would rate this game a 8/10
Helpful? Yes No Funny
TimeFlows
( 7.3 hrs on record )
Posted: April 12
Fun, simple and fair price game.
Helpful? Yes No Funny
Xaby
( 1.9 hrs on record )
Posted: March 30
A fun throwback to NES-era JRPGs of yore. The writing, story, and world-building are all intentionally cheeky and while not outright genius, had me laughing now and then. I can't speak much to the story, as it's very simple and silly, with no particularly amazing parts jumping out. Over all, it was the game mechanics that kept me invested til the end.

I really enjoyed how simple the character building was, with each level giving you two abilities (sometimes active, sometimes passive) to choose from, resulting in a few feasible builds for each character in your party. Another much appreciated feature was the Fight function, in which you can initiate a Fight automatically as long as you are in a dungeon or other area where there are enemies. This eliminates a lot of running in a circle for twenty minutes, waiting to for a Fight to start, that was so prevalent in the games that Breath of Death takes its inspiration from.

Additionally, HP is fully restored at the end of each fight, while MP is only slightly replenished. This makes HP a more immediate resource, with MP being something you want to ration. Potions are scarce, but will fully heal you, as well as cure any status effects, meaning that they're the only item you really need - which makes sense, as they're the only usable item in the game! This creates an interesting trade off of "Do I use MP to heal, or do I use a potion? Should I attack, or try to end the battle more quickly with offensive spells?" The latter might be a good choice, as the fewer turns you use to end a fight, the more MP you recover, gold you earn, and experience points you are awarded. All of Breath of Death's systems are thusly simple, with a tinge of complexity that makes it just right.

You can immediately see these definitive design choices evolve in Zeboyd's following games, and having started with PA, Episode 3, it has been fun for me to strip them all down to the bare minimum with Breath of Death VII.
Helpful? Yes No Funny
WhatDaMath
( 0.1 hrs on record )
Posted: March 28
This was a bit too dry and old school to get into. I was hoping and I guess expecting something along the lines of UNDERTALE, but instead got a very run of the mill RPGMaker creation, of which I've already played way too many.

Maybe I'm being harsh, but I do believe that most modern RPGmaker games need to add a twist or two to make them worth buying.
Helpful? Yes No Funny
James
( 0.1 hrs on record )
Posted: March 27
I dislike JRPG 4/15
Helpful? Yes No Funny
Grundefsun
( 2.6 hrs on record )
Posted: March 26
If you want a fun little game at a great price and enjoyed Dragon Warrior/Quest games as a kid, get this.

Also it's way less grindy than DW 1-4 were. God, I don't remember how many wyverns I had to kill to get the gold to purchase the mirror shield in DW1. Hours upon hours of moving back and forth on that island with connecting bridges to the north and south ;shudders;. Why did I do that?

There's a run key too, so you don't move as slow as in DW1-4, which is nice.

One thing the developer could/should do is put a static bmp image behind the monsters you fight based on the terrain you are attacked in. It's not that hard to do. The pure black backdrop is not cool at all.
Helpful? Yes No Funny
Jack B Nymble
( 10.3 hrs on record )
Posted: March 18
Decent little game considering what it is. Throwback to old adventure games, little interaction with anything outside the main story line. The premise of the undead building up civilization after the apocalypse is a neat idea but the game doesn't do much with it. Has its amusing moments but would only recommend playing normal mode so you can experience the game without grinding. For the price its being sold at, there's little harm in giving it a shot.
Helpful? Yes No Funny
Moist
( 1.3 hrs on record )
Posted: March 18
Definetly one of the best games that make you spook and rattle your bones.
only if they added spooky scary skeleten as a main theme of this game, it will be 10/10 IGN rating.
i give this meme/10 IGN.
Helpful? Yes No Funny
Uncle Badass
( 5.6 hrs on record )
Posted: March 18
I'm sure if you follow a guide on how you're required to play you can have fun, but if you don't follow one you're going to have a broken save very easily, depending on what you pick when you level up will decide weather you breeze through the game or become stuck so hard that you need to start a new game, unfortunately I became stuck so hard that I would need to start a new game if I wanted to finish and thus had to quit after 5 hours of playing.

Regular attacks do very little damage, making mana consuming abilities required for fights that aren't ten levels below you, I eventually found myself without enough mana to survive a single fight in the middle of a dungeon.
I reccomend you take mana increasements whenever avalible.
Helpful? Yes No Funny
∷LUNAA∷ 月
( 0.4 hrs on record )
Posted: March 17
Reeetro :3
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
Recommended
1.0 hrs on record
Posted: April 16
Prepare for a long and dragging review:

I love this game, it's a great combination of retro music and graphics and a fun turnbase fighting style. If I had to compare it to something that we all know it would have to be Final Fantasy because the style of the game such as the battle style and the addition to your party as you play through the game and seperate character levels and abilities that you can unlock by leveling up your character as you fight random encounters and bosses that you can meet as you progress through the game.

The level design is great such as I've just gone through the ruined city where you find that vampire and the robot once you've gone through the mainly grey background and dull interior of the houses you escape again to the grassland which is a relief to see colour again.

I don't know if its based on the area or if its just random but the enemies in the game are fantastic. The different looks and stats that they have are great and seem to mach the location that you're in.

I haven't played much of this game but I will continue to do so once I have finished the game. I would suggest buying the game with Cthulhu Saves the World because they're very similar games and if you enjoyed Breath of Death then you'll enjoy Cthulhu Saves the World. I would rate this game a 8/10
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Most Helpful Reviews  In the past 90 days
7 of 9 people (78%) found this review helpful
6 people found this review funny
Recommended
0.1 hrs on record
Posted: February 20
Awesome game and pretty cheap too! (0,99€) i recommend you to buy this game if you havent already.
8/10
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4 of 4 people (100%) found this review helpful
Recommended
4.8 hrs on record
Posted: February 10
This game is what made me fall in love with Zeboyd games, legit my favorite RPG devs.

REVIEW -

A retro styled RPG set in a world ravaged by nuclear war. 4 people of the new world go on a adventure to find out what happened to the old world.

With blend of humor, epic score, and fast paced battles make for one hell of a rpg.

MUSIC -

Each music piece reflects the areas well, with blend of emotion, adventure, and the feels :(.

Story -

In a world long gone and rebuilt by undead, 4 new friends embark on a journey to discover what had happened in the past and they discover something else working behind the scenes.

Gameplay -

Classic RPG on a gird mixed with incredibly fast paced and free flowing battles.

Presentation -

The graphics pay homage to NES/SNES titles. If you enjoyed those kind of games as a kid, you will find a home here.

Overall -

Cthulhu saves the world might be the better game of the 2, but Breath of death will always have a soft spot in my heart.

Well done Zeboyd Games, Well done.

10/10
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2 of 4 people (50%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: February 7
Try "Chtulu Saves The World", it's a lot better!
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Most Helpful Reviews  In the past 180 days
17 of 21 people (81%) found this review helpful
15 people found this review funny
Recommended
0.2 hrs on record
Posted: December 19, 2015
This isn't undertale
Was this review helpful? Yes No Funny
12 of 18 people (67%) found this review helpful
9 people found this review funny
Recommended
4.5 hrs on record
Posted: December 11, 2015
Before Sans and Papyrus, there was DEM.
Was this review helpful? Yes No Funny
8 of 11 people (73%) found this review helpful
3 people found this review funny
Recommended
5.7 hrs on record
Posted: December 23, 2015
It's short, it's basic, and yet it's super enjoyable. The dialogue is pretty funny, and the soundtrack is nice.

6/10
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1 of 1 people (100%) found this review helpful
Recommended
5.7 hrs on record
Posted: December 17, 2015
This game is very fun, at the beginning.

The gameplay is a bit dull at first, but once you level up you get to choose a bunch a different things for your characters that fit your liking. You will upgrade stats and unlock spells which actually spice up the game nicely. Sadly you will need to do a WHOLE lot of grinding about half way through the game. This game also has a neat little feature that I had/have never seen before, which is a random encounter limit. It's basically that once you have had a certain amount of random encouters, you don't get harassed on the over world, but you also get to choose to make a battle happen so you can still level up in one area, which ties in with the grinding I mentioned earlier.

This game has no interesting gamemodes other than the story mode, but over the course of the game you can unlock some little still images that go to a bonus menu.

SPOILERS AHEAD!!!
This game has an interesting story, basically there was a nuclear war that wiped out humanity, but the dead have come back alive, as Zombies, Vampires, etc. and started from scratch. Throughout the game you find rements of the past and slowly peice the whole lore together. It's a creative take for an RPG setting, and I think the game made it all work out. The game is filled with little jokes and is clever with it's humor, it never quite feels like the game takes itself seriously which I am perfectly fine with.

The biggest problem with this and Cthulhu saves the world is that it has terrible amounts of grinding in later sections of the game, primarily once you've recieved all 4 party members, but I did play the game on expert so maybe just go with medium.
But if not for the grinding, I would have to give this game a 8/10.
With grinding a good 6/10.
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1 of 1 people (100%) found this review helpful
Recommended
8.9 hrs on record
Posted: January 7
Breath of Death VII is as advertised. A "classic" RPG that borrows heavily from the early Dragon Warrior/Quest games as well as other games from the same period. Those looking for a nostalgia trip will certainly get their fix, while newer gamers will probably find it dull and uninteresting.

The game is fairly short and, except for a few side dungeons, very linear. I was surprised by the lack of a few features, like the ability to search every ever pot, crate, bookshelf for loot. The lack of mouse support was also odd; playing on a keyboard felt strange having played most games of this type on a console controller back in the day.

Combat was simplified with very few options and little gear to play with. The one thing I did appreciate was the random encounter...er, "counter" that turns off random encounters in an area after a specified number of fights. (You can still force a fight via a menu option.) That would be a much appreciated feature in many RPGs I've played.

All in all, I enjoyed my time in 20XX and would definitely recommend it to fans of old-school JRPGs.
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1 of 1 people (100%) found this review helpful
Recommended
0.5 hrs on record
Posted: January 17
6/10

Breath Of Death has a funny dialogue and a cheesy storyline, yes the writing in the games like Penny's arcade, Cthuhlu saves the worlds and Breath of Death is not that great. Covers the bones of every JRPG Game, don't expext Breath of Fire, Final Fantasy or Chrono Trigger level of complexity in mechanics.

The world looks like it was designed in Microsoft Paint, Its regional cubicle and doesn't have the detailed scenes and colourfull overworld like the games I mentioned above. If they we're going for a 8-bit feel, they used MIDI ingame music and it's the most generic RPG soundtrack that you know.

What I really miss about the JRPG games is The astonishing music, the incredibly detailed scenery and overworld, some depth in mechanics that is simple to learn but difficult to master, and most importantly the depth in character developement. So far no Indie JRPG game has learned from their masters in the past, and sadly these new feel like there was no effort to be made.

Aside me ranting, this is a cheap experience that maybe worth trying, but for a demanding person like me it feels like I'm wasting time.
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2 of 3 people (67%) found this review helpful
Not Recommended
2.4 hrs on record
Posted: November 6, 2015
I had to bail on this one. Apparently this was the team's first RPG, and it shows. Examples:

-The story is almost nonexistent, and I could describe my knowledge of each character's personality in about two words.
-The encounters very quickly have 4 or 5 enemies, each with a ton of health, but the few AoE attacks available do very little damage.
-The balance of the abilities and characters is weird--I found myself with a tank/DPR/healer and three kind of ineffective general-purpose fighters, and the only way to do damage was to use a handful of high-MP abilities.
-The dungeons are basically big mazes with a treasure chest in each area, designed to drag you into random encounters.

Even the few original ideas the game has are clumsily implemented: the all-undead world setting is basically just a coat of paint, the combo system is poorly explained and doesn't seem to do much, the monsters-get-stronger-with-each-turn system just incentivizes doing as much damage as possible as quickly as possible, and the attempts to streamline the JRPG experience mostly just make it feel bland and insubstantial.

I can appreciate that this was probably a student project or something, and I feel bad about being so critical of a first effort, but it feels like whoever made this game set out to pay homage to classic RPGs without an understanding of what made them work, or what could've (and has) been done better since then. Of course, I think I got this and Cthulhu Saves the World for like 50 cents or something on sale, so I guess I got what I paid for.
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3 of 5 people (60%) found this review helpful
Not Recommended
3.4 hrs on record
Posted: December 25, 2015
I don't get the good votes on this game. It's ugly, boring, and has very little actually funny about it. I tried to like it, I kept going back and trying to. So, this is basically how my game went. Walk somewhere, bump into a shurb I can't pass through...okay...whoops, there's a trashbin in the way...wtf?!? Oh and that item I navigated the maze for, a pathetic 500 coins. Exciting. It's wandering around interspersed with random fights that pop up from nowhere, nothing on the world map to indicate one, then repeat hundreds of times. I kept hitting A on the controller to kill the low level peons it kept spamming me with.

It's too bad, I really liked their take on Penny Arcade 3 & 4 and was hoping for something along those lines. I guess their games didn't get good until later on.
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7 of 13 people (54%) found this review helpful
2 people found this review funny
Not Recommended
0.6 hrs on record
Posted: January 12
Even if you are an oldschool RPG fan, I cannot recommend this with a clear conscience. The writing in this game is absolutely abysmal, relying on knowledge of video game memes and injokes instead of actually attempting to be funny. The setup to the plot is wasted; the idea of an RPG taking place after the apocalypse has been proven to be incredibly engrossing. Here, it is used as a fresh coat of paint over your typical NES RPG.

The combat is somewhat fun. Depending on your skill with RPGs, you'll either blaze through the game with no difficulty or get irreversably stuck depending on the levelups you pick. If you pick the wrong level up, you can potentially be stuck somewhere later in the game, with no way to reverse your choice. There is no feedback in battles as to what's happening.

If you are going to play one of their games, I would recommend their Penny Arcade games, or at the very least, Cthulu Saves the World. Don't buy this one, it's not worth the 3 dollars nor is it worth the sale price.
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1 of 2 people (50%) found this review helpful
Not Recommended
12.8 hrs on record
Posted: January 13
if you play a lot of RPGs, you will find this one kinda boring. kinda bland and youve probably seen it all before. I don't play a lot of RPG so i thought it was a decent game, but thats it OAKY
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Most Helpful Reviews  Overall
40 of 48 people (83%) found this review helpful
Recommended
8.3 hrs on record
Posted: January 19, 2014
This game is a turn based-jrpg with a retro feel into it. Don't expect a game in the scope of Chrono Trigger, FFIII and all those jrpg classic's. It is not a such a game. I would describe it as a "parody" of those games. It has some good dialogues and there are tons of references of retro games. Even the title is a reference to Breath of FIre. A feature that I liked it that when you level up, it gives you two choices of what you want to upgrade. For example it can be your defence, or you may improve a certain spellThere is also a limit in each dungeon for the rendom encounters, so at some point there will not be any more random battles. But that doesn't mean that you can't fight at will. If you bring on the pause menu, there is an option to fight an enemy if you fought all the battles in that dungeons and you want more. . The story is not anything special and the combat can feel a little bit repetitive. Later on, on the game I found that I could just skip some battles with just mushing the A key. It is about 5 with 7 hours long. There are not that many things to discover outside of the main story, so you can't enhance that time.
Buy if: - You are a fan of the snes jrpg classics and you want to play a parody about them.
Don't Buy if: -You expect it to be the next Chrono Trigger, Earthbound, Breath of Fire, Final Fantasy III etc.
-You have never played a jrpg before, and you to want to intorduce yourself to the genre.
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25 of 26 people (96%) found this review helpful
8 people found this review funny
Recommended
3.2 hrs on record
Posted: October 23, 2014
Breath of Death VII, along with Cthulu Saves the World, is a nice throwback for JRPG fans and has some nice comedic dialogue and characters that'll entertain you. It's about 6 hours for both games, for a measly 3 dollars. So you should get it, you cutie, you.
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26 of 31 people (84%) found this review helpful
Recommended
5.3 hrs on record
Posted: November 16, 2013
This is a must buy for fans of early JRPGs. Lots of jokes about other JRPGs, mainly from the NES and SNES eras. The battle system is fast paced and everytime you level up, you have a decision on what type of upgrade you want for each character. The storyline is about 5 hours long, but the game includes extra modes to try out also.
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96 of 153 people (63%) found this review helpful
8 people found this review funny
Not Recommended
11.8 hrs on record
Posted: December 23, 2014
Breath of Death VII is an old school RPG where you find your party members and fight random battles with a turn based system. Part of the charm to this game is that it mimics the original Dragon Quest games in color, menus, maps and even the feel of the towns.

After each battle, each party member gets restored to full health, including dead characters. Even if you escape, you get full health. This makes the game streamlined and easy even on hard difficulty. To compensate for this, the game balances out by powering up the monsters after each round. Their attack strength keep going up by 10%. It puts pressure to finish the fight fast. There is also no run, but instead its relegated to a magic skill given to one character. One of the biggest enjoyments that I get out of the game is the ability to chose one of two bonuses every time a character reaches a new level. Do you chose this spell or that spell? Do you want +20 Max HP and +20 strength or +10 Strength + 10 Willpower +10 Magic +10 Vitality? After level 30, the game runs out of choices for you.

The challenge is in your MP / mana. You will get some back after each level, but outside of an Inn or a save point (you can save on the fly too). You won't be able to refill your magic. On the surface, fighting and button mashing make quick work of enemies. Deeper into any dungeon makes fighting difficult without using magic or techniques (both cost MP / mana). While battles are random, the dungeons have specific numbers of battles before the random battles get down to 0. So if you fight 20 random battles, you won't have any other random battles to fight. This works well, because you can go deep into a dungeon, have no mana left and need to walk back out of the dungeon. Having 0 remaining random battles ensures your survival. Since there is no sort of easy teleportation. A few dungeons force you to beat the boss and walk back. Luckily there is a run button.

Spells get upgraded. The heal spell can get upgraded to resurrect. Making it easy if a character dies that you're trying to heal, well they're just resurrected! There aren't items, but there are potions. You can't buy these, you need to find them in caves. They resurrect and give full health to any character. These are necessary if your lone healer dies. There is a health regenerating zombie though and a vampire sort of attack with another character.

The leader of your party is a silent (yet thinking) skeleton, a ghost princess healer, a vampire nerd and a prince zombie. They are all powerful in their own way. In battle, two of the characters can join forces for big attacks. The only problem is both need to be alive to do them. Its not a problem toward the beginning of the game.

About 7 hours into the game, I noticed there is a combo system. Sure its always been there. I just didn't find it useful. Every attack builds a combo. There are special combo boosts and breakers that when used will multiply the damage by the combo, but reset the combo to 0. It would be more useful if these specials weren't already the highest damagers in general. You can keep using them to kill the enemies quickly without having to build a combo.

When I played, I found normal (medium) difficulty far too easy, so I played on hard. On hard, the bosses became insurmountable. Like any RPG, grinding made any boss easier. The menu has a 'fight' command that will cue up a random battle for you! For the most part random battles are a numbers game. Not your stats vs their stats, but your remaining members against their remaining members. The party that outnumbers the other wins unless one of them balances out the numbers.

Bosses were a major issue on hard, which made for an hour long grind on many of them. One boss, I had literally run out of enemies to grind and couldn't beat a boss. I had to leave the dungeon by walking mind you and grind on over world enemies. Then walk all the way back to the boss with 0 enemies. It just felt unnecessary and hindered my ability to enjoy the game.

For equipment, Breath of Death is bare bones. You have a weapon and armor. No headgear, no accessory. Towns don't have more than a couple weapons and armor for your four characters. There are a few treasures here and there in dungeons. Treasures in towns get relegated to jokes, like "A true hero wouldn't steal from a person, even if there's a bazooka in there." There is no interaction with anything outside of talking to townspeople. Nothing hidden in book shelves or pots. It is sad how little effort got put into the details outside of readable tombstones in one lone graveyard.

The world itself feels big enough. There are around 10+ dungeons and 3+ towns. You won't get to travel the oceans or visit far off lands, but the dungeons are the real maps. Each dungeon feels big enough. There are mostly underground areas, a prison and the ruins of giant towns. You can tackle them pretty openly. The second area has three dungeons you can visit. Yet, with the fourth, it bluntly tells you not to go in there yet. It just seems like a cheap reason, when other RPGs would point out we need the X to continue.

The game really wants to hang its hat on comedy. There are funny tombstones and excessive references to classic lines in other video games. "Hey listen!" "Its a secret to everybody!" "Master of unlocking." "Welcome strangah! what-cha buyin" "I am error" "Motherbound" "Perhaps your prince is in another castle?" Even a reference to Bionic Commando that made me laugh, because that one was unexpected. The rest of the references have become commonplace on the Internet. Not only that, but there is a replica / parody of Zelda 2's version of Death Mountain. Other than that, the humor doesn't seem overwhelming. Sometimes less is more.

I just didn't care for the game's humor like I did with Cthulhu Saves the World. Breath of Death VII feels like it doesn't have its own jokes and relies too much on your knowledge from 25 year old dialog.

Then there are the game's other issues. Three years after its release, the game still has issues here and there. Enemies immune to poison, still get poisoned. Two dungeons have no music. That could be a good thing when all the other dungeons have the same music that overstays its welcome. Getting experience still seems glitched. plenty of times, I'd look at the status screen. I needed 4,000 more EXP, then beat another group of enemies earning 1,500 EXP only to discover that I still needed 4,000 more EXP. In a game where grinding is necessary, its an issue. I'm left with a feeling of knowing that I have to invest another hour into the game grinding before I'll face the boss of any area again.

If you don't want to get too involved with a 40 - 80 hour RPG, Breath of Death could be for you. With saving anywhere and refilling your HP after every battle, that makes for an easy game. Some people like easy! Some complain that the game is 3 - 5 hours, that's perfect for $3 in my opinion. For the $1 combo pack that I bought it in. I feel like I got my money's worth thanks to hard mode. As for this being a fun, entertaining game, it wasn't. I spent several hours grinding to overcome boss after boss. Maybe I made it too hard by playing hard mode and turned a 5 hour game into an 11 hour game with 6 hours of grinding, but I can only review my own experience with the game. The humor just wasn't there for me like it was with Cthulhu saves the world.
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20 of 24 people (83%) found this review helpful
2 people found this review funny
Recommended
5.8 hrs on record
Posted: October 14, 2014
It's been awhile since I played through this game, but I'd like to write my lasting thoughts on it. The game was incredibly short for the style of game it was; however, for what it was it was an amazing experience. It typically can be purchased for next to nothing during steam sales and for what you pay vs what you get, this game is amazing. Decent story line, fun old style turn based RPG, and let's not forget the humor spread all throughout the game. If you're a fan of the old style RPGs like Dragon Warrior or Final Fantasy this game will delight you for a few hours.
Was this review helpful? Yes No Funny
20 of 24 people (83%) found this review helpful
1 person found this review funny
Recommended
7.2 hrs on record
Posted: October 5, 2015
“The chest screams ‘Bazooka of Ultimate Destruction’ to me!”

Breath of Death VII: The Beginning (BoDVII) is a classic 2-D turn-based role-playing game (rpg) by the company Zeboyd Games with emphasis on combat mechanics and tactics.

Atmosphere & presentation:

+ The 16-bit-style and general layout of the game provides a retro-feeling.
+ Various entertaining allusions and references to rpgs from the ‘90s.

o Relatively short game that can be finished within a few hours.

- The musical background lacks variety.

Combat & gameplay:

+ Fast paced battle system with round-based combat mechanics.
+ Easy character development with branching level-up system.
+ Employs an interesting combo system with multi-character combination techniques for special attacks.

o Party size is limited to a maximum of four characters.
o Encounters in an area are limited (with a manual option to have additional encounters).

- Next to the protagonist there are only three recruitable characters.

Characters & story:

+ Creative characters offer amusing dialogues and slapstick humour.

- Lack of coherent and fluid story telling.
- No voice acting during the entire game.

Summary:

Zeboyd Games has created with BoDVII a short and entertaining game experience. It pays tribute to the classic rpg genre and successfully mimics the basic mechanics without overstaying its welcome.

Trivia:

Despite its title, it is the only game of its "series", and the previous "six" do not exist. The title is simply a parody.

Achievements:

The game has no Steam achievements.

Chronology:

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 4
2-D turn-based role-playing game
(Fantasy) – 2013

Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness: Episode 3
2-D turn-based role-playing game
(Fantasy) – 2012

Cthulhu Saves the World
2-D turn-based role-playing game
(Fantasy) – 2011
Link to Steam review for Cthulhu Saves the World.

Breath of Death VII: The Beginning (PC)
2-D turn-based role-playing game
(Fantasy) – 2010
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