Explore a randomly generated Galaxy populated with factions, enemies, missions, and items providing you with a unique experience each time you play.
User reviews: Very Positive (2,008 reviews) - 92% of the 2,008 user reviews for this game are positive.
Release Date: Aug 15, 2011

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Reviews

“The developers are planning to continue expanding the game in the future, but why wait? It's already great now…”
9/10 – Atomic Gamer
“But suffice to say Space Pirates and Zombies isn't just a grand open-world space action RPG in the tradition of Star Control. It's also a rare expression of zombies that belongs alongside Dead Rising and Atom Zombie Smasher.”
A – Gameshark
“It’s a very solid game that is obviously made out of passion and is a great example of the indie renaissance we’ve been experiencing lately. In my opinion, it’s one of the best things that $15 can buy.”
90/100 – RTS Guru

About This Game

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.
As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.
Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:

  • 33 ships to research, build, outfit and pilot.
  • 70 unique components to discover and customize your fleet’s performance.
  • Totally physics based combat system.
  • Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
  • Explore a persistent randomly generated galaxy containing hundreds of star systems.
  • Freedom to explore the galaxy and take on challenges at your own pace.
  • Aid, flee, or exploit the warring factions in each star system.
  • The unique event system lets the player change the balance of power in any star system
  • Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.

System Requirements

Windows
Mac OS X
    • OS: Windows 7/XP/Vista
    • Processor: 2.5 GHz Processor
    • Memory: 1 GB Available System Memory
    • Hard Disk Space: 250 MB Available HD Space
    • Video Card: 256MB 3D DirectX 9 Compatible video card
    • DirectX®: 9.0
    • Additional: OpenGL: 3.0
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB Free Space
Helpful customer reviews
77 of 82 people (94%) found this review helpful
2 people found this review funny
92.8 hrs on record
Posted: September 15, 2015
“I prefer face-to-face conversations. In case the situation turns bad, I know exactly who needs to be blown up.”

Space Pirates and Zombies (SPAZ) is a hybrid 2-D space simulation crossed with a real-time strategy game by the company Minmax Games with emphasis on combat mechanics and tactics.

Atmosphere & Details:

+ Large amount of ships with creative designs guarantee a lot of variety and enable a corresponding learning curve.
+ The salvage and mining mechanics keep up the motivation to explore new star systems.
+ Size and mass of ships influence movement and inertia of each vehicle.
+ Late game introduces an ever shifting equilibrium of power.

o The faction system adds an interesting dimension to the game, but it has little impact on the behaviour or decision making of the player.

- Amount of side missions and randomly generated events throughout the galaxy are limited and repetitive.
- The musical background lacks variety.

Combat & Tactical Gameplay:

+ Fluent combat mechanics create a dynamic battlefield with focus on tactical positioning.
+ Each ship offers different customization options for weapon and auxiliary systems, which benefits the tactical spectrum of the game.
+ Easy-to-learn-but-hard-to-master skill tree challenges the player to gain more experience.
+ Late game requires a more strategic approach of the evolving situation.

o Everything on the map can be attacked and destroyed.

Characters & Story:

+ Story telling has a surprising and refreshing twist.
+ Well done integration and development of the zombie threat.

o Stereotypical portrayal of characters.

- Very little voice acting during the entire game.

Summary:

Minmax Games succeeded in creating a well-rounded game with only a few rough edges. SPAZ delivers much more action and tactics than one might expect of this indie title. The urge to unlock the next ship class, spending points on the elaborate skill tree or collecting credits for the next weapon upgrade will keep you up late into the night. And the entertaining zombie plot will come around the corner when you least expect it.
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Estimated time for 100 % completion: +50 hours

Two playthroughs are recommended. First one should be done on the lowest difficulty level to get the “Arena Champion”, “Base Killington”, “Single Minded” and “War Hero” achievements. On your second run you have to go all out on the highest difficulty level for the “Masochist” achievement. Good luck! You will need it. There are no multiplayer achievements.

Adept level of commitment (achievement difficulty: 5 of 10)

Arena Champion [+1]
Base Killington [+1]
Masochist [+1]
Single Minded [+1]
War Hero [+1]

A useful achievement guide can be found on the link below (thanks to Omnisciurus).

http://steamcommunity.com/app/107200/guides/?browsefilter=trend&requiredtags
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Space Pirates and Zombies 2 (PC) – 3-D space simulation + real-time strategy
(Science-Fiction) – Planed release in 2016

Space Pirates and Zombies (PC) – 2-D space simulation + real-time strategy
(Science-Fiction) – 2011
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Was this review helpful? Yes No Funny
11 of 11 people (100%) found this review helpful
1 person found this review funny
124.3 hrs on record
Posted: August 27, 2015
You go from solar system to solar system, and from planet to planet, and all you do is fight and mine. Well, not really, you'll also upgrade ships and play with all kinds of setups. You're always in action or close to it, and because it's a pretty fun and addictive game it can really hook you up. I'm a bit of a sucker for bright colors and this game provided those in spades in an aesthetically pleasing way. You can customize your universe, but if you choose from a medium one and up, you'll have a lot of grinding to do until the end of the game.

Pros: pretty colors, overall fun and keeps you engaged.
Cons: it can get grindy.
Rating: PEW! PEW! PEW!
http://pixelloot.com
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
1 person found this review funny
157.3 hrs on record
Posted: January 12
I love SPAZ! This is a game that I played endlessly for a long time and hand a Ton of fun. You know that game where you check on steam and it says you've played 200+ hours and you are just like.... holy.... That's this game.

Btw If you are a soldier and you are deploying to the land of crappy internet. This is a must buy. It will really help pass some of that extra time you've got.
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4 of 4 people (100%) found this review helpful
63.1 hrs on record
Posted: November 30, 2015
Despite the odd title, this is a fun game if you like 2D space action, like collecting new ships and weapons, and don't mind having to grind a bit if you do poorly for awhile.

SPaZ is a top down space combat game where you mine resources and fight other ships. You gain power by gaining favor with two factions and buying weapon blueprints. You get ship blueprints from beating those ships. For me, getting those blueprints and seeing what each new ship or weapon could do was the most fun part of the game. There are many different types of equipment and you have limited upgrade points, so you'll have to pick a few trees to go down until late game when you can really pack on the level up. This gives the game some replayability if you like.

Combat is fun and you have a lot of options. You can put out a big, expensive ship and just mow down enemies, or you can put out a small fast ship that can't take much damage. While the small ships do die quickly, they are much less expensive, making it an important issue to consider. If you get low on resources, you can't build your big ships and have to either do easy missions or go mine. There are places to do so relatively safely, but that's the slight grind I mentioned.

I only had two issues with the game. The first relates to the factions. There are two and in each system they will have different feelings toward you. If you make them happy or mad in one system, it won't affect them in another. This is actually good. The problem is that one faction is always the one blocking the warp gates leading to other sectors. They must be cleared before you can move on. So you must either bribe the guards, which is extremely expensive, or attack them and ♥♥♥♥ them off.

The second problem is that the end game got very boring and "samey" as I cleared system after system. However, that was me being completionist. You can finish the game without doing so but more systems cleared will give more aid in the last battle.

Overall, I had a lot of fun. I'm not ready to jump into a second playthrough yet, but I'm happy with the time spent with this game and I will be keeping an eye on the second.
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2 of 3 people (67%) found this review helpful
7 people found this review funny
356.3 hrs on record
Posted: January 11
Gets repetitive after 350+ hours :'(
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