Explore a randomly generated Galaxy populated with factions, enemies, missions, and items providing you with a unique experience each time you play.
User reviews: Very Positive (1,876 reviews) - 92% of the 1,876 user reviews for this game are positive.
Release Date: Aug 15, 2011

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Buy Space Pirates and Zombies(SPAZ)


Recommended By Curators

"Very fun, very arcady....though dieing can be extremly costly. This game is a soft grind, doing repeatable type quests while painting a map."


“The developers are planning to continue expanding the game in the future, but why wait? It's already great now…”
9/10 – Atomic Gamer
“But suffice to say Space Pirates and Zombies isn't just a grand open-world space action RPG in the tradition of Star Control. It's also a rare expression of zombies that belongs alongside Dead Rising and Atom Zombie Smasher.”
A – Gameshark
“It’s a very solid game that is obviously made out of passion and is a great example of the indie renaissance we’ve been experiencing lately. In my opinion, it’s one of the best things that $15 can buy.”
90/100 – RTS Guru

About This Game

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.
As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.
Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:

  • 33 ships to research, build, outfit and pilot.
  • 70 unique components to discover and customize your fleet’s performance.
  • Totally physics based combat system.
  • Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
  • Explore a persistent randomly generated galaxy containing hundreds of star systems.
  • Freedom to explore the galaxy and take on challenges at your own pace.
  • Aid, flee, or exploit the warring factions in each star system.
  • The unique event system lets the player change the balance of power in any star system
  • Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.

System Requirements

Mac OS X
    • OS: Windows 7/XP/Vista
    • Processor: 2.5 GHz Processor
    • Memory: 1 GB Available System Memory
    • Hard Disk Space: 250 MB Available HD Space
    • Video Card: 256MB 3D DirectX 9 Compatible video card
    • DirectX®: 9.0
    • Additional: OpenGL: 3.0
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB Free Space
Helpful customer reviews
19 of 19 people (100%) found this review helpful
92.8 hrs on record
Posted: September 15
“I prefer face-to-face conversations. In case the situation turns bad, I know exactly who needs to be blown up.”

Space Pirates and Zombies (SPAZ) is a hybrid 2-D space simulation crossed with a real-time strategy game by the company Minmax Games with emphasis on combat mechanics and tactics.

Atmosphere & Details:

+ Large amount of ships with creative designs guarantee a lot of variety and enable a corresponding learning curve.
+ The salvage and mining mechanics keep up the motivation to explore new star systems.
+ Size and mass of ships influence movement and inertia of each vehicle.
+ Late game introduces an ever shifting equilibrium of power.

o The faction system adds an interesting dimension to the game, but it has little impact on the behaviour or decision making of the player.

- Amount of side missions and randomly generated events throughout the galaxy are limited and repetitive.
- The musical background lacks variety.

Combat & Tactical Gameplay:

+ Fluent combat mechanics create a dynamic battlefield with focus on tactical positioning.
+ Each ship offers different customization options for weapon and auxiliary systems, which benefits the tactical spectrum of the game.
+ Easy-to-learn-but-hard-to-master skill tree challenges the player to gain more experience.
+ Late game requires a more strategic approach of the evolving situation.

o Everything on the map can be attacked and destroyed.

Characters & Story:

+ Story telling has a surprising and refreshing twist.
+ Well done integration and development of the zombie threat.

o Stereotypical portrayal of characters.

- Very little voice acting during the entire game.


Minmax Games succeeded in creating a well-rounded game with only a few rough edges. SPAZ delivers much more action and tactics than one might expect of this indie title. The urge to unlock the next ship class, spending points on the elaborate skill tree or collecting credits for the next weapon upgrade will keep you up late into the night. And the entertaining zombie plot will come around the corner when you least expect it.

Estimated time for 100 % completion: +50 hours

Adept level of commitment (achievement difficulty: 5 of 10)

Arena Champion [+1]
Base Killington [+1]
Masochist [+1]
Single Minded [+1]
War Hero [+1]

Two playthroughs are recommended. First one should be done on the lowest difficulty level to get the “Arena Champion”, “Base Killington”, “Single Minded” and “War Hero” achievements. On your second run you have to go all out on the highest difficulty level for the “Masochist” achievement. Good luck! You will need it.

There are no multiplayer achievements.

Should you have any questions about the different achievements, please feel free to add me.

Space Pirates and Zombies 2 (PC) – 2-D space simulation + real-time strategy
(Science-Fiction) – Planed release in 2016

Space Pirates and Zombies (PC) – 2-D space simulation + real-time strategy
(Science-Fiction) – 2011
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84 of 133 people (63%) found this review helpful
1 person found this review funny
139.3 hrs on record
Posted: May 11


Was this review helpful? Yes No Funny
14 of 19 people (74%) found this review helpful
4.8 hrs on record
Posted: June 15
Very nice surprise, had it on wishlist for a while. Got and was shcoked when I saw the download size, less than 200meg. So almost lost hope, but when I got into it the game turned out to be remarkebly in depth. lots of goals and HUGE game system you can play with as you dominate a huge universe. Learning how to move the ships can be pretty horrid , especialy if you have sinus/equilibrium problems as the fluid movement can make you dizzy if you take things too fast..lol Highly recommend this game for it's amny fun and in depth aspects. Will most certianly be looking to get the new one when it comes out if it stays true to this formula

And as always a plue....they took the time to make a trading card set for us Badge/card collectors. Always an extra selling point!
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8 of 8 people (100%) found this review helpful
89.8 hrs on record
Posted: May 3
I really enjoyed this game, I put a lot of hours into it, and was rewarded with an interesting story, lots to explore and heaps of combat.

What I like about it is that there's unlimited fights to have and things to explore, you can just wonder around the galaxy and fight endlessly. You can see the challenge rating of each star system, so you know what you’re in for before you go there, and if you want some relaxing fun you can just pop back to an easy system and kill everything with impunity. There are lots of spaceships to discover, and lots of weapons, that will suit your playing style and dexterity.

Combat is the central part of the game, you have a number of ships to field, and the AI is decent. Combat takes place on a 2D playing field, and you have a God’s eye view of the whole map, so finding things to shoot is easy. Sometimes it gets tedious racing around the combat map to reach waypoints, or protect space ships with no self-preservation instinct.

However, by the time I was ¾ of the way through the game it was getting tedious. I was only driven to complete the story, I could barely tolerate entering more combat because it was becoming repetitive. I did finish the game, and I did enjoy completing the story, but I can’t see myself playing a second time.

Overall, I recommended this game as a good distraction. Exploding enemy ships and capturing or shooting their crew after they eject is satisfying for a gamer like me.
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5 of 5 people (100%) found this review helpful
16.7 hrs on record
Posted: May 3
At first I couldn't stand this game because the controls/ui were a little cryptic and "home made". But once you get past that stuff there are some really good mechanics at the core. The way the game occurs on different "scales" helps this space game not feel so empty (as many space games so often do).

At a large-scale, you are making choices about which system to go to and juggling faction reputation to gain all-important research.

At a mid-scale you are trying to build a diverse set of ships that can deal shield and hull damange.

And at a small-scale you are working with positioning and ship crews to gain an edge in fights.

All-around, an interesting take on the ARPG, and something you should at least consider buying.
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