Explore a randomly generated Galaxy populated with factions, enemies, missions, and items providing you with a unique experience each time you play.
User reviews: Very Positive (1,401 reviews)
Release Date: Aug 15, 2011

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Buy Space Pirates and Zombies(SPAZ)


Recommended By Curators

"Very fun, very arcady....though dieing can be extremly costly. This game is a soft grind, doing repeatable type quests while painting a map."

Recent updates View all (1)

September 8

SPAZ 2 is in the works!

Hi everyone,

Thanks to your overwhelming support for SPAZ, we have now been working on a sequel for the past 2 years. We have made a lot of changes due to player input and our own growth as designers. SPAZ 2 really will be an entirely new experience but in a familiar universe. We are hoping to release SPAZ 2 in the spring of 2015.

Please tell us what you think. Your feedback makes a huge difference!

41 comments Read more


“The developers are planning to continue expanding the game in the future, but why wait? It's already great now…”
9/10 – Atomic Gamer
“But suffice to say Space Pirates and Zombies isn't just a grand open-world space action RPG in the tradition of Star Control. It's also a rare expression of zombies that belongs alongside Dead Rising and Atom Zombie Smasher.”
A – Gameshark
“It’s a very solid game that is obviously made out of passion and is a great example of the indie renaissance we’ve been experiencing lately. In my opinion, it’s one of the best things that $15 can buy.”
90/100 – RTS Guru

About This Game

At its core, Space Pirates and Zombies is an action based, skill oriented, top down space combat game. It’s similar to the ones we knew and loved in years past, but now using full physics simulation and modern graphics for those oh so pretty explosions. But as you dig deeper, SPAZ becomes much more.
Instead of flying a single ship, you are in charge of an ever growing and evolving fleet, unlocking the rich tactical elements of SPAZ, all accessed at the touch of a button. Issue orders, change ships, apply fleet AI settings, all on the fly. At any moment the battle can change, and the Tactics Panel gives you the tools to make the battle turn in your favor.
As a layer on top of the action and tactics, we have a detailed technology and levelup system akin to what you would expect from an RPG. Learn to build new ships by destroying your enemies. Explore the galaxy to find components, use your hard earned research points to unlock their potential, and then customize every aspect of your new fleet.
Finally, there is the universe in which all this strife and adventure takes place. SPAZ features a persistent randomly generated Galaxy populated with story elements, factions, enemies, missions, items, to provide you with a unique experience each time you play. While you are struggling to survive, uncover the secret of an ever expanding Zombie infestation that spreads by establishing its own real time multi-tiered ecosystem.

Key features:

  • 33 ships to research, build, outfit and pilot.
  • 70 unique components to discover and customize your fleet’s performance.
  • Totally physics based combat system.
  • Fight Zombie infestations, battling a full zombie ecosystem comprising four stages of un-life.
  • Explore a persistent randomly generated galaxy containing hundreds of star systems.
  • Freedom to explore the galaxy and take on challenges at your own pace.
  • Aid, flee, or exploit the warring factions in each star system.
  • The unique event system lets the player change the balance of power in any star system
  • Carefully spend your hard earned research points on hundreds of upgrades across 15 categories.

System Requirements

    • OS: Windows 7/XP/Vista
    • Processor: 2.5 GHz Processor
    • Memory: 1 GB Available System Memory
    • Hard Disk Space: 250 MB Available HD Space
    • Video Card: 256MB 3D DirectX 9 Compatible video card
    • DirectX®: 9.0
    • Additional: OpenGL: 3.0
    • OS: Mac OS X 10.6.8 or later
    • Processor: Intel Core Duo Processor (1.8GHz or better)
    • Memory: 1 GB RAM
    • Hard Disk Space: 500 MB Free Space
Helpful customer reviews
6 of 7 people (86%) found this review helpful
67.5 hrs on record
Концепт у этой игры замечательный: вы странствуете по огромной галактике на персональном космическом корабле, боретесь с пиратами и зомби, выполняете миссии, собираете ресурсы и прокачиваете технологии. На имеющиеся технологии и ресурсы можно строить космические корабли - сначала один-два, потом больше - которые будут воевать за вас сами, или же вы можете управлять ими вручную. Этакий Master of Orion, только в экшен-антураже и с одной тактикой вместо стратегии.

Но вот воплощение немного хромает. Потому что разных миссий не так много, фракций всего три, а все системы уж очень похожи друг на друга. Я ещё по глупости поставил огромную галактику, и все технологии разнесло _так_ широко, что их найти - уже нетривиальная задача, потому что от одной системы с нужной технологией до другой приходится пролететь 4-5 "пустых" систем. А учитывая, что на каждую систему приходится тратить ресурсы, чтобы выправить отношения с местными (или автоматические полёты сквозь систему будут невозможны), а потом же нужно фармить эти самые ресурсы, чтобы хватило на следующую систему, ооо... Игра получается до-олгая и ну-удная.

Но вот если не гнаться за гигантизмом и действовать побыстрее - будет очень мило и хорошо, как по мне.
Posted: October 16
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3 of 3 people (100%) found this review helpful
21.8 hrs on record
I haven't completed the story mode yet (only 21 hours into it so far and I haven't even started fighting zombies yet), but I can already say the game is definitely worth buying.

While the story feels a bit cheap in places though sometimes interesting, dialogues feel childish a lot of the times, Total Biscuit admitting to being a bad narator for this particular game (though I can't say he was terrible at it), and the enemy flying away preventing you from killing them is really annoying making a simple small battle take forever to complete (usually resulting in you changing ships just so you can keep up with it and kill it), and among other little flaws the game has... it's a great game. Where this game really shines is the gameplay itself. You can try out a lot of different ships, which they do actually feel like different ships with completely different hardpoints and options. Some ppl think the balance is a little off, but I disagree for the most part, losing ships once in a while is to be expected which is why you have resources to make more in the first place, plus, if you stay in the "green" leveled areas (or yellow if skilled), you never have to worry about being overpowered by stronger enemies. I also like the fact that the more skilled of a player you are, the more chances you can take by going in the more difficult areas of the world (so you can either take your time and not have much difficulty or you can go hardcore on it and fight enemies way stronger than you and complete the game much faster).

Even at full price, I highly recommend this to anyone who is into this kind of game.
Posted: September 27
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3 of 3 people (100%) found this review helpful
62.0 hrs on record
It's like a very simplistic Mount & Blade game but with spaceships.
Posted: October 4
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3 of 3 people (100%) found this review helpful
2.3 hrs on record
Buy it <<< Helpful Review.
Posted: September 26
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2 of 2 people (100%) found this review helpful
2.3 hrs on record
This game has a suprising amount of depth. If you like games of this type I don't think you'll be disapointed with this title.
Posted: September 27
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2 of 2 people (100%) found this review helpful
14.5 hrs on record
Why are space pirates called space pirates? Because they arrr in space
Posted: October 10
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1 of 1 people (100%) found this review helpful
375.3 hrs on record
Amazing game! simiply can't go wrong.
One downside is no multiplayer, which they added in SPAZ2.
Posted: September 23
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1 of 1 people (100%) found this review helpful
61.0 hrs on record
Another instant classic. Perfect mix of arcade, strategy and tactics.
Posted: September 24
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1 of 1 people (100%) found this review helpful
10.9 hrs on record
As a game inspired by Star Control, it desperately, desperately needs controller support. Instead it uses awkward mouse-aim + WASD in a top-down game, and ten hours in I haven't seen any ship or weapon that really takes advantage of that.

Speaking of ships and weapons, there isn't a wild diversity in either - you pick a size of ship, decide whether you want the slightly faster one or the one with slightly more weapons, and kit it out with variations on lasers, projectiles, and homing projectiles. Bombs are basically big missiles with long cooldowns, and fighters are just missiles that fire more often. Combine this with a tech system that results in weapons/systems you don't use much being typically weaker, and the game at hour ten feels very much like the game at hour one. Point your ship at the other ship and hold down both mouse buttons.

The great big open starmap looks good until you realize the only real variant from system to system is the level of enemy ships and the presence or absence of bounty hunters, which seem to exist primarily as arena locations and also as another way to slow down the player by putting bounties on their heads. The missions in a level 1 sector are the same as the ones in a level 35 sector.

The in-game chatter is terribly repetitive after only a few hours, though it can be turned off.

So yeah, kind of a dull game.
Posted: October 23
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1 of 2 people (50%) found this review helpful
9.0 hrs on record
The name says it all. Space pirates and zombies. What else do you need?
Posted: October 16
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0 of 1 people (0%) found this review helpful
15.4 hrs on record
The style and idea behind this game are appealing, but the game is made unpleasant by several glaring design flaws.

You only ever seem to have around 3 ships to control at once. That doesn't really give you much in the way of tactical options. You're frequently put into situations where you go up against way more ships than that, so it feels strange to have only one large ship and two small ships and be expected to feel like you're being strategic/tactical.

The issue with the tactical options is compounded by the need to grind a lot to have weapons strong enough to take on foes of a given tech level. The damage system is interesting, you have shields, then armor, then hull. Beams are strong against shields, cannons are strong against armor, and launchers are strong against hull. However, according to the DEVS THEMSELVES, a good strategy is to only focus on upgrading one of beams/cannons. What was the point of the damage model if you're just going to suggest people not worry about trying to match up the correct weapon based on the situation of the enemy ships? Because I didn't know about this, I was getting to the point where most of my time was spent grinding to at least 1.5x the tech level of the enemies I would go against. It seems like the designer didn't really think about how the damage and tech level system really affected the fun of the gameplay.

There's a lot of time spent just doing repetitive mission types over and over again to get data so you can level up your tech. It gets old after awhile, even though there's a decent variety of mission types, once you play a certain type once, it isn't really fun to play it again. The only thing to keep you going is a desire to progress through the story or feel like you're "being productive", but really you're just doing the same stuff over and over again. It doesn't make for very fun gameplay.

The whole idea of the Bounty Hunters is also an issue. Bounty Hunters in space is really thematically appropriate, but the way it's implemented in this world just adds unpleasant busy work. Every time you do missions you accrue "bounty". Whenever you jump, if your bounty is high enough and your near a bounty hunter lair, you'll be attacked by powerful ships and probably will have to reload a save. The only way to get rid of bounty is to go to a lair and pay them, or complete "arena challenges" which net you some Rez and relieve some bounty. The arena challenges are very fun, but I frequently found myself in a situation where I had maxed out my Rez so I just had to pay a bunch of money and never really felt a reason to play the challenges. It's just a resource sink without much fun behind. If it was possible to beat bounty hunters when they attacked you I would consider this fixed. There's plenty of other ways it could be improved, of course.

Other than that, there's just lots of little annoyances throughout the game that indicate a lack of polish. One petty example is that, on escort missions, the ship you are escorting might have cloaking, but will be invisible to you, which makes it difficult to tell where you need to be. Escort missions have other problems, like the behavior of the escorted ship (it will sometimes go in the opposite direction, won't follow you, etc...). This is just one example of a minor design issue. There's others; like the heavy reliance on saving and loading (breaking immersion and breaking up the flow of the gameplay).

Overall, it's insulting to Mound and Blade to call this game "Mount and Blade in Space". Mount and Blade lacks a lot of the issues that make SPAZ unpleasant (after a few hours of playing). Unlike games like Mount and Blade, I just never feel like I'm becoming more powerful. I don't feel like I'm interacting with the galaxy because all the solar systems are very closed off from each other.

If you're looking for a game that actually gives you a sense of strategy, tactics, and power, you should look into Starsector (formerly Starfarer), which is currently playable though in-development. I think it does a better job of providing the sort of experience this game was trying to provide.
Posted: October 11
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1 of 4 people (25%) found this review helpful
6.3 hrs on record
Its the worst ARPG ever made dressed up in a space suit. Horrible horrible controls and nothing makes sense in the UI. Really slow, shallow, and awkward combat. Unrewarding grind.
Posted: September 23
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1 of 7 people (14%) found this review helpful
0.3 hrs on record
Posted: September 24
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0 of 7 people (0%) found this review helpful
6.9 hrs on record
Posted: September 27
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33.1 hrs on record
Incredibly good game.
Posted: September 28
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46.9 hrs on record
This game is a great mesh of the space strategy and space shooter genera's. Like most space games, you start out in a dinky bucket of bolts, and then work your way up to better ships. The main twist is that you get to create a small fleet of ships, which you can then fly into combat. During combat, you can switch between any of the ships in your fleet at will. That feature (along with a high level of ship loadout customization) keeps the game interesting.

Don't be fooled by the comical title, this the game is a serious work of art and is a worth a buy.

Posted: September 30
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67.2 hrs on record
I've been hooked on this for a while, it's easy to pick up and play with just enough complexity to keep you going. I find myself in that "one more turn" mentality. It's an upgrade-based game, and that does mean a bit of grind, which may seem like a dirty word to use, but it is the sort of 'waves of enemies' and 'perfect your game' kind of deal. It definitely doesn't feel like a chore, and stays fun and addictive.

Big applause to the devs for breaking up gameplay style in how the chapters work. This mechanic kept the gameplay fresh and exciting!
Posted: October 10
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4.5 hrs on record
reely gud m9s
i reight 595
Posted: September 24
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12.6 hrs on record
Top view 2D space battle.
+ multiple ships, weapons and strategies;
+ space pirates and zombies;
+ purchase weapons and relationships with factions;
- looks repetitive so far;
- in some stages the enemies are so strong that we need to fight around to level up to cover the diference or to get a new ship for a stronger fire power.
Posted: September 28
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59.1 hrs on record
You get to explore space, customize and upgrade your fleet, and fight zombies.

Plus, Totalbiscuit is the narator.
Posted: September 29
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