Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
User reviews: Overwhelmingly Positive (11,870 reviews)
Release Date: Aug 16, 2011

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Recommended By Curators

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
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May 6

Transistor on Steam

Hey! If you enjoyed Bastion you might be interested in our next game, Transistor, which now has its very own Steam page.

Every member of the team that created Bastion stuck together to make this next game. We hope you enjoy it at least as much!

17 comments Read more

Reviews

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

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About This Game

Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!

Key features:

  • Stunning hand-painted artwork in full 1080p resolution
  • Critically-acclaimed original music score
  • Hours of reactive narration delivers a deep story
  • Action-packed combat rewards playing with finesse
  • Controls custom-tailored to PC plus gamepad support
  • 10+ unique upgradeable weapons to be used
  • 6 powerful Bastion structures to be discovered
  • 'New Game Plus' mode unlocked after finishing the story

Free Update: The Stranger’s Dream

Delve deeper into the Bastion experience with this free update, featuring a challenging new scenario and new ways to play. Contents include:
  • The Stranger’s Dream: a new fully narrated Who Knows Where sequence, bigger and tougher than the others.
  • Score Attack Mode: a new way to play through the story! You start at level one with all Spirits and Idols unlocked. Combat performance is rated for efficiency, and all areas are repeatable.
  • No-Sweat Mode: for those who just want to experience the story of Bastion, this mode provides unlimited chances to carry on from where you left off if you’re defeated.
Plus, new Steam Achievements and Leaderboards! To access the Stranger’s Dream sequence as well as Score Attack Mode, you need to have finished the game at least once. The Stranger’s Dream sequence will be available early on in your New Game Plus or Score Attack play-through.

System Requirements

PC
Mac
Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
Helpful customer reviews
25 of 25 people (100%) found this review helpful
26.5 hrs on record
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
Posted: October 2
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9 of 9 people (100%) found this review helpful
6.9 hrs on record
A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :
  • A beautifully hand-drawn world with a lot of oppurtunities.
  • Fluid, chaotic combat giving way to a plethora of action and fun.
  • A great mix of soundtrack which is both tranquilizing and pacifying.
  • An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.
  • Pukka stages of varied context often delivers the unexpected.
  • A handful of weapons with a great deal of customization.

What's not so good in Bastion :
  • An average 6.5 hours of experience which leaves you wanting more.
  • Dispensable leaderboards.
  • A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

My Rating - "Gorgeous"
Traditional Rating - 8 on 10.
Posted: October 3
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5 of 5 people (100%) found this review helpful
11.5 hrs on record
Bastion isn't a game. Bastion is an experience. The gritty overtone of a man who sounds like he dragged his last from one too many cigarettes, tossed in with jaw droping visuals straight from a trip, combined with solid gameplay. You found a hammer? You get to hit things with it. Found a bow? Draw it back and let lose, kiddo.

Bastion is a game where simplicity matters. The simple yet engaging and often challenging combat will leave you wanting more, the few drips of story keeping you interested while the narration and art style buy you in farther. I'll say it again:

Bastion isn't a game. Bastion is an experience.
Posted: September 24
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5 of 5 people (100%) found this review helpful
13.3 hrs on record
No doubt Bastion has its share of flaws, but in the end the good far outweighs the bad and it's definitely deserving of a playthrough by just about everyone. The gameplay, the art direction, the music and sound are all excellent, but there are just a few nagging bits that dragged it down for me personally. It's best to start out with the art and the narration, as those are Bastion's immediate appeals.

The art, as you know if you've seen any video or screenshots, is amazing. The hand drawn backgrounds appear before you as you traverse the level including plenty of destructible objects that can be bashed in for fragments of the old world, the currency in the game. The overall motif of the game is a sort of exotic, alien western populated by no shortage of bizarre creatures native to Caelondia such as Anklegators, Squirts, Rattletails, Lunkheads and more, but each level introduces new environments that always keep the game feeling fresh and making the player feel like they are progressing through this world. At some points it was difficult to tell what was destructible and what wasn't, and I ended up falling off the map a few times because I wasn't able to tell where the physical ground stopped and the background art began, but it's hardly worth mentioning. You gain a sixth sense for that sort of thing as the game goes on and it happens less and less. Another big appeal for this game was the "interactive" narration, and while it is charming every time you see it happen, it's utilized far less than I was expecting. It's funny to hear him say "The Kid just rages for a bit" when you begin smashing objects left and right, or "It's easy to lose your way in the Wilds" when you retread old ground in a level, but I can count on one hand the number of times I noticed a direct relation to what was being narrated and what I was doing, which is a real shame. I went into the game thinking this was going to be a major part of the game, but it happens less and less as you go on. Perhaps it's because the developers didn't want the tongue-in-cheek narrator stepping on the toes of the increasingly dark and serious storyline of the game, but either way I wish there was more of the narrator-player interaction.

The gameplay is traditional hack and slash with counters, special attacks, customizable perks in the way of liquors you can equip, and plenty of upgradeable weapons to choose from (perhaps too many upgradeable weapons, I'll touch on that in a bit). The game has a varied collection of enemies for you to fight, each with their own strategies, strengths and weaknesses. Anklegators (Essentially a land narwhal that pursues the player underground until it's ready to strike) need to be lured out into the open before being attacked, but what happens when the game pits one of these at you in addition to a Lunkhead (Leaping armored frogs that must be attacked from behind) and a few Pincushions (immobile plants that shoot thorns at the player in a continuous stream) all at the same time? The player must use their loadout that they've customized, their evasive and defensive manuevers, and decide how they're going to complete the encounter, which almost always proves to be tricky and fun. Back at the Bastion, the level hub and also the main plot device of the game, players can use their Cores they've gained in the levels to populate the area with helpful structures, and Shards let the player upgrade those structures even further. The distillery let's players customize which liquors they want to equip which grant bonuses such as more health or a higher critical chance all the way to more loadout-specific benefits such as a higher counter-attack damage and doing more damage when falling on enemies. The Arsenal let's players customize which weapons and special attack they want to bring into battle, and the Forge let's them use upgrade materials they've found or purchased in the world to further enhance their effectiveness. One great thing about Bastion is that it doesn't limit what combination of weapons you can equip. Where most games would require you to have one melee and one ranged weapon, you can equip any combination in Bastion and it really makes you feel like you can take on the game however you want. The Lost and Found let's players use their fragments gained in the world to purchase upgrade materials, special attacks, and unique liquors that can't be found anywhere else, and the Memorial presents a number of goals that the player can attempt which will reward them with more fragments.

The Shrine is my by far my favorite structure in Bastion. It gives the players a number of optional difficulty modifiers (similar to skulls in Halo) which reward those brave enough to activate them with substantial experience boosts throughout the game. Activate more than one and the rewards can be quite steep, granting the player up to 75% more experience, but also making the game much more difficult and in some cases even bizarre and unpredictable. While I love the modifiers such as those that slow the player when getting hit or make enemies drop grenades when defeated which let you scale the difficulty of what some might call a rather easy game for veterans of the genre to something more challenging, some just seem tedious and poorly thought out. One modifier randomly deflects attacks, and another causes enemies to become immune to attacks for a time. These don't make the game harder or the fights even necessarily more interesting, they just become longer and more frustrating. All the modifiers are optional however, so I suppose this is more of a nitpick than a significant complaint. What IS a significant complaint, perhaps only for me personally, is the frequency of which you get new weapons. If I remember correctly, you get a new weapon almost EVERY SINGLE LEVEL, excluding optional weapon challenges you can choose to play on the map screen. Not only that, but most of these levels are designed around using that particular weapon, and only rarely do the developers give you an arsenal mid level to allow you to switch back to your previous weapon if you don't want to use the level-specific item. It begs the question, what is the point of upgrading your items, customizing your loadout with special attacks and liquors, and creating a battle plan if the game is going to force you to use a new weapon (which you haven't had time to upgrade) every level? I get what they were trying to do. They want you to mix up your strategies on the fly, adapt to everything they throw at you, but a new weapon every single level? I don't get a chance to appreciate any of these weapons if you stick a new one in my hands EVERY SINGLE LEVEL. Some players might like this aspect so this point is largely a personal complaint, but it certainly feels like the game is undermining itself by giving the player all these tools to customize their playstyle and then ripping a whole through them at the beginning of every new stage. I also have to mention that many of your special attacks are tied to your weapon, so if you pick up a new weapon that takes the place of the weapon tied to your special attack, woops, I guess you get no special attack that level.

Thankfully the music is amazing. It's a mix of instrumental western tunes, some arabian sounding themes, and even a few voiced songs by the characters' voiceactors. It's a good variety and a few even became stuck in my head. The story is somber and at times vague, but even though most won't remember Bastion for its story it does a good job of keeping the player's interest and making you eager to find out how it will all shake out.

Bastion has its flaws, but at the end of the day it's still a fun game. It's been in a million bundles and it goes on sale for only a few bucks, so there's really no excuse to not at least give it a shot, and if you're one of those who have it sitting in your library for a rainy day like I did, give it a try, it's worth it.
Posted: September 29
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4 of 4 people (100%) found this review helpful
7.4 hrs on record
One of the best games I've ever played.
Posted: September 28
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3 of 3 people (100%) found this review helpful
10.3 hrs on record
Visually flawless, poetic, philosophical and striking on many points: the musics, the songs (both bitter and nostalgic, and that haunt you for a long time...), the storyline,... A lovely RPG that reminded me of the good old Terranigma. Only cons I could find out, which is also something I loved is the narration. Don't misunderstand; it's gorgeous, and the way it's describing your moves with a bit of irony is very enjoyable. The problem is for non-native english speaker, like me, who might have troubles to concentrate on the subtitles while playing. That's the only negative point I could find while playing. Otherwise, don't hesitate! This game is a gem.
Posted: October 18
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3 of 3 people (100%) found this review helpful
35.4 hrs on record
Awesome Gameplay? Hell Yeah!!
Awesome Story? Hell Yeah!!
Awesome Soundtrack? F***ing Hell Yeah!!
Awesome Character Development? F***ing Hell Yeah!!
Awesome Weapon and Upgrades? Hell F***ing Yeah!!
Awesome Looking Game? F***ing HELL YEAH!!
Awesome Narration That Turns You On For No Reason? GOD DAMN HELL YEAH!!
Awesome Replayability Value? Holy Smoke Batman Hell F***ing Yeah!!

Total Score: ITS OVER 9000!!
Posted: September 26
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3 of 3 people (100%) found this review helpful
24.0 hrs on record
This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.
Posted: October 21
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2 of 2 people (100%) found this review helpful
46.9 hrs on record
Bastion is a fine action-adventure game set in a fantastic world after a near apocalyptic event. The scenery is superb, beautiful places that show some of this world's former glory. The gameplay is quite varied, as there is a wide variety of weapons, each with their respective upgrades and secret skills, that you can combine in every way you want. You can also customize the difficulty by invoking different gods that will make foes stronger in a variety of ways, while providing you with greater rewards.

The soundtrack is another strong point for this game. Each song seems fitting to the situation you're currently in, and there's plenty of them.

Finally, the story is very well crafted. The narration aspect is quite interesting, and as you progress, it begins to make more and more sense. Not to mention that a second playthrough, in New Game+, will add new details.

All in all, a highly recommendable game.
Posted: September 24
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2 of 2 people (100%) found this review helpful
19.7 hrs on record
Bastion is a very stylized isometric action game in which you play a young character who finds himself awaken shortly after the apocalypse. As you explore, the world fills in around you. Over the course of the game, you pick up a variety of weapons, powers, abilities, and even penalties you can equip to give yourself better rewards, all while working your way through the areas and story.

Bastion's strengths are three main areas: first, how it tells the story. The actions of the player are narrated by a fantastic voice actor, providing a feeling of having the tale be told as you play it out, which is very unique among games. Secondly, it has an amazing soundtrack, which I don't know exactly how to describe - maybe Electronic Folk? Anyway, it absolutely has one of the best soundtracks of any game I've ever played. Finally, the story itself, which I obviously don't want to spoil in the review, so I'll leave you to that.

There's a fair amount of replayability and challenges to complete if the player is so inclined - I personally chose to play through once and enjoyed it as that. At any rate, the most important thing is this: buy this game, and when you do, buy the soundtrack.
Posted: September 26
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2 of 2 people (100%) found this review helpful
8.7 hrs on record
Just a beautiful world. The characters are detailed, the colors are rich, and the world forming underneath the kid's feet is pretty cool. The sound effects, the score, and the narrator are all EXCELLENT.
This game is a game you won't regret buying and playing.
Posted: October 5
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2 of 2 people (100%) found this review helpful
21.8 hrs on record
Can't stand not to recommend this game. One of the best games available on steam.
Posted: October 3
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2 of 2 people (100%) found this review helpful
5.2 hrs on record
Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.
Posted: October 24
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1 of 1 people (100%) found this review helpful
18.7 hrs on record
Amazing game, Great story, music, and give the voice of Rucks a medal.
Posted: September 30
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1 of 1 people (100%) found this review helpful
2.3 hrs on record
One of the best indie games to play. If your an indie game fanboy and don't have this in your collection, you are doing yourself and injustice.
Posted: September 28
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1 of 1 people (100%) found this review helpful
14.3 hrs on record
I originally played Bastion on Xbox, but it was good enough for me to buy again during a Steam sale!

The thing that Bastion does right that so many other games seem to forget is that audio is a big part of a game. Sound aids in immersion and it is one reason why I watch anime over reading manga. That is really what makes Bastion great. The game-play by itself is just passable; the music and narration make it an amazing experience.
Posted: September 28
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1 of 1 people (100%) found this review helpful
14.0 hrs on record
Bastion is a game that after about 10 minutes of play is obviously a game designed for smartphones. You can tell by the way everything handles and the flow of combat. That being said, after about 30-40 minutes of play you likely either don't notice anymore or don't care. There are some games you get for the story and the art moreso than the gameplay; Bastion is certainly one of those games, but the gameplay doesn't really let you down either.

There is a fine selection of weapons, power-ups, and challenge arenas. If you just want to run through the story, enjoy the fine voice-acted narration, and then call it a day you can. Or you can bust your butt and try to unlock everything, but at no point did it feel to me like doing busy work; I always felt adequately rewarded for my time. It's the coffee table reading equivalent of a game in that you can play it in 20 minute intervals and always feel like you're getting somewhere, which for me is an invaluable game to have on hand at all times. Yes, I like the long quests, but sometimes I just wanna sip some coffee and game a bit before getting to work on something.

New Game+ grants you the ability to build on previous progress, but this is a story that when it ended I really wanted to know what would happen next. And that's almost a perfect ending. You get a host of weapons, liquor-based powerups, relics, cultures, history, gods, challenge modes, and then at the end really all you want more of is the storyline; not because the story provided was poor but because it was so good that you hate giving those characters up to the void of what we cannot know (unless they release a sequel).
Posted: September 29
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Playing with an interesting history that is presented to us by a narrator whose voice leads us through the dangers of the world. And it is this voice gives the game a unique charm and atmosphere. A few times I caught myself in this that I was playing just to hear his next lines.
Posted: September 29
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1 of 1 people (100%) found this review helpful
11.8 hrs on record
Beautiful landscapes, a 'calming' narration, nice gameplay, and an awesome soundtrack..
What else do you need?
Posted: September 29
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1 of 1 people (100%) found this review helpful
9.2 hrs on record
Definitely recomend you try the game if you haven't done so already; it has solid gameplay combined with innovative storytelling that creates a truly unique experiece. The way in which the narrator engages and tells the story makes it seamless and just better than in any other game I have played, no need for extended cutscenes or other gameplay interuptions.
This combined with great music and artstyle makes it into a game you should definitely not miss.

Posted: September 30
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