Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
User reviews:
Recent:
Overwhelmingly Positive (571 reviews) - 95% of the 571 user reviews in the last 30 days are positive.
Overall:
Overwhelmingly Positive (19,392 reviews) - 97% of the 19,392 user reviews for this game are positive.
Release Date: 16 Aug, 2011

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Buy Bastion

14,99€

Packages that include this game

Buy Bastion Soundtrack Edition

Includes Bastion and the Official Soundtrack

Buy Supergiant Collection BUNDLE (?)

Includes 4 items: Bastion, Bastion: Original Soundtrack, Transistor, Transistor Soundtrack

Downloadable Content For This Game

 

Reviews

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – IGN

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

About This Game

Bastion is an action role-playing experience that redefines storytelling in games, with a reactive narrator who marks your every move. Explore more than 40 lush hand-painted environments as you discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces. Wield a huge arsenal of upgradeable weapons and battle savage beasts adapted to their new habitat. Finish the main story to unlock the New Game Plus mode and continue your journey!

Key features:

  • Stunning hand-painted artwork in full 1080p resolution
  • Critically-acclaimed original music score
  • Hours of reactive narration delivers a deep story
  • Action-packed combat rewards playing with finesse
  • Controls custom-tailored to PC plus gamepad support
  • 10+ unique upgradeable weapons to be used
  • 6 powerful Bastion structures to be discovered
  • 'New Game Plus' mode unlocked after finishing the story

Free Update: The Stranger’s Dream

Delve deeper into the Bastion experience with this free update, featuring a challenging new scenario and new ways to play. Contents include:
  • The Stranger’s Dream: a new fully narrated Who Knows Where sequence, bigger and tougher than the others.
  • Score Attack Mode: a new way to play through the story! You start at level one with all Spirits and Idols unlocked. Combat performance is rated for efficiency, and all areas are repeatable.
  • No-Sweat Mode: for those who just want to experience the story of Bastion, this mode provides unlimited chances to carry on from where you left off if you’re defeated.
Plus, new Steam Achievements and Leaderboards! To access the Stranger’s Dream sequence as well as Score Attack Mode, you need to have finished the game at least once. The Stranger’s Dream sequence will be available early on in your New Game Plus or Score Attack play-through.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
Customer reviews
Customer Review system updated! Learn more
Recent:
Overwhelmingly Positive (571 reviews)
Overall:
Overwhelmingly Positive (19,392 reviews)
Recently Posted
PunaniTsunami
( 5.0 hrs on record )
Posted: 10 August
This was a delightfully short but sweet indie title with plenty to offer for fans of the top-down action genre. Granted, the game can be far from short with all of its additional content the game has to offer, but in the age of the perpetual backlog one can't always be asked to spend the extra time on it. The game received high praise for its beautifully crafter maps, and a vast array of weapons, customization options, and additional content. Even after 5 years, the game's style ages incredibly well and works with the environments and the dysmal mood it succeeds in creating. While I wasn't a fan of the narration at first, it certainly grew on me, as well as the excellent voice acting from the supporting roles. I will also say that the soundtrack worked with the game's mood and themes, but I wouldn't have it as a selling point for the game.

Though the objectives of the game can feel grindy or simple, the developers succeeded in weaving an interesting story about the city you're trying to repair (called the Bastion) and the "Calamity" that caused its exhile and near-destruction. The breadth of enemies in this game will also surprise you, and will never make you feel bored or annoyed with their placement or cheap gameplay shenanigans. Combat is fair, and borders on being a bit too easy for seasoned gaming veterans.

This is a must-buy game on sale.
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Quote
( 1.0 hrs on record )
Posted: 10 August
Are you a fan of hand-drawn animation? Are you a fan of isometric games? Do you like whacking the ♥♥♥♥ out of things? Do you like narration in nearly everything?

If you answered "yes" for every one of these questions, this game is for you.
Helpful? Yes No Funny
Riako
( 8.5 hrs on record )
Posted: 10 August
Gifted to me from a friend. Never heard of it before. Was open to try it after reading nothing but good things about it. Once I started playing I fell in love. Think top-down view, Cartoon'y art styled Dark Souls with a very active story and action based combat with RPG elements all expertly melded together. I can't get enough of this game each time I play it.

Its a must own or a great gift :)
Helpful? Yes No Funny
Hektor SAAAAAAAAAN
( 5.0 hrs on record )
Posted: 10 August
One of the best indie games ever. Impressive voice acting, brilliant story, good level designs and an epic ending with an amazing soundtrack. You should definitely play.
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Sleepypanda
( 6.4 hrs on record )
Posted: 9 August
This has to be one of the worst games I've ever had the displeasure to play, and it's all because of it's terrible block mechanic.
With a proper block mechanic, I'd have recommended this game.

I know this review will get a lot of negative ratings from fans. I don't really care.
Enjoy hitting that "unhelpful" button without reading.

So in order to appease you fans of this game, let's start with the good:

-The game is gorgeous. Despite how absolutely dreadful some of it's aspects are, art isn't one of them.
-The game's soundtrack is great.
-The narrator is also very good. Actually, the whole sound design (things getting hit, things exploding) is rock solid across the board.
-The game does an adequate job of letting you know where you are and where you need to go without leading you by the nose. There are a couple markers early on. I don't recall too many after that.
-Upgrade materials are placed in intuitive locations; you won't need a walkthrough to find the last upgrade material for a weapon or anything annoying like that. Story bits are also intuitive.
-Game takes a while to complete, which I always count as a positive. Even in games I dislike, like this one, because for those who do like it that means more stuff to do and more entertainment time per dollar.
-Customizable difficulty beyond just "The monsters are stronger!" or "The monsters are weaker!" in the "gods" system; each god can be activated individually, and grant the monsters special bonuses (such as: explode on death, increased damage reduction, regeneration, increased damage etc).

Now, where to start on my list of gripes?

-Let's start small: the game constantly swaps out your loadout whenever you get a new weapon or skill. This is frequent, as there are many weapons and skills in the game. This isn't praise, though, as they're mostly useless.
What this means is that the game will take away your favorite, highly-upgraded power weapon in favor of some worthless piece of unupgraded junk, then tell you to complete a level with it.
This is all the more appaling considering we have TWO weapon slots, but the game will not default to taking away the first or second; melee ones will equip the first, ranged the second, and you can't possibly know what random junk the game will throw at you without reading a walkthrough (which will ruin the whole story aspect of this story-based game).

-Gods are not unlocked from the beginning, and must be earned even when you do unlock the shrine. Also, gods are only for increasing difficulty, not decreasing it.
Players who struggle with the game will realize that it's got no "easier" mode. While I believe the game to be fairly easy when it doesn't cheese, I've been playing for most of my life, and those who haven't and are struggling will be annoyed by this.

-Next up: targetting. How do you ♥♥♥♥ up targetting? Well, if you're bastion you do, because you're "special".
Normally, if I want to target something I indicate those wishes to the game by pointing at it with my mouse. In general, a game will pick up targetting within a reasonable range of the target (and not exclusively on top of it).
Bastion, though, begs to differ; not only do you have to point directly at the target, you also have to keep your mouse on the target to shield from it when faced with multiple enemies.
Where this fails spectacularly is that there are multiple high-speed or teleporting enemies in the game, and they just vanish from your mouse cursor, making your character turn around and target an enemy outside your field of view and who isn't attacking you.

-Okay, perhaps those could be excused (they can't). What's next?
Upgrades. All the upgrades in this game are boring.
They are all "faster reload by X%" or "X% more damage" or "+X ammo capacity". And when it's not that it's "more knockback" or "can now stun" - absolutely generic, boring, and frankly unworthy of a world in which we are constantly on freaking flying pieces of rock.
Couldn't you have invented something a bit more interesting?

-There is no invulnerability frame after taking damage. Dust: An Elysian Tale did this on it's hardest difficulty too, and it was just as stupid there; there, if you touch spikes it's pretty much a game over (across several minutes as the spikes take 1-2 health away per second out of your 700+ total).
In Bastion, if you ever find yourself in a position where you are flanked (and you will, because the game spawns enemies behind and in front of you simultaneously) then because of the aforementioned ♥♥♥♥♥♥ blocking you're likely to have the character try to block a guy who isn't attacking you, take damage, rotate around to the guy who just hit him, take more damage from the previous guy and either die or rotate again... Which means you take more damage. Repeat until either dead, use a special skill, manage to get your mouse cursor over one of them or get out of range and line them up.

-The enemies are stupid. They run around like headless chickens, fall into pits, slam into walls and keep running into them for a fair few seconds.
Bosses? Ones that can move will very frequently just fall off into a pit and die instantly, even if you don't want them to.
A leaping boss fairly late into the game was apparently so terrified of me, he turned right and just jumped off when I approached.

-The story is non-sensical. It's about as stuck up it's own rear end as Final Fantasy XIII 2.
Seriously, I have no idea what the hell am I supposed to be working towards; every time I gather something (shards, cores, whatever) some rampaging plot device comes and undoes my work. Why should I even bother to keep trying again? Because allow me to ask... "Have I ever told you the definition of insanity?"

-Challenges are pointless. Again, unless it rewards you with an upgrade component for your main weapon(s) (which most won't, as two of three of their rewards will be an upgrade component and a skill for them) then they're about as useful as throwing peas at the screen when you see an enemy, because you won't be using them. There isn't even a way to know what enemies you'll find or what the terrain will look like, so you can't know what weapons will be good.

All in all, I give this game a "broken essential mechanic / 10". If you can get over how horrible blocking is, this could easily be a 7/10 or even an 8/10, but I can't.
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Endless
( 27.1 hrs on record )
Posted: 8 August
Product received for free
This game has been out long enough I doubt i could add anything someone else hasn't said, this game is so wonderfully crafted. While short the story is worth sticking around for, the gameplay is smooth and the art & graphics are fantastic. It holds a lot of replayability and there's plenty of options for fighting styles.

My only complaint is that it isn't longer.
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Error 404 Skill Not Found.
( 8.6 hrs on record )
Posted: 8 August
just beat this game, honestly one of the best games I've ever played. Everything about this game is amazing, from the weapons to to music to the art style ; i love it all.

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christafiander
( 1.1 hrs on record )
Posted: 8 August
oh. my. gosh. DO I HAVE SOME THINGS TO SAY!

gameplay

combination of simple and tacticle. you unlock weapons as you play and you can only select 2 in the arsonal for a stage. they also can come with special skills. you can also unlock perks in the form of spirits, a special drink.

story

a kid wakes up in his bed to find that his world has fallen apart. he wakes up and heads for the bastion where people were told to go when their is trouble. when he gets their, he finds their is only one other surviver. he tells him that he needs to find special crystals called cores to activate the bastion and rebuild the world.

world building

holy crap...well...its kinda hard to explain it all. the world feels steampunky and mystical and i love it. the lore and world building(litirally) caught my attension the moment i heared the word "callamity". the story is told through a narrator with a cool voice that follows you through the whole game. the game can be seperated into 3 parts. the core segment, where you find the cores that power the bastion, the shard segment, where you find magic shards to fix the bastion aftertaking a beating, and the ura segment which i cant explain due to spoilers. thats about all i can tell without spoilers. i will leave the rest a suprise.

verdict: 10/10
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Jage
( 21.6 hrs on record )
Posted: 8 August
Nice gameplay, controls work smoothly and soundtrack is also pretty good. Getting all achievements gives a nice challenge to the game. Otherwise it's not that hard to complete, even in a new game plus.

Some minuses tho'.. For example narrator starts to be pretty annoying when you are running game through for the third time (for the achievements!). You can always mute him but you have to watch every single dialog and that's also pretty boring.

I don't think if this is really a minus but after you finish the game there's no really much to do. New game plus didn't provide almost any changes or challenges.

Even still, overall this is a really good game and I highly suggest to give it a go!
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Most Helpful Reviews  In the past 30 days
249 of 326 people (76%) found this review helpful
360 people found this review funny
Recommended
21.2 hrs on record
Posted: 15 July
Play of the Game.
Was this review helpful? Yes No Funny
80 of 95 people (84%) found this review helpful
7 people found this review funny
Recommended
23.1 hrs on record
Posted: 14 July
when i first played this game, i could count my age on my fingers, and i remember my dad telling me when i asked to get this "i dont think you will like this game very much". he was wrong in every meaning of the word. i played this game to a pulp, and even now, many years later, the game still stands as one of my favorite games of all time. a soundtrack mozart would shed a tear to, a story shakespeare couldnt write. more options and potential than a box of lego's, and artwork that da vinci would envy. all in all, i reccomend this game to anyone with the time, and honestly, i'd say youd be missing out if you decided to overlook this absolute masterpiece.
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9 of 9 people (100%) found this review helpful
2 people found this review funny
Recommended
7.1 hrs on record
Posted: 2 August
Summary/ Overview
Bastion was published by Warner Brothers Interactive entertainment, a subdivision of Warner Brothers, Inc. developed by Supergiant Games, the studio also behind Transistor. Bastion is an action role-playing game with a ubiquitous narrator. You play as the Kid in Bastion who is given no specific name at all while you uncover what has happened to the Bastion after the calamity. The Bastion is the center marketplace you could say in the game that regenerates the life of the whole community. Through going back to the Bastion you can upgrade your weapons, skills; buy more idols through the lost-and-found, pay respects to the memorial of fallen people that have passed away through completing different tasks, switch out weapons in the arsenal and one of my favorite places to go, being the distillery where you can buy potions that give you statistic bonuses and added health, carrying capacity.
Gameplay (Features, controls, graphics & mechanics)
Features

Locations
There are many locations within the game and I want to touch briefly on a few. The few worth mentioning are The Wharf District, Trappers Shingle and the Hanging Gardens. These are among the first few districts you will visit when trying to collect cores. The cores are used in the Bastion, at the central monument in order to build add-ons to the Bastion since it got destroyed after the calamity.

The Wharf district
You obtain your first main weapon, the breaker's bow, your first memento which are collectible items that either tell you some history about the culture or rather are commodities, fragments of materials that you need in order to craft weapon upgrades. You will learn your first special move and the basics in this area. The first special move is a whirlwind which you use with your basic weapon you start out with called the crael hammer. You are thrown immediately into the action as the story starts wherein the main character, Kid, has no idea how he got here through the Bastion, the safe haven and shelter of the town. The rippling walls remains transversed as you walk. Once you start walking forward down a certain particular path, the path expands as you walk. You learn that the calamity has happened and currently search to see if anyone else except you survived the calamity. If you are the only one that survived the calamity, then why did all the other cultures and races of people get wiped out?

Trappers Shingle
Trappers Shingle is a very dangerous place in the game but the most unique. You have to run from the start to the finish of the whole area while watching platforms crumbling below your very feet. You need to hit targets on the sides before you proceed since everything has basically been tripwired in order to make you fall to your inevitable death. Good luck! You do receive a prize for your efforts based on how quickly you make it to the end. This is all dependent upon the time it takes you as well as any penalties in case you fall off the map.

The Hanging Gardens
The Hanging Gardens is a place that honors the dearly departed, those that have died in the calamity. You meet a strange man named Zulf while everyone else is frozen in time, so frozen you can actually hit them and they disintegrate. Zulf is quite the character that later destroys the Bastion once again making your life hard after the calamity. Why is everyone frozen, does Zulf have special powers or rather has this dystopian alternate universe been created because of the after effects of the calamity putting a curse on the towns and all the people in it? You will have to play along to find out the final answer as the story progresses.

Fully Destructible Environment
Everything in the game from pillars, pieces of walls, crates, barrels and enemies can be destroyed. You only get experience points for destroying enemies and boxes.

Unique, Dismal, Comical Narration
I will be honest with you on this one, I am not a fan of the narration throughout the whole game. The narrator's tone and voice distracts too much away from the nice music and enemy encounters, lush environments.

Water-colored, Hand-Painted, Crafted Environments
All in all, the art style is unique and does a good job attesting to the fact that video games are inspired art made for a manifest and also a latent function.

Experience Points/ Skill Based System
It has an experience point system which you get by destroying objects and enemies

Controls
Controls are very well done. I recommend using a controller since it feels most comfortable

Pros & Cons

Pros
•Nice artwork within the game's environment with solid graphics all around
•Polished enemy variety with unique moves and abilities
•Engaging story and premise of a world fallen and cursed through a time period known as the calamity
•Fully destructible environments that oscillate location to location
•Fun and relaxing to play
•Great boss battles

Cons
•Narration is ok in my personal opinion, but it personally is just not my style

Overall- 8
Highly rated and recommended because it really is an amazing game that is worth all of your time and effort. Warner Brothers Interactive make some of the best games that I like to date.

Key
1-3 = poor
4-5 = ok
6-7 = good
8-10= amazing

For more objective non-biased reviews, please visit my other account TheDragonsNiche(2)
Alternate Steam PC Account Link https://steamcommunity.com/id/InsightfulJourney
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11 of 14 people (79%) found this review helpful
Recommended
3.8 hrs on record
Posted: 17 July
If you are a PC Gamer and have somehow managed to go this long without playing Bastion, I want you to stop reading this review, and buy this game. I'm serious. Do it now.

Now that you have done that, let me explain why.

Bastion is nothing short of a masterpiece. Visually stunning, deeply engaging narrative, bowstring tight controls, and one of the most poignant soundtracks I have ever heard in a game. I have literally nothing to criticize and nothing but the highest praise to offer.

As a game designer, this is the kind of game I one day dream of making, It's just that good.

So, get it. You won't regret it.
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8 of 10 people (80%) found this review helpful
Recommended
6.5 hrs on record
Posted: 14 July
A nice narrative-driven action RPG with very beautiful and colourful visuals. Bastion has you visit different stages in a quest for collectible items to help you restore the hub area (called The Bastion), which is a small flying fortress.

The gameplay is similar to most other isometric action RPGs with hack and slash elements. There is a variety of enemies, weapons, and special skills. The game offers a nice hub area management, so you get to see it improving with each mission you. You raise important buildings, such as the forge, distillery, etc, which allow you to upgrade your weapons, buy stuff, accomplish memorial challenges, and even activate shrines of peculiar deities that make enemies stronger in exchange for earning you more of the game's currency with each kill.

In addition to regular missions, there are also proving grounds associated with each weapon you find. These proving grounds provide you with unique challenges, and depending on how well you do, you get a prize. Each weapon's challenge is different. For example, the hammer's challenge requires you to smash 100 objects as fast as possible, whereas bow's challenges requires you to destroy all targets in as few shots as possible, and so on.

I liked the variety of weapons the game had. It diversified the gameplay and allowed you to choose your preferred playstyle since each weapon acts differently and is useful in different situations (I personally enjoyed destroying things with a Galleon Mortar).

For an action hack and slash game, it has a fairly good story. Don't expect something super tense and immersive, but you can be sure that you won't just be going from area to area with no goal. The narrator who speaks whilst you're out adventuring is also fun to listen to (and in my opinion way better than in Supergiant Games' other title Transistor).

Overall it's been a fun game to get through. The presence of a couple of story choices in the final mission seemed a bit strange, since the rest of the game didn't have those, so this addition seemed a bit off, and some parts of the game could feel a tad repetitive, but otherwise there's nothing much to complain about.
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11 of 16 people (69%) found this review helpful
1 person found this review funny
Recommended
18.6 hrs on record
Posted: 16 July
Game's pretty baller man
Was this review helpful? Yes No Funny
5 of 5 people (100%) found this review helpful
Recommended
10.0 hrs on record
Posted: 17 July
Buying this game was a big mistake, now play it i can never play it for the first time again.
Now for real:

Pros
-Amazing, gripping and sometimes sad story.
-The music is so good, its up there with shadow of the collossus!
-Gameplay is fun, maybe a little to easy, but you can use shrines to make it harder.

Cons
-Game is a little short, after completing new game plus, i played about 10 hours

Overall:
This game is a gem, i felt empty after completing it.
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4 of 4 people (100%) found this review helpful
Recommended
0.3 hrs on record
Posted: 25 July
Personal Opinion: 9.7/10

Worth The Money. I'd recommend.

Pros:
TL;DR -
Soundtrack
Gameplay
Story
Characters
Plot,
Narrator's voice
Cons:
Doesn't have a second game
.

This game has an amazing storyline, lots of unexpected plot twists, (I know, that's the definition.)
Plenty of extras, the game doesn't seem too hard at first, but then there are lots of things that get thrown at you that gets you to learn the game and figure out good pairs of weapons (war machete and dual pistols did it for me) , and with a controller or mouse, it's fun. The soundtrack is amazing. I actually bought it. The songs are noticable, they're good, and they fit. They make you want to listen over and over again. Unlike alot of modern songs.

all and all. This game isn't another hole in the wall. It's definitely worth the money.
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3 of 3 people (100%) found this review helpful
Recommended
20.3 hrs on record
Posted: 20 July
Ain't always much to say.
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2 of 2 people (100%) found this review helpful
Recommended
3.1 hrs on record
Posted: 21 July
Nothing short of a masterpiece. Great gameplay, no bugs, interesting story, unique characters, and to top it off AN AMAZING SOUNDTRACK. So yeah I recommend ^.^
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