Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer.
User reviews:
Very Positive (603 reviews) - 81% of the 603 user reviews for this game are positive.
Release Date: Feb 2, 2012

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Buy PixelJunk Eden + Soundtrack

Includes 2 items: Pixeljunk Eden Soundtrack, PixelJunk™ Eden

Buy PixelJunk Bundle

Includes 4 items: PixelJunk™ Eden, PixelJunk™ Monsters Ultimate, PixelJunk™ Nom Nom Galaxy, PixelJunk™ Shooter

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About This Game

The critically acclaimed PSN hit PixelJunk™ Eden has swung its way to Steam!
With a spectrum of new features and controls re-imagined specifically for the PC, PixelJunk™ Eden on Steam will feel brand new for even the most seasoned veterans of the PS3 version. Swing, climb, and jump your way through massive “gardens” of vibrant other-worldly plant-life in this truly organic platformer and grow each garden as you explore and guide your tiny yet agile "Grimp" toward the elusive "Spectra" which are hidden throughout each stage. Ride giant plants as they grow beneath you, then swing from them destroying Pollen Prowlers in an ever-increasing cacophony of pollen. Be fired from cannons, float in zero-G, warp to mirror worlds or simply be buffeted about by the wind while clinging desperately to a dangling leaf; each garden has a unique set of challenges, puzzles and enemies that will expand your mind!
Featuring a minimal original techno soundtrack and unique graphic style both of which were created in harmony with each-other by Indie multimedia artist “Baiyon”, Eden will give you an experience like no other game on this planet, or the next.

Key features:

  • A spellbinding harmony of sight and sound realized by independent musician and graphic artist Baiyon.
  • All 15 gardens from both Eden and the "Encore" expansion pack available for play.
  • Completely re-imagined controls for the mouse.
  • An all new "Quick Warp" feature that allows players to quickly return to their last jump position if they find themselves falling too far..
  • A new and improved "continue" feature: Players can now start from the last Spectra they took on any given stage.
  • Lots of new fun achievements added for your Steam achievement list!

System Requirements

    • OS:Windows XP, Vista, 7
    • Processor:Performance equivalent to Core™2 Duo. SS3 required.
    • Memory:512 MB RAM
    • Graphics:5 years or younger. Integrated graphics and very low budget cards may not work. OpenGL 2.1.
    • DirectX®:dx90c
    • Hard Drive:446 MB HD space
Customer reviews
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Very Positive (603 reviews)
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414 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
10.5 hrs on record
Posted: October 2
PixelJunk Eden is not the average game. It's quite odd. It's a mixture of a platforming game, with action elements, and at the same time it's really none of those.

PixelJunk Eden is a game where the player is a creature that... well really he's like a spider, he's able to use silk to swing around plants and fling himself from point to point. He can kill enemies to gain "pollen" that allows you to open seeds, that allow the player to reach farther in each level. The goal of the game is to explore, and find these items called Spectras. The Spectras allow the player to open more Gardens, and... well that's about it.

It's a weird odd little game, with a very mellow vibes, and wonderful relaxing gameplay. Until you play multiplayer. And then the one issue I have with this game appears. Instead of a wonderful relaxing game, it turns into the most frustrating hellish game. If one player makes a mistake, there's a 50/50 chance of the game following the mistake, and then everything goes to hell.

But the single player game itself is a thing of beauty, hypnotic beats, simplistic gameplay and an amazing difficulty curve that takes the game from simple to very challenging over the course of the game with out any real noticeable difficulty gap. There's a few different mechanics in the second half of the main game (Which is the first ten gardens), but nothing is impossible, there's just a little skill required to accomplish each goal.

Overall PixelJunk Eden is exactly what it is. A relaxing game, that has a good amount of difficulty, featuring a perfect blend of gameplay and beauty. The only time it gets out of that are is with the multiplayer, and I would say that's the one major flaw of PixelJunk Eden, a weak Multiplayer. However it's a perfect 10 dollar game, easily worth far more than that. It gets my highest recommendation. It might not be for everyone but it's a fantastic experience.
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Most Helpful Reviews  Overall
155 of 180 people (86%) found this review helpful
16.7 hrs on record
Posted: August 13, 2013
PixelJunk Eden is a tough game to describe. I am not really sure what the developers' intent was with this game... on the surface, it looks like a sort of casual interactive art piece showcasing a synergy of music and colors. But once you get deeper into it, there are increasing levels of challenge (and frustration), which go against the laid-back casual vibe. But what is it, exactly? I'm not really sure... I guess my best simple summary would be to say it's sort of like an unholy union of the artistic games "Flow" and "Flower" on the PS3 (if you've played/heard of those). Anyways, you play as some sort of little bug thing that can jump around and stick to plants. By jumping into floating spores, you release pollen that fills in seeds, which when filled, sprout new plants that allow you to reach new areas. You just keep exploring in this way until you find a special glowy thing called a "spectra", which ends the level. There are 15 levels (or "gardens", as they are called), each of which contains 5 spectra. So there is plenty of content to play through. While no major mechanics are introduced after the first few levels, the game mostly stays interesting throughout, due mostly to the diversity in the look and music. Each garden has a unique vibe, due to the music and color palette/design. As each spectra is collected, the levels evolve slightly to introduce more visual elements. It's a pretty neat effect. As I mentioned earlier, while the game is fairly simple at its core, some frustration creeps in during the latter portion of the game due to the introduction of really annoying enemies and some slightly more challenging platforming bits (the sometimes wonky controls don't help, either). It's nice for the challenge, but it also sort of goes against the enjoyable casual feel of the early parts of the game. It felt somewhat like the game had an identity crisis to me... but I dunno, maybe it's just me. That said, it is still a super enjoyable experience if you go into it not expecting some sort of blockbuster. It's a great experimental art piece that is perfect for those times when you just want to turn your mind off and get lost in a spaced out state of sights and sounds... and yes, that means it's definitely the perfect game for you if your favorite time of day is 4:20. But even if not, it's still an enjoyable experience and worth checking out.
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63 of 64 people (98%) found this review helpful
4 people found this review funny
12.1 hrs on record
Posted: August 20, 2015
I am in love with the art direction in PixelJunk Eden. It has become my go-to game for when I've had enough of killing things, blowing things up, and other related virtual mayhem. Or, after rage-quitting the last five games in a row because they are deliberately obtuse or sadistically difficult, it serves as a good reminder of why I play games in the first place; to have fun and feel good about myself. PixelJunk Eden has those "Man, I'm good" moments when you clear an area, in the same way that very well done puzzle games do. It can have it's frustrating moments, like falling 50 stories after a long and complex climb, but they are always user error and not the fault of the game design. Difficulty progresses naturally and not without commensurate upgrades and new abilities. Time is made a valuable, albeit renewable, resource. It has the perfect balance of relaxing and challenging that makes it highly addictive to play. Adding to replay value are the achievements for clearing an area a second time or for activating all of a certain interactive object. The soundtrack is generally pleasant, in a techno-jazz kind of way, but I occasionally found it irritating and so played that area in silence. And as I've said, I do love the art direction, although some screens in the higher levels are downright hard on the eyes. It is still one of the most fun, refreshing, satisfying and addictive games I've played in a while, well worth the full price.
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58 of 78 people (74%) found this review helpful
Not Recommended
9.4 hrs on record
Posted: August 2, 2012
After watching the PixelJunk Eden opening trailer on Steam, talking about how groundbreaking the design and soundtrack is for the game, I was very excited to play it. However, after only 30 minutes in the game, I was sorely, sorely disappointed.

First of all, you need to dissociate this game with the console versions. According to a good friend of mine, the game is far more fun on the console, because it has multiplayer. PC does not.

The game involves you controlling a little bug thing who has to leap about flowers to activate "Spectra" while gathering enough pollen to grow plants (never explained). The game has absolutely no story whatsoever. The game revolves around the process of shooting your silk, spinning around and guesstimating where you are meant to go next, which almost always leads to 90% of your time thinking "what the hell am I meant to do?"

Anyway. I played 9.4 hours of it, completing the "Eden" aspect of the game, and would not recommend it.

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36 of 43 people (84%) found this review helpful
2 people found this review funny
9.4 hrs on record
Posted: August 5, 2014
Ever feel like you just need to relax and tend to a garden or something? This game makes you feel lost in nature and time. My mom actually watched me play for a few minutes.
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24 of 26 people (92%) found this review helpful
73.0 hrs on record
Posted: January 4, 2014
Let me start by mentioning that I'm not very fond of platform games. Never have been. They usually feel way to linear and restricted to me, and hardly ever offer exciting game mechanics.

While PixelJunk Eden technically is a platform game, this label wouldn't do much justice to it, as it truly is so much more! The game mechanics are simple yet innovative and the gameplay is very fluent. The player can move around freely over the entire map, explore every corner and in the meanwhile develop the map as it grows with you (by seeding plants).

No need to use the keyboard; the mouse does it all for you. This however doesn't mean it's a simple point-and-click game. Different combinations of mouse buttons make you jump in different ways and it all feels very natural.

The artwork is amazing and the 15 maps all offer something new. The minimal house music compliments the game very well.

Is there nothing negative to mention about the game? Of course, there always is. While the gameplay has the potential to be very relaxing, the timer that decreases your health can be stressful. You have to pick up crystals to recharge it, but these are not always around in the later stages of the map and it can be a little frustrating to die just before reaching your goal. In my opinion your health shouldn't be affected by time that much, but rather more by the enemies you have to defeat. These do some occasional damage, but more often interfere with your jumps.

Overall a very nice game with high replay value. You can play for just 10 minutes or for several hours, which makes it a game you can easily come back to. Even the main menu is fun to play around with.
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28 of 34 people (82%) found this review helpful
13.4 hrs on record
Posted: December 18, 2013
A pleasant palate cleanser of a game, well worth the price of admission if you’re after something a little different from the usual platforming tropes.

At it's heart Eden is a simple platformer, each level or “garden” has five items to collect, with a cumulative total of these items unlocking additional levels. To traverse these levels you have a jump and grip/swing mechanic, the physics involved in which are slightly “floaty” therefore offering a good degree of mid-air readjustment. Reaching the higher areas of a level requires the player to pollinate plants, a process achieved by picking up nearby items, or destroying enemies in the vicinity, with larger pollen rewards generated for destroying multiple enemies in a single jump. Players are required to accomplish all of this against the clock, though that clock can be topped up by acquiring some items dotted around the gardens.

There are no great bold innovations to be seen here, the pleasure of the game is derived from the fact that the design of the game mechanics, the visuals and the sound all come together to make a very pleasant gaming experience. In an odd juxtaposition of perception and content, the easy going almost Zen-like meditative vibe of Eden in the early stages is tempered with some really rather infuriating moments in the later in the game, but that’s alright, because you can simply drop back a few levels and do a run through an earlier level for no other reason than the fact the world of Eden is a very pleasant one to visit.

Finally it should be noted this is the definitive version of the game, controls redesigned for mouse and keyboard, several annoyances ironed out from the original PSN version (Thankfully you no longer have to collect all 5 items in one run to clear a level), all of the Encore content included, and the addition of a nifty “warp” function which allows for the rapid repair of any mistimed jump.
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13 of 14 people (93%) found this review helpful
7.8 hrs on record
Posted: May 18, 2015
Pixel Junk Eden is by these people http://www.q-games.com/ and I am now very interested in them.

This is a game where you could judge it quickly by face value, but you really need to stick with it to understand and see the beauty of it. It is a REALLY good puzzle game.

The objective is to control a bug through spinning and rolling and make it hit spores and then collect the pollen so that it germinates nearby seeds which will grow further branches which you can now latch onto. You must navigate each map with your grappling silk hook and find five spectra (glowing bulb spirits) so that you can unlock more maps. There is a total of 75 spectra in all. The game is visually impressive with it's abundant in your face vibrant colors and patterns and it's comprehensive list of trendy instrumental music scores. It's peaceful and relaxing, but it is also very fast if you are to take on the challenge of getting the whole five spectra in a single course in a single run. There is no dillydallying then. The further you progress the more interesting the different mechanics of the game.

What I love about this game is that there is NOTHING like it. Well done to the developers for producing a UNIQUE product and visual. It's constantly on sale and I would say it's worth more than what it goes on sale for. High Praise.
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28 of 42 people (67%) found this review helpful
5.5 hrs on record
Posted: July 12, 2013
Gorgeous visuals and excellent music. Equal parts relaxing and infuriating but all around fantastic. Also a really good game for playing late at night, too. Make sure you get the soundtrack.
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19 of 26 people (73%) found this review helpful
5.4 hrs on record
Posted: December 27, 2013
I love it! Its a great game for those hours that you'd love something with a stunning score, awesome physics and not too tiring gameplay. I sometimes even just fly around for the fun of it.
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Recently Posted
7.8 hrs
Posted: October 20

Swingin' ain't easy in the PixelJunk life, even when living inside of Eden. Good vibes and zen soundtrack build upon the garden of eden motif of this relaxing pressure free experience. The visuals cement the experience as a peaceful way to kill time.

Adding that all up to an experience that will either entrance the player completely or leaving feeling empty inside a personal void where no joy can be found.
Helpful? Yes No Funny
24.8 hrs
Posted: September 19
A game about searching for items using a grappling hook.

It's worth buying. Maybe skip the 'encore' levels. They make the game way too long.
Helpful? Yes No Funny
Ricky Baker
9.7 hrs
Posted: September 15
Best garden sim available.

10/10 would fertilize again.
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0.3 hrs
Posted: August 8
The game is not kinda my game but it's good for the ones who like types of games. i just baught this from ♥♥♥ so... but i will rate it good cause it a good game for the ones who like it, i like shooter and etc so not my type
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0.3 hrs
Posted: July 30
Not enough gameplay in this game.
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8.1 hrs
Posted: July 14
This game is really worth it's money! The level variety is great! It's kind of challenging at times, especially when you go for the archivements. But other than that it's great fun and the soundtrack is really relaxing. I like it very much!
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3.9 hrs
Posted: July 6
Great looking game with simple but fun platforming mechanics. Very chill and laid back game. I had this game on the ps3 a while ago and I recommend you use the legacy controls with a control. Get it meow.
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6.6 hrs
Posted: June 20
Please note, I am only about a sixth of the way through the game currently.
So far, I have really enjoyed this game, the core mechanic is fun and unique, thie music is great, and the visuals are absolutely stunning. The game gives you a new ability every time a new level is unlocked, which vary from very useful to things I barely use, but they seem to be varied enough that the game won't become dull as it continues.
The only real problem I have with this game as of yet is that the tutorial, what little there is, relies on a great deal of incomprehensible (at least until I'd played the game for an hour or so) jargon, making it quite difficult to start playing, however, once I got past the first couple of levels, things were starting to make a bit more sense, and thus the game became a great deal more enjoyable.
Overall, probably an 8/10.
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0.2 hrs
Posted: June 4
There really wasn't all that much to this game. It seemed interesting, but it just didn't do anything.
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