Two unique characters and a total of 4 islands and 16 levels to explore, Tobe's Vertical Adventure shall bring you back to the 16-bit era.
User reviews:
Overall:
Mixed (113 reviews) - 61% of the 113 user reviews for this game are positive.
Release Date: Jul 18, 2011

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Reviews

“Fantastic Platforming and Cave Diving. Two player? Even better!”
Xbox Hornet

“Tobe’s Vertical Adventure is a fun little game reminiscent of the old Mario Bros games from the original Nintendo”
XBLIG News, Reviews & Previews

“If you want a thrilling little platformer with waaaay too much cuteness for its own good, start downloading this gem!”
The Indie Game Magazine

About This Game

Tobe's Vertical Adventure is an indie, retro, platformer starring Tobe, the overly devoted gamer who's been forced on a treasure hunt by his materialistic crush, Nana. The big headed duo will travel back and forth in the crumbling caves in search of treasures while rescuing fluffy animals, making you scream kawaii ne~ along the way. With 2 unique characters and a total of 4 islands and 16 levels to explore, Tobe's Vertical Adventure shall bring you back to the 16-bit era.

Key features:

  • Hours of classic platforming action through 16 levels across 4 islands
  • Play as Tobe or Nana, each with a unique storyline and move sets
  • Co-op Mode with a friend, as both Tobe and Nana
  • 16 bit graphical retro goodness
  • Experience the story through cutscenes and unlock the collectable soundtracks and artbook

System Requirements

    • OS:Windows XP, Vista, 7
    • Processor:1.8GHz
    • Memory:512 MB RAM
    • Graphics:128 MB, Shader Model 2.0
    • DirectX®:9.0c
    • Hard Drive:200 MB HD space
    • Sound:Direct X9.0c compatible sound card
Customer reviews
Customer Review system updated! Learn more
Overall:
Mixed (113 reviews)
Recently Posted
Imban
( 0.1 hrs on record )
Posted: April 22
Game doesn't work for me - crashes on load with a "Some issue with Steam API. Highscores downloaded: True" error followed by a fatal exception window. Messing with settings didn't seem to do anything, and there's no other reports of this error for this old game.

So yeah, not a "real" review, but also not recommended since it doesn't function.
Helpful? Yes No Funny
Obey the Fist!
( 0.3 hrs on record )
Posted: April 22
Doesn't work under Windows 10/with 4K resolutions.

Selling games that are not supported for forward platforms on Steam is misleading and deceptive business practices.

Don't buy this - it doesn't work and the developers don't maintain it.

If it's not removed from Steam soon, it's a lawsuit waiting to happen.
Helpful? Yes No Funny
Dzsásztin Bíbőr
( 0.2 hrs on record )
Posted: February 13
I DON'T LIKE IT
Helpful? Yes No Funny
Ferlach
( 1.9 hrs on record )
Posted: January 4
i play this crap, when i don´t have internet ... so is cool
Helpful? Yes No Funny
✿GrenChan✿
( 0.3 hrs on record )
Posted: December 30, 2015
Jumping, that's my first word on this game.
Falling and jumping, and QUICKness.

That's what to do.

It was really fun game and nice to play~!
I recommend this game c:
Helpful? Yes No Funny
Loser™
( 1.8 hrs on record )
Posted: December 12, 2015
♥♥♥♥♥♥♥ Mario Statue
Hardcore Parkour
Pixel Graphics
10/10
Helpful? Yes No Funny
Xerties
( 0.1 hrs on record )
Posted: November 25, 2015
Yet Another Platformer.

Same basic run down as most platformers on steam.

I did enjoy this one much more than the countless others i've purchased from steam.


Would only recommend if you come acrossed it cheap or have a coupon.



Helpful? Yes No Funny
[UM] galacticdude7
( 0.2 hrs on record )
Posted: November 23, 2015
I honestly wished that I could give this more time than I did, but the controls for this game are so terrible that I could not play through it. The jumps feel awkward and clunky, which is a huge problem if you are trying to make a platformer game, as it is your primary mechanic. The run just felt way too slow and the run jump was never a further jump than the regular jump. When you are trying to make a platformer, you need to get your controls down first. A plaformer can have the best level designs ever, but nobody will enjoy playing the game if the controls are unplayable.
Helpful? Yes No Funny
Gex (Daily Abandon)
( 0.2 hrs on record )
Posted: November 18, 2015
nice platformer game, no bug so far... 7/10
Helpful? Yes No Funny
coup d'etat
( 0.2 hrs on record )
Posted: November 2, 2015
this kid runs like naruto and it's the clunkiest platformer i've ever had the distaste of playing
2/10
Helpful? Yes No Funny
Yung Dugz
( 0.2 hrs on record )
Posted: October 28, 2015
Not sure how i managed buying this?
Helpful? Yes No Funny
Sphee
( 0.6 hrs on record )
Posted: October 11, 2015
Controls are a bit jiffy but you get used to them!
Helpful? Yes No Funny
CRIPPLED CUNT
( 2.4 hrs on record )
Posted: October 1, 2015
Really good game
Helpful? Yes No Funny
Apparently Kid
( 0.5 hrs on record )
Posted: September 21, 2015
4/10.

Welcome to Tobe's Vertical Adventure, a platforming game without good platforming. There is basically no story. Controls are given in non-gamepad instructions when your gamepad is plugged in. There are 4 worlds, but they have the EXACT same look and layout just with the color of the blocks changed. You can jump, roll, and have 2 abilities. Jumping is terrible, it is super slow and floaty. You will wall jump and barely move out to the side. Half the time when you jump you think you can make it but your guy never will. Some of the worst actual platforming I have seen in a platformer. The rolling is inconsistent because you have to be holding sprint, moving to the side, and then press down, but it doesn't work half the time. You cannot use direcitonal pad, as only analogs work for some reason. Every level you go to the bottom and then just run back up to the top. There is a little bit of destruction but its basically just the same thing.

The poor level design and the time limit on getting to the top make it so if you die you have to restart, and if you accidentally press the wrong button because they aren't labeled correctly on the pause menu, you have to restart the level.Both of the abilities are finnicky and poorly done. The rope doesn't shoot up above you and you can never tell where it will go exactly. The balloons if you let of them you drop, as opposed to toggling, which makes more sense.

All in all the lack of proper player control, the poor platforming, and the reused uninteresting level design and repetitiveness just screen free flash game, but they charged 5 dollars for it. Avoid.
Helpful? Yes No Funny
Venosツ
( 0.2 hrs on record )
Posted: September 18, 2015
cool
Helpful? Yes No Funny
Wizard McMagic
( 11.2 hrs on record )
Posted: September 7, 2015
Tobe's Vertical Adventure is one of those games that makes me long for a ~Meh~ option for steam reviews.


Right, right, so what've we got here? Well, Tobe's Vertical Adventure is a Side-Scrolling... Er, Up-n'-Down-Scrolling(?) platformer where the idea is to get from the top of a cave to the bottom and then make your escape back to the entrance, all while collecting gems and animals as you descend/ascend. It offers two different playable characters for singleplayer and multiplayer story modes across four different worlds, each with four levels. So lets get started shall we?


First of all I'd like to mention the presentation. The majority of the game is represented in the form of sprites, with some art slides that are used as cutscenes and such. The style of the art is nice; it's a simplistic style where everything is gratuitously round for some reason or another. I'm being told it's cute, but something about the hips of both characters being twice the size of their heads puts me off... Anyway, it works, but it's nothing I can say is spectacular. The in-game sprites also look okay and have decent animation to them, but I noticed that a fair few of them were blurry or lacked sharpness, specifically the character sprites. Overall, it's a quaint artstyle, but it's nothing to write home about.


Audio is also just okay. Not a lot of music to listen to; There's the menu music, one track for each world, and then some cutscene music. Once again, none of it is /really/ good, just kinda okay. I suppose I liked the 1st and 3rd world's music the best, seeing as I remember them the most, but it's still all... Whatever y'know? Sound effects as well, which really wouldn't even be noted in this review if it wasn't for the fact that many sound effects occuring at the same time will cause the sound to increase in volume exponentially. Collecting gems becomes a little less fun when you start hearing "ding, Ding, DING, DDDIIIINNNGGG" as you pick them up in groups.


Put hey, as long as the gameplay if fun, right?... Er, well, it's okay. That's the word of the day folks. As previously mentioned, you start at the top of the level and must make your way down to a chest at the bottom. You'll encounter stage-specific traps and collect power-ups such as balloons and ropes... Which is to say those are the only items you collect. Balloons allow you to float down for a short period of time and ropes can be thrown to the ceiling where they'll hang down and you can climb them. In all honesty though, I never really /needed/ these items. Aside from using balloons to break my fall simply so I could go down a vertical shaft a little more quickly for my own convenience, everything can be done almost, if not just as easily without these items. They /can/ occasionally be used to make speedruns easier, but speedrunning, while encouraged, is not the main focus of the game.


The worlds don't have a whole lot of diference in them either. The first one is just a cave; there are some enemies that walk back and forth, nothing really special. The second world is an ice world that introduces horizontally positioned ropes, and has invisible blocks as one of it's level gimmicks. There's also a trap that's, like, an impossible-to-see fake wall that'll drop on you from the background, but it only appears twice and it's where you'll be running so fast that you'll pass them without a second thought. Third world is the lava world, so there's lava and stuff. This world has these bubbles that'll pop and bounce you up when you land on them, which make the platforming a little more interesting. Thing is, these bubbles reform waaayy too fast, so you'll encounter vertical shafts with unavoidable bubbles in them so that you can quickly ascend, but on the way down will only bounce you up and reform before you fall beyond them. Lastly there's the pyramid island. There's some shooty traps, there are some annoying spike traps, and some crushers. Nothing entirely notable really.


What IS kinda cool about this game is the escape bit of the levels. Once you get to the bottom, you have to unlock a chest which causes the cave to crumble while you make your escape. You have a limited amount of time, which can be extended by 10 or 15 seconds depending on how well you do on the chest unlocking QTE. At this point in time, the level changes, destroying certain walls and platforms to allow for certain shortcuts and various hazards. It can also make getting the collectibles easier, but you also have a time limit, so you kinda have a risk/reward thing goin' on there. You can even see what blocks will be destroyed when the cave crumbles, so you can semi-plan your escape route on your way down!


Finally, lets talk about the characters. There's not a whole lot to say about them; both can grab ledges, wall-jump, and roll. Tobe, the yellow one, is faster and can do a short wall-run. The controls for the wall-run are fairly clunky and imprecise though, so I'd always screw it up at vital points in time. Nana, the pink one, on the other hand is slower, has less health, but has a double jump. This double jump allows her to make ascend quickly, break a long fall, take short cuts, and basically wall-climb. She is by far the easier character of the two, as reflected by the stricter speedrun times in the achievement sections. The game was short enough as it is, but even after clearing the game 100%, Nana got me through it in a little under a half hour.


And that's kinda the whole problem with the game. It's pretty short, and what little there is of it has a lack of substance. Playing through the game as both characters was probably an hour's work, and that's with doing the previously mentioned 100% completion. And that's not even mentioning the various glitches I've come across, including but not limited to being clipped inside of a wall consistantly after being hit on a particular level, or stuttering scrolling during co-op play. Match that with head-scratching desgin choices like unnoticable but sparsley placed wall traps, or quickly respawning bubbles, and this game is a short, unpolished, substance-lacking "meh" of a game.


The one place where this game shines to it's fullest though is it's co-op, which is still flawed in a way thanks to the lack of duo-controller support and the fact that it's local-only. Still, in co-op, there are some extra moves you can pull off such as head bouncing or pulling the other player up a ledge, which made for some interesting multiplayer-specific shortcuts. Two players also collect gems and animals more quickly and efficiently, making the experience a touch more streamlined. Good luck finding someone who'll play it with you though, even if it would only be a half-hour.


But hey, that's all just my opinion. Cross reference mine with others and determine if this is a game for you. Though personally, there's juuuust enough wrong with the game to lean it towards the negative side of meh, and I really wouldn't pick it up unless it was on sale or something.
Helpful? Yes No Funny
Fayetal
( 5.4 hrs on record )
Posted: September 5, 2015
What a charming little game. Its rather easy to beat if you know what your're doing. But its a good challenge as well. There are alternate modes after you beat the game as Tobe. They are different and harder. Good to a light great.
Helpful? Yes No Funny
Iron-Ox
( 0.5 hrs on record )
Posted: September 4, 2015
I got this as a premium key on ♥♥♥,at first the game looked promising as there was a 2 player coop mode,but what I found playing was terribly unbalanced characters that tried to make the game more dynamic but instead made the game much more stressful when one of the players can get to a certain area and the other cannot.Single player was kinda fun but it didnt really fit my taste.
Helpful? Yes No Funny
Ruler_of_Poseidon
( 1.7 hrs on record )
Posted: September 2, 2015
Simple game. It takes 2h to complete.
And i broke the game accidentaly somehow!
Helpful? Yes No Funny
Ariandel
( 1.0 hrs on record )
Posted: August 29, 2015
As the game is, I can't really recommend it. It's a cute platformer with nostalgic music and nice artwork, but as with almost everyone who gives a negative review, I have a problem with the controls.

  • The button colours in menu do not reflect the colours of an Xbox controller. Cancel is ( A ) but is coloured red, accept is ( X ) but is coloured green. A neutral colour would be better.
  • You can't jump if you're in the middle of a roll.
  • You must press UP if you wish to climb something (auto-latching would be much more suitable)
  • The controls are also insensitive and imprecise.

If these issues are fixed, it would probably be a great game, but as it is, I can't stand playing more than a few minutes at a time.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
22 of 28 people (79%) found this review helpful
2 people found this review funny
Not Recommended
1.3 hrs on record
Posted: August 6, 2014
The game is really cute, but as far as I'm concerned that's the only thing it's got going for it.
Pros:
+ Cute, nice looking art style.
+ Straight forward easy to understand gameplay

Cons:
- Awkward, stiff and clunky controls which add frustration and more difficulty than there should be.
- Only supports use of one gamepad at a time, meaning that in co-op someone has to use the keyboard which controls are even worse.
- Local co-op only.
- Unforgiving gameplay (could be a positive, depending on your opinion)

Tl;Dr:
Tobe's Vertical Adventure is a cute game with really awkward and broken controls, which on sale might be worth buying but I would recommend spending your hard earned money on something else.

Thanks for reading my review, have a great day!
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46 of 75 people (61%) found this review helpful
26 people found this review funny
Recommended
4.0 hrs on record
Posted: January 13, 2014
Dispite the Vertical aspect of the name, there was also a lot of horizontal travel as well. Pretty much a 2-for-1 deal.
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14 of 19 people (74%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: March 21, 2015
Don't want to read much:
Pro:
+ Platformer
+ Looks nice
+ Cheap (when on sale)

Con:
- Bad Controls (imprecise)
- Button colors/labels ingame do not match with xbox controller (the one tobe seems to hold)
- Flow interrupting "cutscene" in every level
- No two controller coop, just controller/keyboard (title supports only local coop)
- Tiny resolution
- Unable to exit the game with the controller


I usually enjoy platformer, especially short and independet ones with great music.

I don't really care for the graphics, although I have to say Tobe's looked pretty appealing to me on the screenshots.

However nice graphics cannot make up for broken control mechanics, which are in my opinion the most important part of any platformer.
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9 of 10 people (90%) found this review helpful
1 person found this review funny
Not Recommended
11.2 hrs on record
Posted: September 7, 2015
Tobe's Vertical Adventure is one of those games that makes me long for a ~Meh~ option for steam reviews.


Right, right, so what've we got here? Well, Tobe's Vertical Adventure is a Side-Scrolling... Er, Up-n'-Down-Scrolling(?) platformer where the idea is to get from the top of a cave to the bottom and then make your escape back to the entrance, all while collecting gems and animals as you descend/ascend. It offers two different playable characters for singleplayer and multiplayer story modes across four different worlds, each with four levels. So lets get started shall we?


First of all I'd like to mention the presentation. The majority of the game is represented in the form of sprites, with some art slides that are used as cutscenes and such. The style of the art is nice; it's a simplistic style where everything is gratuitously round for some reason or another. I'm being told it's cute, but something about the hips of both characters being twice the size of their heads puts me off... Anyway, it works, but it's nothing I can say is spectacular. The in-game sprites also look okay and have decent animation to them, but I noticed that a fair few of them were blurry or lacked sharpness, specifically the character sprites. Overall, it's a quaint artstyle, but it's nothing to write home about.


Audio is also just okay. Not a lot of music to listen to; There's the menu music, one track for each world, and then some cutscene music. Once again, none of it is /really/ good, just kinda okay. I suppose I liked the 1st and 3rd world's music the best, seeing as I remember them the most, but it's still all... Whatever y'know? Sound effects as well, which really wouldn't even be noted in this review if it wasn't for the fact that many sound effects occuring at the same time will cause the sound to increase in volume exponentially. Collecting gems becomes a little less fun when you start hearing "ding, Ding, DING, DDDIIIINNNGGG" as you pick them up in groups.


Put hey, as long as the gameplay if fun, right?... Er, well, it's okay. That's the word of the day folks. As previously mentioned, you start at the top of the level and must make your way down to a chest at the bottom. You'll encounter stage-specific traps and collect power-ups such as balloons and ropes... Which is to say those are the only items you collect. Balloons allow you to float down for a short period of time and ropes can be thrown to the ceiling where they'll hang down and you can climb them. In all honesty though, I never really /needed/ these items. Aside from using balloons to break my fall simply so I could go down a vertical shaft a little more quickly for my own convenience, everything can be done almost, if not just as easily without these items. They /can/ occasionally be used to make speedruns easier, but speedrunning, while encouraged, is not the main focus of the game.


The worlds don't have a whole lot of diference in them either. The first one is just a cave; there are some enemies that walk back and forth, nothing really special. The second world is an ice world that introduces horizontally positioned ropes, and has invisible blocks as one of it's level gimmicks. There's also a trap that's, like, an impossible-to-see fake wall that'll drop on you from the background, but it only appears twice and it's where you'll be running so fast that you'll pass them without a second thought. Third world is the lava world, so there's lava and stuff. This world has these bubbles that'll pop and bounce you up when you land on them, which make the platforming a little more interesting. Thing is, these bubbles reform waaayy too fast, so you'll encounter vertical shafts with unavoidable bubbles in them so that you can quickly ascend, but on the way down will only bounce you up and reform before you fall beyond them. Lastly there's the pyramid island. There's some shooty traps, there are some annoying spike traps, and some crushers. Nothing entirely notable really.


What IS kinda cool about this game is the escape bit of the levels. Once you get to the bottom, you have to unlock a chest which causes the cave to crumble while you make your escape. You have a limited amount of time, which can be extended by 10 or 15 seconds depending on how well you do on the chest unlocking QTE. At this point in time, the level changes, destroying certain walls and platforms to allow for certain shortcuts and various hazards. It can also make getting the collectibles easier, but you also have a time limit, so you kinda have a risk/reward thing goin' on there. You can even see what blocks will be destroyed when the cave crumbles, so you can semi-plan your escape route on your way down!


Finally, lets talk about the characters. There's not a whole lot to say about them; both can grab ledges, wall-jump, and roll. Tobe, the yellow one, is faster and can do a short wall-run. The controls for the wall-run are fairly clunky and imprecise though, so I'd always screw it up at vital points in time. Nana, the pink one, on the other hand is slower, has less health, but has a double jump. This double jump allows her to make ascend quickly, break a long fall, take short cuts, and basically wall-climb. She is by far the easier character of the two, as reflected by the stricter speedrun times in the achievement sections. The game was short enough as it is, but even after clearing the game 100%, Nana got me through it in a little under a half hour.


And that's kinda the whole problem with the game. It's pretty short, and what little there is of it has a lack of substance. Playing through the game as both characters was probably an hour's work, and that's with doing the previously mentioned 100% completion. And that's not even mentioning the various glitches I've come across, including but not limited to being clipped inside of a wall consistantly after being hit on a particular level, or stuttering scrolling during co-op play. Match that with head-scratching desgin choices like unnoticable but sparsley placed wall traps, or quickly respawning bubbles, and this game is a short, unpolished, substance-lacking "meh" of a game.


The one place where this game shines to it's fullest though is it's co-op, which is still flawed in a way thanks to the lack of duo-controller support and the fact that it's local-only. Still, in co-op, there are some extra moves you can pull off such as head bouncing or pulling the other player up a ledge, which made for some interesting multiplayer-specific shortcuts. Two players also collect gems and animals more quickly and efficiently, making the experience a touch more streamlined. Good luck finding someone who'll play it with you though, even if it would only be a half-hour.


But hey, that's all just my opinion. Cross reference mine with others and determine if this is a game for you. Though personally, there's juuuust enough wrong with the game to lean it towards the negative side of meh, and I really wouldn't pick it up unless it was on sale or something.
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12 of 17 people (71%) found this review helpful
Not Recommended
5.4 hrs on record
Posted: October 19, 2014
This is probably on the very tame side of negative, but negative it is nonetheless.

My main problem with this game comes down to the controls; they're very stiff and clunky and even 100%'ing the game I'm still not quite sure how everything works. Wall jumping in particular is a pain but really there's just a lot of weirdness here.

The neat thing about this game is the way levels start you off going down, then hurry you back upwards with more paths unlocked. It's actually generally pretty clever level design and only a few levels really spoil this by forcing you to wait for an obstacle to be out of the way.

That being said it's also fairly glitchy and clipping through walls/platforms is not an uncommon occurence. Not a huge hindrance but it's there.

The music and graphics are fairly standard 16-bit type stuff, nothing really special.

The control scheme is also quite awkward and if I ever thought directly about which button to press I'd always end up pressing the wrong one. It's just strange.

This probably isn't a "bad" game but it's not one I particularly enjoyed, it's a very "meh" game more than anything. It's also really short, 16 levels that can be completed in a few minutes each. Probably not really worth it for the price, that's also a part of my rating here. Honestly it's possible to have some fun with this game but it's not a high-quality experience even still.
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8 of 11 people (73%) found this review helpful
Recommended
1.8 hrs on record
Posted: February 13, 2014
This game is a very short and sweet platformer with an emphasis on collecting all the little critters while running through each map in as little time as possible. The music's catchy and really slick, the art and spritework is topnotch and cute, and the game is very much playable and charming. The game also sports a co-op mode where you can get a friend locally to play the game with you. Plus the game has bonus extras for collecting allt he critters and meeting goals set by the game itself.

The only real big downsides to this game is that it is VERY short and often jsut a wee bit buggy with climbing walls and such, often leading to lost time or clipping. However it's a rare occurance and doesn't take too much away from what is a short and very cute game. It definitely comes recommended!
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21 of 36 people (58%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: January 12, 2014
Tobe's Vertical Adventure is a retro platformer built around modern ideas. As the titular Tobe and his would-be girlfriend Nana, you embark on a quest to loot every island you come across and making off with as much gold as you can carry. A simple plot for a simple game, it sets up Tobe's most interesting feature.

Each level is structured like that of a cave, starting you off at the top and forcing you to make your way down to the treasure somewhere at the bottom. When you finally get your prize, the cave begins to collapse opening new paths and sending you scrambling for the surface before time runs out and you are trapped under the rubble. It's a cool mechanic that I haven't seen other games do, and works well given the somewhat nonlinear level design that lets you choose from several different paths going both downwards and upwards. Being able to run off one side of the screen and pop out the other also allows for more creative traversal, which is the game's strongest asset.

But aside from this much of the game is rather clumsy, especially in terms of controls and movement. Essentially you move as a mix of Sonic 2's underwater levels with the original Prince of Persia's acrobatic hijinks. Tobe can run up walls, slide under gaps, and dangle from hanging branches, whereas Nana swaps the wall climb for a double jump. This sounds great on paper would work fantastically with the open level designs, if only the characters controlled with any consistency. Button presses register only part of the time, your jump is terribly weak which makes scaling walls frustratingly unpredictable, and movement as a whole feels like Sonic plodding through a muddy swamp.

The second problem is the game is alarmingly short. I completed all 16 levels in just over an hour, which for the price feels quite insufficient. Theoretically you could double this time if you plan to play through with both characters, but they play so similarly I don't believe it to be worth doing so.

All the while I was playing I couldn't help but think how much Tobe's Vertical Adventure feels like a flash game awkwardly dressed up as a full game and put up on Steam as if players wouldn't notice. If it wasn't for the terrible controls I could still recommend it at sale prices, but unfortunately they ruined my enjoyment of the game and I wouldn't feel right advising others to purchase it. I'm quite disappointed to have to say it too because the level designs, art and music are not half bad, but a platformer with bad controls is like a sandwich without bread. It just doesn't work.
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7 of 10 people (70%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: July 26, 2014
If you like pixel platformers and don’t mind technical (control-setup) limitations, go ahead.

I didn’t like it. The technology seems limited, I didn’t like the controls, and the scrambling animation half through a level takes way too long for my taste. The story is really basic and put on top.

If you like pixel platformers, it still may be for you.
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8 of 14 people (57%) found this review helpful
Recommended
1.2 hrs on record
Posted: June 15, 2014
An okay, short platformer. A bit on the short side.
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1 of 1 people (100%) found this review helpful
Recommended
3.5 hrs on record
Posted: July 14, 2012
Tobe's Vertical Adventure is a vertical platformer where the player must decend levels, then ascend them with a time limit and a slightly different layout. There are three modes, each with the same set of 16 levels: Tobe, Nana, and Co-op. Tobe has basic controls while Nana is slower and has a shorter jump. However, Nana can double jump, which beaks the game (you can get almost anywhere). You're given ropes to get up to places more easily and balloons to make longer jumps, but I found myself rarely using them. Animals and treasure chests are placed throughout the level to collect and some are put in tricky places (as Tobe, at least). For a small game like this, the soundtrack is nice.
My gripes with the game are its controls and its length. Sometimes the controls were unresponsive/odd (on an Xbox 360) controller and there were unpolished aspects. As said before, it's the same 16 levels and the game only took me a couple of hours to beat. If it interests you, I'd only get it at 75% off.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
Recommended
22.5 hrs on record
Posted: July 19, 2011
cheap and solid platformer, give it a run!
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
Recommended
2.5 hrs on record
Posted: December 29, 2012
Grabbed this on Xbox Live Indie Games and never really played much of it, remember it having quite dodgy controls, which were later patched. Picked this up on the cheap and sat with it and really enjoyed it, nice little platformer of old, collect all the gems and hidden animals. When you get to the bottom of each level the cave starts to chase you back up to the top, you normally only have a set amount of time to get back but it's never too tense and is normally easy enough to do.
Simple platforming fun, well worth a look at.
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7 of 13 people (54%) found this review helpful
Not Recommended
2.7 hrs on record
Posted: June 13, 2013
Shoddily coded platformer that's not particularly amazing. If you have a copy, here are some tips:

- Play as Nana if you're not co-op, double-jump is great.
- The game does not save your settings. Period. So god help you if you want it windowed/lower volume/custom keys, you're changing it every time.
- If you play windowed/alt-tab away, the game will continue tracking your key inputs when it's not in focus! Have fun responding to an IM and then it quits the game on you.
- 4-3 is a ♥♥♥♥ed up stage. Worst level in the game.

I'm platformer-friendly but damn this thing is repetitive without any real positives.
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11 of 21 people (52%) found this review helpful
Not Recommended
1.5 hrs on record
Posted: July 17, 2014
Tobe's Vertical Adventure is a mix of classic platformers and new platformers but will you want to sit through this game ? In Tobe's Vertical Adventure you play as Tobe his Girlfriends Nana brings him on an adventure to find a treasure. So how is this game ? Now i wish to give this a good Review but im not gonna do that. First of all the game is quite charming and at first glance fun but after playing it for a while you start noticing the flaws. First the good. The game is quite fun to play and it looks beutifull but after that its all bad. Glitches are all over the place and it makes the game an even bigger challenge. The game has unresponsive and broken controlls. The game is incredibly short clocking in at around one hour long. Overall the game is pretty broken mess thats not worth your money or youre time only get it on a sale when it goes 90% off or a bundle with other games other wise dont bother. Tobe's Vertical Adventure gets a 5/10
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11 of 22 people (50%) found this review helpful
Recommended
0.6 hrs on record
Posted: April 8, 2014
A decent platformer where the twist is that every time you complete a level you have to run it backwards within a minute and thirty seconds. It is an alright game but certainly not a memorable one to say the least.
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4 of 8 people (50%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Posted: December 8, 2011
レトロゲーのようなアクションゲーム
ローカルCo-opでひと通りクリアしたがボリュームは少なめ。
細かいバグがまだ目立ちますがそれなりには遊べました。
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1 of 2 people (50%) found this review helpful
Not Recommended
0.9 hrs on record
Posted: June 13, 2015
I really tried to like this game but the controls are just horrible. Everything about controlling Tobe feels clunky and awkward which makes traversing each level frustrating rather than fun. Considering that the latter half of every level is against the clock such imprecise controls just result in an unpleasent and unsatisfying gaming experience.

Navigating the confusing menus and UI is equally frustrating and, even though you can redefine the game controls, you still have to use the hard-coded defaults to operate the UI. This means that even when dismissing in-game dialogs while you are playing (i.e. when you read a sign) you still have to use the J and K keys.

While the art is quite cute and Cave Story-esque I can't see much else to recommend here.
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6 of 13 people (46%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: July 14, 2014
Just another wonky controlled, delayed response, buggy platformer with standard enemies and bad collisions unfortunately. Nothing much else to say.
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2 of 5 people (40%) found this review helpful
Recommended
1.1 hrs on record
Posted: October 25, 2014
Light fun with tight controls, good music and enjoyable art reminiscent of NES platformers with a little added panache.
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2 of 5 people (40%) found this review helpful
Recommended
0.9 hrs on record
Pre-Release Review
Posted: July 22, 2011
I really, really want to like this game, but I just can't. There are too many things that just don't work well. 'What then, deejay ? Tell me !' I hear you say. Well, for starters, the controls are terrible. TERRIBLE. I've been playing games for so long and this is one of the first games that I just can't play properly. The controller works a little bit better, but the Escape button isn't mapped at all, so in the end you have to use both the controller AND keyboard. Settings like 'Windowed' and default input device aren't saved as well. Meaning I have to set things up EVERY SINGLE time I play this game. Now, I don't mind doing it a couple of times, I'm a fairly patient man. But this is just annoying. Is that the idea behind it ? To annoy me ? To see when I'll snap ? I'm this close, this close !
But still... Positive things about the game are the graphics (which I love !) and the gameplay itself (even though it's a straightforward platformer).
For now; recommended after a few patches.

[Rating: 70/100]
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