Terraria, Terraria, Terraria. Old old Terraria.
I used to play this game with my sister and my friend on my server, it appears I played almost 140 (137.9) hours of this game and it was pretty darn good.
Terraria is a sandbox sidescrolling indie RPG with a lot of crafting needing to be done but it is NOT a Minecraft copy in any stretch of the imagination, no no no. To some, it could even be better.
Terraria features a huge amount of enemies, items and bosses all of which are incredibly designed. It also features funky 16 bit style music which is pretty awesome.
First off and perhaps my favourite feature and the reason I love the game are the amounts of items, there are so many magical items almost all doing something unique and different such as a harp which sends out musical notes to attack your enemies or a wand which shoots out a beam which you control with your mouse. Let's just say the designers are very creative fellows indeed.
Next off and my second favourite thing are the incredible amounts of bosses! From a giant worm to Cthulu's old eye, there is no limit to the amount of randomness and awesomeness you can find in this game.
However, Terraria still has it's flaws. And one flaw is very big and slightly game ruining to me and why I don't play anymore.
This game just... Throws you in. You need to look EVERYTHING up and even then it's hard to memorize and it just requires too much time to get all these potions and stuff done to defeat bosses and get new weapons and it gets annoying having to look EVERYTHING up and I know Minecraft does this but Minecraft is far easier to memorize, I think Terraria needs to add a crafting guide in-game which will show you how to craft every item. If this has been added, please tell me.
There is far too much grinding involved, too. Certain enemies drop certain items (Skeletons and Piranhas used to/still do drop hooks, but only Skeletons and Piranhas) and some have very low drop rates. Again, this might have been fixed.
The lack of lore is... Sad. And no, I'm not going to talk about the fact that Minecraft has no lore too because Minecraft isn't based mostly on Survival (Well, it is but most people play modded or multiplayer servers), anyway, back to Terraria. Terraria has such an amazing creative world; A huge amount of NPCs who can join you (I'll get to that soon), Leviathans you have to watch out for and an old man who turns into... Something. There is so much story and lore that could be made with this, it'd be amazing if this game had more of a story.
Back to the positives: One thing I forgot to mention was the housing system. Whenever you make a compatible house (You can't just make a random crevasse and expect it to work, you need to create a proper actual house) an NPC will move in, but only after you complete the achievement which will earn the NPCs respect, such as kill a boss which I think you needed for the Dryad. There are many, many NPCs for you to get and they all sell different things and say funny things, especially the Nurse who seems to have a crush on the Gunslinger, but again nothing is done with that. Don't expect cute Guide X Dryad crap to happen, sorry shippers.
There is a huge amount of enemies to battle from flying eyes to unicorns, they're all unique and it'll take you a lot of hours to get bored and want new enemies, and not to mention the amount of hours you can put into this game is INSANE. It'll take estimated 200 hours and over (Don't quote me on that) to see every little tiny bit of content, if not 300 hours. But once you're done with that I'm not sure if you'd want to come back to it.
And finally... The combat system. It's very basic, especially melee wise. But once you get late into the game you'll find all kinds of unique swords and magic items that'll mix everything up.
And the final verdict for Terraria is... 8.5 out of 10. I feel bad for not ranking it higher, but the lack of help given to the players, the grinding and lack of story just deprives it of a 9 or over out of 10.
Until next review :) Bye!