Space Siege es un juego de rol y acción de ciencia ficción repleto de batallas, tácticas rápidas y toma de decisiones, que están desarrollando Chris Taylor y su equipo de talentos Gas Powered Games, creadores de Dungeon Siege I y II y Supreme Commander.
Análisis de usuarios: Variados (47 análisis)
Fecha de lanzamiento: 14 de Ago, 2008
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Space Siege es un juego de rol y acción de ciencia ficción repleto de batallas, tácticas rápidas y toma de decisiones, que están desarrollando Chris Taylor y su equipo de talentos Gas Powered Games, creadores de Dungeon Siege I y II y Supreme Commander.

Cuando los humanos huyen del planeta a causa de un ataque alienígena masivo sobre la Tierra, sólo una de las cinco naves coloniales de evacuación escapa intacta antes de que el planeta sea aniquilado por los invasores. En Space Siege, asumes el papel de Seth Walker, ingeniero de combate a bordo de la Armstrong (la única nave superviviente). Tu objetivo es proteger a la raza humana de la aniquilación a manos de esta especie alienígena desconocida. Al final, tendrás que tomar una horrenda decisión: ¿sacrificarás tu humanidad para salvar a la humanidad?

Tendrás a tu disposición un arsenal de armas y piezas de blindaje futuristas, mejoras cibernéticas y un compañero robótico que podrás personalizar y controlar. Space Siege también cuenta con una campaña para un solo jugador que se desarrolla en los vastos confines de la Armstrong, una campaña multijugador independiente basada en misiones, elementos de desarrollo de personaje y una trama que se hace la gran pregunta: ¿qué es lo que hace a alguien humano?

Características:

  • Combates de acción táctica: supera a tus enemigos montando emboscadas, esquivando, cubriéndote o usando cualquiera de las numerosas habilidades especiales disponibles.
  • Alternativas múltiples:define tu partida con las decisiones que tomes. ¿Seguirás siendo realmente humano pese a las abrumadoras dificultades? ¿O mejorarás tus habilidades con implantes cibernéticos para que la batalla sea más igualada? Personaliza a tu personaje con habilidades y destrezas que se adecuen a tu estilo de juego, pero ten en cuenta que cada acto tendrá su repercusión.
  • Compañero robótico personalizable: mejora a HR-V, tu compañero robot, con blindaje, armas y equipo especial. Ordena a HR-que ejecute maniobras tácticas ofensivas y defensivas en combate o combina sus esfuerzos con los tuyos para desatar combos especiales.
  • Terrorífica historia de ciencia ficción:disfruta de una trama de varios capítulos y toma decisiones fundamentales que determinarán el mejor método para acabar con la feroz amenaza alienígena. Relaciónate con decenas de personajes con sus propias historias y personalidades: basta de "PNJ genéricos".
  • Modo multijugador en línea: hasta 4 jugadores pueden jugar de forma cooperativa en una campaña multijugador independiente diseñada específicamente para jugar en línea. Personaliza la dificultad y la resistencia del enemigo para que se ajuste mejor a tu nivel de habilidad.
  • Tecnología de combate futurista: obtén blindaje y armamento avanzados junto con mejoras cibernéticas que te otorgarán potentes habilidades con tantos riesgos como beneficios.

Requisitos del sistema

    Requisitos mínimos:

    • Sistema operativo: Microsoft Windows XP Service Pack 2/Vista
    • Procesador: 2,6 GHz
    • Memoria: 512 MB de RAM
    • Tarjeta gráfica: 128 MB de RAM de vídeo o superior, compatible con DirectX 9 Vertex Shader / Pixel Shader 2.0 (Nvidia 6800/ATI 9800 o superior)
    • Versión de DirectX: DirectX 9
    • Tarjeta de sonido: compatible con DirectX 9
    • Disco duro: 3 GB de espacio libre en disco duro

    Configuración recomendada:

    • Sistema operativo: Microsoft Windows XP Service Pack 2/Vista
    • Procesador: Intel 3 GHz o AMD equivalente o superior
    • Memoria: 1 GB RAM o superior
    • Tarjeta gráfica: 256 MB de RAM de vídeo o superior, compatible con DirectX 9 Vertex Shader / Pixel Shader 2.0 (Nvidia 8000 o superior)
    • Versión de DirectX: DirectX 9
    • Tarjeta de sonido: compatible con DirectX 9
    • Disco duro: 3 GB de espacio libre en disco duro
Análisis útiles de usuarios
A 9 de 11 personas (82%) les ha sido útil este análisis
13.0 h registradas
"You can’t always get what you want. But if you try, sometimes you get what you need."

At first sight Space Siege looks like a top-down shooter with interesting physical effects and multiple weapons you can customize. But a closer look at these features reveals that there is only one melee weapon and the rest of your ranged weapons only differ from each other in terms of damage and firing rate (e.g. limited area damage and no special abilities). Furthermore the hordes of enemies are repetitive and do not pose a threat to you, even at the highest level of difficulty.

The controls feel awkward and lack precision. In addition the inability to change the keyboard mapping should be seen as a below-average gameplay feature nowadays.

The characters are displayed in a stereotypical way and remain simple points of story related elements. Your only companion, in form of an android, will stay silent during your entire journey.

Further shortcomings are the total lack of side quests and dismal layout of levels. The cybernetic choices are a bit more meaningful, but its implementation feels rushed and unbalanced.

Overall Space Siege is a very simple game, which has been left on a basic level of development without implementing the features that would have made this game (much) better. It leaves too much to be desired in order to be recommended.
--

My rating system consists of six categories in descending order of importance:

- Atmosphere
- Combat & Controls
- Details
- Tactical gameplay
- Characters
- Story

Based on the performance each category will receive one of the following grading:

- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior

If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
--

Atmosphere: B-Rank

Combat & Controls: C-Rank

Details: B-Rank

Tactical gameplay: D-Rank

Characters: C-Rank

Story: C-Rank
--

There are no achievements to conquer.

Achievement difficulty: none
--

Space Siege (PC) – Top-down shooter game
(Science Fiction) – 2008
Publicado: 2 de Septiembre
¿Te ha sido útil este análisis? No
A 6 de 8 personas (75%) les ha sido útil este análisis
11.7 h registradas
Is maintaining your humanity more important than your life?

Space Siege was a surprisingly good game. With fluid combat gameplay and light-RPG mechanics, Gas Powered Games managed to craft a unique but short story-driven experience. There are plenty of upgrades to pick from, and hordes of enemies to blast through. The combat itself is heavily action-based with little real strategy involved, and the more memorable aspect of this game for me was actually the choices between whether or not to cybernetically enhance myself. The game reminds you, in no uncertain terms, that enhancing yourself will make you vastly more powerful but that each enhancement will also slowly deprive you of your very humanity.

So I ask you again: is your humanity worth dying for?
Publicado: 22 de Junio
¿Te ha sido útil este análisis? No
A 1 de 1 personas (100%) les ha sido útil este análisis
36.8 h registradas
It's worth playing, the story and mechanics are pretty good, the big decisions will make you have to play differently, but lead you to the same places in the end. It's not bad but could use a little more.
Publicado: 23 de Septiembre
¿Te ha sido útil este análisis? No
A 2 de 3 personas (67%) les ha sido útil este análisis
12.4 h registradas
Space Siege is a game where I can barely recommend. It’s playable, has some interesting ideas behind it however the bland environments and the annoyingly repetitive nature of the game play prevents it from rising beyond a mediocre Diablo clone set in space.

The game thrusts players in the role of Seth Walker, a security office on space ship that is escaping a genocidal attack by a race of killer insect-like aliens. Things start off looking abysmal for the surviving members of the ship but Walker proves to be a capable fighter and is set out alone to look for survivors and find a way to get the aliens off the ship.

The interesting ideas that I mentioned earlier take the form of weapons and a robot sidekick that can be upgraded and the most impressive part is the upgrading of Seth himself. The player can choose to add cybernetic enhancements to Walker to increase his effectiveness of destroying the alien scourge on the ship but the only downside is that he loses his humanity with every part replaced by machine. This doesn’t seem like much by itself but it works into the narrative and it’s pretty important since the ship’s AI is helping humanity make its final stand but also has its own plan for the surviving members.

Unfortunately that’s about it for the exciting parts of the game. You’ll fight through numerous parts of the ship against hundreds of copies of the same enemy’s that pretty much all act the same way for about 12 hours until the game is completed. The story does branch out near the end depending on some decisions made throughout the game or in the end but there’s really nothing groundbreaking here.

The fellow survivors are decent so the game isn’t a total downer even though they are a bit too formulaic. They each have their own point of view that mirrors the end decision. It’s just a shame that the weapons and the humanity/cybernetic choice don’t really make killing the same enemies over and over again any more exciting. The environement's cut and paste feeling doesn't help to add to the variety either

Like I mentioned, I barely recommend this game. It’s up to you to decide if a fairly predictable story with some interesting gameplay elements outweighs 12 hours of tedious destruction of a brainless and uninteresting enemy. It did for me…kind of.
Publicado: 16 de Agosto
¿Te ha sido útil este análisis? No
A 3 de 5 personas (60%) les ha sido útil este análisis
29.1 h registradas
If you liked the clunky point-and-click controls of the first two dungeon siege games and the powers of the second, but hated the variety of NPCs, the story line, depth of characters, variety of enemies, different landscapes, different classes, character customizations, pack mules/pets, loot, side quests, and party, this game is for you. In this game, you play the painfully stereotypical soldier Seth Walker who must save humanity and sacrifice himself, blah blah blah. Character upgrades are extremely limited, the only party member you have is a mute robot, NPC interaction typically amounts to "Go kill the aliens!" and the enemies are repetitive and uninspiring: first aliens, then robots, then cyborgs, then alien cyborgs, then more robots. The story also seems to only survive by continually trying to pull twists on you that turn out to be less "Fight Club"-esque shockers and more afternoon soap opera twists added for more drama and to extend the narrative to inhuman lengths.
Seriously, if you're looking for a sci-fi RPG, play Fallout, Mass Effect, Star Wars KOTOR or System Shock. The only real plus to this game is the disappointment you feel from it prepares you for the disappointment you'll have if you play Dungeon Siege 3.
Publicado: 19 de Junio
¿Te ha sido útil este análisis? No