Critical Mass is an action puzzle game that takes traditional match 3 and brings it into the world of 3D.
Análises de usuários: Muito positiva (259 análises)
Data de lançamento: 20/jun/2011
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Recomendado por curadores

"Because it was made in Australia."

Análises

“Critical Mass is the type of game everyone can pick up and enjoy in seconds, and yet come back to time and time again and still be challenged.”
8.0 – IGN

“Critical Mass will be the next big casual PC game. If you thought that Peggle or Bejewelled was addictive, wait until you play Critical Mass”
8.0 – ImpulseGamer

Sobre este jogo

Critical Mass is an action puzzle game that takes traditional match 3 and brings it into the world of 3D. We combine fast addictive game play with strategy to create a new and innovative experience.

Key features:

  • Fast Addictive Gameplay
  • 4 Unique Game Modes
  • Online Leaderboards & Ranking Systems
  • Achievements & Skillpoint Rewards
  • Accessible to Everyone
  • Exciting Colorful Art Style
  • Great Music & Sound Effects.

Requisitos de sistema

    • OS: Windows XP, Vista, 7
    • Processor: 1GHz
    • Memory: 512MB
    • Hard Disk Space: 50MB
    • Video Card: 64MB graphics card with latest drivers
    • Additional: Internet connection required for some features
Análises úteis de usuários
6 de 7 pessoas (86%) acharam esta análise útil
5.3 hrs registradas
A decent little puzzle game. Your goal is to eliminate the entire structure of cubes by matching those of the same color together, but you have to act fast, because the structure will keep growing in mass, to the point where it will explode (hence the title). It's a pretty cheap game ($1.99), and it should keep you occupied for a while. 7/10
Publicada: 3 de maio
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2 de 3 pessoas (67%) acharam esta análise útil
0.3 hrs registradas
Critical Mass is a action puzzle-solving 3D game taking place in space, where you use the mouse buttons to rotate and place blocks. You start off with a cluster of cubes and your objective is to connect 4 or more, successfully make your way a little closer to zero.. or not and gradually it will start zooming in towards your inevitable fate.
Sounds familiar? it's basically modern time tetris with a twist to it. My biggest problem with this game is the way the mechanics work, having everything in 3D can be very disorienting at times and given that you have the cursor pointing at an object isn't normally that hard but adding also that you're rotating the object at the same time makes it easy to misplace blocks which can be very annoying where you're playing the more time consuming levels.
Publicada: 31 de agosto
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3 de 7 pessoas (43%) acharam esta análise útil
1.2 hrs registradas
As user [FOR]Mica aptly summarized, "Critical Mass can't decide if it wants to be frantic or strategic, and ends up being neither instead of both." If you go too long without making a combo, the block structure starts to rumble (go critical). You only have a few seconds then to make a combo, or only enough time to add a few blocks, but there's no timer or other useful indicator before the sudden explosion. There's also no indicator what the next block color will be, so you can't plan ahead much. If you were hoping to build up a bridge between two widely-spaced blocks for a big combo, well too bad, adding all those blocks in between could make the structure unstable. Even though planning for big combos is way more satisfying and yields a better score, it's like the game makes that awkward and instead pushes you for quick easy combos instead.

Worst of all IMO, the entire soundtrack is 8 measures that repeat over and over forever. It's a soothing trip-hop kind of beat, but ♥♥♥♥♥♥♥ it wouldn't have killed the developer to include an actual song or three. Even Tetris had multiple tracks!

So while the basic match-4 premise of the game and the graphical polish are great (even has a colorblind mode), some of the design decisions need more time in the oven.
Publicada: 26 de julho
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2 de 6 pessoas (33%) acharam esta análise útil
2.2 hrs registradas
Not recommended for a few reasons, mainly - the achievements. This is because I am a big achievement hunter so when games do things like THIS game does, it really annoys me. At least 5 of the achievements (maybe more, I forget) require you to get to Rank 1 on the leaderboards in each game type as well as the Overall leaderboards. This is impossible through legitimate play as the current Rank 1 players are clearly hackers, so there is no way for anyone to claim those achievments legitimately. If they had weekly or daily leaderboards it would make much more sense. That being the main reason, this game also fails at what it claims to be "action-puzzle." Sure it can be fast paced but it's almost impossible to do extremely well just because the game lends itself to being a slow paced strategic game. You can't see your next block color, it doesn't have any indication how close you are to losing etc. Which are all sort of staples of said action-puzzle games. Don't buy it 1/10
Publicada: 24 de agosto
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1 de 4 pessoas (25%) acharam esta análise útil
0.2 hrs registradas
Mouse controls just a bit too fidgety for me.
Publicada: 12 de maio
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1 de 1 pessoas (100%) acharam esta análise útil
11.4 hrs registradas
Just Because I Love Rubik's Cube <3
Publicada: 30 de novembro de 2013
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