"You can’t always get what you want. But if you try, sometimes you get what you need."
At first sight Space Siege looks like a top-down shooter with interesting physical effects and multiple weapons you can customize. But a closer look at these features reveals that there is only one melee weapon and the rest of your ranged weapons only differ from each other in terms of damage and firing rate (e.g. limited area damage and no special abilities). Furthermore the hordes of enemies are repetitive and do not pose a threat to you, even at the highest level of difficulty.
The controls feel awkward and lack precision. In addition the inability to change the keyboard mapping should be seen as a below-average gameplay feature nowadays.
The characters are displayed in a stereotypical way and remain simple points of story related elements. Your only companion, in form of an android, will stay silent during your entire journey.
Further shortcomings are the total lack of side quests and dismal layout of levels. The cybernetic choices are a bit more meaningful, but its implementation feels rushed and unbalanced.
Overall Space Siege is a very simple game, which has been left on a basic level of development without implementing the features that would have made this game (much) better. It leaves too much to be desired in order to be recommended.
My rating system consists of six categories in descending order of importance:
- Combat & Controls
- Tactical gameplay
Based on the performance each category will receive one of the following grading:
- S-Rank: excellent
- A-Rank: very good
- B-Rank: solid
- C-Rank: satisfactory
- D-Rank: inferior
If the S-Rank is awarded, a quote from the game or personal comment will be added as a token of my respect (in brackets).
Combat & Controls: C-Rank
Tactical gameplay: D-Rank
There are no achievements to conquer.
Achievement difficulty: none
Space Siege (PC) – Top-down shooter game
(Science Fiction) – 2008