A New Beginning is a cinematic adventure-thriller done graphic novel-style.
User reviews: Mostly Positive (806 reviews) - 76% of the 806 user reviews for this game are positive.
Release Date: Dec 11, 2012

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Buy A New Beginning - Final Cut

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Packages that include this game

Buy The Daedalic Armageddon Bundle

Includes 11 items: Deponia, Chaos on Deponia, Goodbye Deponia, The Whispered World Special Edition, The Dark Eye: Chains of Satinav, A New Beginning - Final Cut, Memoria, The Night of the Rabbit, Edna & Harvey: The Breakout, Edna & Harvey: Harvey's New Eyes, 1954 Alcatraz

AUTUMN SALE! Offer ends December 1


Recommended By Curators

"A New Beginning's fantastic visuals and enjoyable story offset its glaring translation and voice-over flaw."
Read the full review here.


“A New Beginning gives an amazing impression. It's exciting, smart and persistent. The graphics are a genuine eye-catcher and both protagonists grow into complex personalities the player can easily relate to, even grow fond of.”
90/100 – http://www.adventurecorner.de/reviews/228/a-new-beginning

“The dialogues, carrying a serious yet sometimes witty tone are one of the game's major strong points. They give both likeable protagonists depth and personality. The writers have paid attention to even the most delicate details.”
84/100 – Gamestar

“Blending strongly-defined characters into a stunning and memorable backdrop, A New Beginning is an "eco-thriller" that is not to be missed.”
80/100 – Adventure Gamers

About This Game

A New Beginning - Final Cut is a cinematic adventure-thriller done graphic novel-style. In this charming and witty adventure, earth is on the brink of impending climate cataclysm. It's essential to travel the world in order to spare mankind and save the whole from this terrible fate.

Bioengineer Bent Svensson had to resign from researching alternative ways of generating energy. Now the former workaholic lives a secluded life in the remote forests of Norway. His early peaceful retirement is invaded by Fay, a young woman claiming to be a time traveler from the future.
She tries to convince him that she's here to prevent the climate cataclysm from happening and according to her, Bent's research is the last hope to achieve just that.
However, his results are on the verge of falling into the hands of a reckless energy tycoon who cares for nothing but his own profit.
Together, Bent and Fay now have to put an end to the imminent global catastrophe.

Key Features

  • A fully fledged adventure-thriller, tackling on the contemporary issue of global warming
  • More than 100 breathtaking, highly detailed backgrounds
  • More than 20 hours' worth of game time
  • Unique graphic novel style with an hour worth of animated comic cut scenes
  • A masterpiece, written by the creators of 'The Whispered World', 'The Dark Eye: Chains of Satinav', 'Harvey's New Eyes' and the 'Deponia' Trilogy

System Requirements

Mac OS X
    • OS:Windows XP
    • Processor:2 GHz (Single Core) or 1.8 GHz (Dual Core)
    • Memory:1500 MB RAM
    • Graphics:OpenGL 2.0 compatible with 256 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Windows Vista/7/8
    • Processor:2.5 GHz (Single Core) or 2 GHz (Dual Core)
    • Memory:2 GB RAM
    • Graphics:OpenGL 2.0 compatible with 512 MB RAM (Shared Memory is not recommended)
    • DirectX®:9.0c
    • Hard Drive:5 GB HD space
    • Sound:DirectX compatible
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
    • OS:Lion (10.7)
    • Processor:2 GHz (Dual Core) Intel
    • Memory:2 GB RAM
Helpful customer reviews
27 of 29 people (93%) found this review helpful
2 people found this review funny
9.2 hrs on record
Posted: October 4
"Steam. Not smoke."

A New Beginning is one of Daedalic Entertainments' "pretty good idea, done nonchalantly" games. Thus, it is a great potential story wrecked with many bugs, bad translation and a half-baked ending. I had really some major expectations from this game, with themes such as time travelling, environmental pollution and mass awareness but... No, it doesn't cut. This is not how it's done. This is not how it should be done. All this tension, all these ominous warnings, all this thrill and this action... and this ending? This is not a climax! Are you mocking me?

Sorry, my annoyance gets the best of me sometimes. It's storytelling time. Here, we have the elderly Norwegian bioengineer Bent Svensson who spent all his life working in the laboratory to produce energy from algae for the production of safe energy in hopes for a better future for the planet. After a breakdown that he suffers due to exhaustion, Bent is sent to retirement - the purgatory of a workaholic. He now lives in a small cabin in Norwegian Fjords, away from work, away from stress and away from responsibility. "Calm down, Bent" says his psychiatrist. "You are not responsible of saving the world".

Oh, she couldn't be more wrong! Bent Svensson's silent misery in retirement is suddenly interrupted by the visit of Fay, an odd young woman who claims that she time travelled from the future to find him. According to Fay, she comes from a future where the mother earth is at her limits and about to perish for good due to years of pollution, violent climate changes and toxicity. As part of an operation called as 'the Phoenix Plan' she is sent to past to prevent a disaster from happening to alter the course of time. "Only you, Bent" says Fay, "Only you can save the world!”

I know I was intrigued after the brief introduction to the game. The environmental theme, financial conspiracies, bioengineering, time travel, ecoterrorism... What else I can expect from a sci-fi environmental adventure? Right? Sadly there is a truckload of bugs and irritable mistakes within this game which will simmer down your enthusiasm. There is a common bug that makes your inventory unreachable, thus unable to complete an action to progress which triggers a couple of times, starting with the end of chapter 2. You should either ask Daedalic support for a save game where the bug isn't triggered, or pray you got plenty of your saves to try again.

The graphics are beautiful, this is already a trademark for Daedalic. Cinematic cut scenes are arranged in a comic-style manner where comic panels are presented with speech bubbles over characters, alongside voice acting. The comic style character artwork is a great idea of presentation, but my issue comes with the translation. As Daedalic being a German firm, I assume for original voice acting and script to be in German. So the English translation is... well, horrible. Word puns and scientific explanations are totally lost. There are many, many spelling errors within texts. The speaking animations do continue long after the voice acting is already stopped. With all these errors, it becomes really hard to get into mood and take either character or the story seriously.

About the gameplay itself, it is your basic point and click adventure. Item combinations do make sense, and nearly always they go along with an engineering view point. Lots of things to fix, physical reactions to mind, machines to manage and operate. Thus, it becomes obscure sometimes for you to be able to think of needed ways to progress. Puzzles themselves are very realistic, to a degree of - yet again, becoming obscure. I am usually very good at solving such puzzles without a walkthrough, but in the case of this specific game, I gave up. I personally think there is no one who was able to solve all puzzles without the help of a walkthrough for this game.

I do not give up on games with good stories due to bugs, really. If I managed to play Anna to the end, and enjoyed every single moment of it, I'm positive bugs do not pull me down. My problem was the negligence in story persistency all together. Some characters made a shallow appearance and remain unvisited and unmentioned for the rest of the story, which prevents us from emphasizing with them altogether. Aside the character of Bent Svensson himself maybe, characters aren't more than some pictures with speech bubbles. There is no personality, no cause-effect relationship in their actions, no reasoning to their thoughts or dialogues. There were some character inconsistencies, like a trained radio operative like Fay being borderline clumsy, just to force the storyline in a predetermined course. Every disaster or twist in the storyline is foreseeable and determined, aside from a really anticlimactic ending.

All in all, this is a mediocre game with incredible potential wasted terribly. Am I sorry that I played this? No, not at all. Gave me some thinking to do on the theme itself of course. But nothing I wouldn't get from reading Greenpeace bulletin or National Geographic. On sci-fi terms, I'll keep reading H.G. Wells.

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5 of 6 people (83%) found this review helpful
1 person found this review funny
14.8 hrs on record
Posted: June 4

A New Beginning - Final Cut is a Point & Click adventure game. At the turn of the 26th century, mankind is about to be extinct as the last few hundred left won't survive the next solar flare. Sent back in time to prevent a climate catastrophy, Radio-operator Fay approaches Bent Svensson, a retired physicist, in hopes that his work an algae-based power source could save the world.

Pros: The story is interesting, having a slightly dark tone to it. You alternate between characters, viewing the story through their eyes, or through the way they tell their story. All cut-scenes are comicbook-styled boxes and text bubbles, while the gameplay scenes all appears hand-drawn in the most classical fashion of Point & Click games, topped with often dramatic tone-setting music. You must regularly interact with the environment and/or your inventory to solve puzzles, while standalone single-screen puzzles may be skipped after a few attempts, for those who want to.

Cons: The immersion is totally broken by the bad voice acting. The voices themselves would portray the characters fine for the most part while other times it's just silly, but the lack of any conviction in the way the dialog is so blantantly read directly off the script is what kills it. There are sync problems with the cutscenes, with reading pauses when the text changes line, sometimes even in mid sentence! There are a few translation glitches in some subtitles or interactions, and in a variety of languages, too (I saw some French and I believe some Russian, while playing the English version). The sprite animation is very frame-by-frame and not very smooth.

Verdict: I may have been harsh on the game's technical and audio flaws, but I nevertheless enjoyed my ride through the story. Sometimes optimistic, sometimes bitter, the game really made me wonder whether it would have a happy ending or not. In the end, I do recommand this game to anyone who wants to find out for themselves.
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1 of 1 people (100%) found this review helpful
11.5 hrs on record
Posted: October 9
I rather enjoyed their other point-and-click game arc, Deponia, so I picked this game up and thought I'd give it a try. While it was entertaining and the storyline was interesting enough (although a little predictable/foreseeable in areas) to keep me interested, what really appealed to me was the animated, comic style cut-scenes. The puzzles are challenging enough and you have the option to skip them after several minutes, which appeals to both player types. The point-and-click game play rarely has excessive long-walking-to-interact sequences, as it incorporates quick keys for interactive areas/travel, which is also appealing. The gameplay graphics themselves are decent enough, probably a tad lower in quality than Deponia. Replayability is probably minimal.

As with some of their other games, you can tell that English is not the first language for this game. Unfortunately that does make dialogue a bit painful to listen to as sentences are overly structured and not quite "real". There are even game play areas where translation was missed, so actions or words that are presented are in a different language. The audio recordings for the two main characters, oddly, were the most difficult to listen to as it sounded robotic in extended conversations (which may be the case).

All in all, the game provides enough entertainment to justify purchasing and can provide you with a couple nights adventure.
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1 of 1 people (100%) found this review helpful
3.8 hrs on record
Posted: October 31
It's a traditional point and click adventure game with terrible voice acting and animations, as well as sub-par translation (came across parts that are not translated at all). Other than that, fans of this genre will mostly find what they want.

The story is a bit slow in the beginning, but picks up after a while. The puzzles are okay (although not spectacular) and some require a bit of thinking.

The game itself successfully delivers a clear and urgent message about pollution and the effects of global warming - makes one think about it all.
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2 of 3 people (67%) found this review helpful
1.8 hrs on record
Posted: September 15
Standard P'n'C adventure. Climate change message a bit heavy handed. Audio can be slightly choppy, i.e. transitions in dialog aren't as fluid. Reminds me of 90's era adventure games, which is surprising since this is much more modern. I'd recommend for children perhaps (interactive story w/ a message), but there are better adventure games out there if you have limited time to play.
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