Empire: Total War is my personal favorite title out of the Total War series. With that in mind, I'm treating this review with the least bias that I can.
Total War History In Regards to ETW
Empire: Total War takes place during the 18th century; The schizophrenic age of absolute monarchies, imperial colonialism, the enlightenment, and the beginnings of globalism & industrialism. This particular TW has set its name apart from all the others in the series for a few specific reasons. Being the fifth title in the series and the first Total War game to solely focus on guns & artillery, it had big expectations. This is because up until that point (2007-2009), the Total War family had been completely dedicated to melee combat. Empire would be different. As a result there was a mixed, but generally positive reception.
Straight to the Points
In order to avoid writing a review that's even longer than this, I will condense it into the most simple points that I can. I will use my usual Pros and Cons list, but add small notes below explaining these features in detail.Pros:
- Three separate theatres of war
These are the Americas, Europe, and India*
and four theatres of trade.
Go anywhere in the 'world' and conquer it...or just conquer the world!
- 11 powerhouse factions
to choose from.
(With the Total Factions Mod
you will be able to play all other factions, with some exceptions.)
- The Road to Independence Campaign
This is separated into four parts, acts as a tutorial as well as a great campaign to play. You found the Jamestown/Virginia colony and expand. You fight in the French-Indian Wars alongside Britiain as there colony. You rebel and fight the British at Bunker Hill and finally, you take the colonies and form The United States on a slightly
dissapointing restricted timeline.
- Amazing Land and Sea battles
These battles include Land, Siege, and Naval battles. ETW introduced naval battles amongst the historical, monsterous Ships of the Line. Napoleon was the only other TW to do this.
- 100 years to play (1700-1800)
2 turns per year. 100 years. 200 turns
- Manual Troop-Refreshment
Don't have all that much money? Refresh your armies one unit at a time or one army at a time. This is a bit nicer than present auto-refresh mechanics for a few reasons, but a negative thing if you forget about those armies you didn't refresh!!
- Great Historical Battles
- A Vast technology tree
parted into thirds.
- Religion is a major factor for the last time in a Total War series
Choose your state and spread their religious cause and in the process change history.
One of the single best features in the game and certainly the most notable.
Choose from 3 kinds of government; Absolute Monarchy, Constitutional Monarchy, or dare you be...a Republic. This is the only Total War game this feature appears in. This was the age of revolutions and you must choose whether to hold the status quo, upset it, or put down a rebellion.
Land, Naval, or Siege battles with various optional specifications of weather, time of day, etc.
- The theatres of war listed are more or less territory than what they're named.
- The Americas includes most of North America as well as the Caribbean and the northern edge of South America.
- The European theatre includes everything until the Steppes of Asia, North Africa, and the Levent (Mediterranean Middle-East).
- The European map also flows into the India theatre via the Levant & Mid-East. This theatre includes some of the Middle-East all the way to to Bengal in India.
- The AI
as in many TW games, is not all that great. It does not bother me much, however.
(I counter this sometimes with an 'Easy' Campaign setting and a 'Very Hard' Battle setting.)
- Many TW fans prefer the melee style games as opposed to gun & artillery warfare. If you're a Total War fan who does NOT like guns, you probably will not like this game.
- The last point brings up the fact that this is 18th century warfare
and it can be fairly slow because of the guns of the time
. That said, it often requires patience and brilliance in tactics to play, comparably as in chess.
- There can be minor bugs & glitches.
Nothing to complain about lately.
(If you install a mod and then uninstall it however, you will
run into problems. Backup those original startpos files!)
- Not many decent mods
were made for this game.
You can try a few of them such as Darth Mod
, but Total Factions
or just plain old Vanilla is the way to go.
- The Warpath Campaign
Play as any of the 5 Native American factions fighting amongst themselves and the foreign invaders. This is a mediocre and very difficult DLC.
- Elite Units
These include; Elite Units of the West, Elites Units of the East, Elite Units of America, and the Special Forces & Bonus ContentI recommend buying all of the Elite Unite packs. The Warpath Campaign is one of, if not the only Total War DLC that I do not recommend.Verdict:9.5/10
There are probably just as many negative critics o the game as there are fans, but this is truely one of the great Total War games to present day. If you like guns, you'll love this addition. There's so much replay value on this game (hense my hours played) and I really would and do recommend it to everyone. This is simply a unique Total War game in a great time period. I highly recommend if you install any mod at all that it is the simplistic, but affective Total Factions Mod
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