Work together to survive the devastating Dinosaur horde in huge, endless environments.
User reviews:
Mixed (325 reviews) - 59% of the 325 user reviews in the last 30 days are positive.
Mostly Positive (28,006 reviews) - 75% of the 28,006 user reviews for this game are positive.
Release Date: Apr 16, 2013

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Recent updates View all (158)

October 24

ORION // Community Update (Q4 2016)

We have recently conducted a variety of pools and information gathering to learn where the Community is in regards to what they are enjoying, disliking and think of ORION. We do these polls regularly and we appreciate all who interact with and supply feedback. Thank you very much to all of you!

You can view each of these below:

  • 1. Gameplay
  • 2. Play Styles (Gear/Skills/Abilities)
  • 3. Player Customization
  • 4. The Community
  • 5. Guardian Variety

  • 1. Weapon Impact/Feel/Recoil/Movement
  • 2. Verticality
  • 3. Optimization (ATI/AMD)
  • 4. Weapon Loadouts
  • 5. Game Launch Time
  • 7. Input Customization

  • 1. Steam Achievements
  • 2. Ion Conversion Ratio
  • 3. Chat System
  • 4. Pet Following/Proximity/Blocking
  • 5. Third Person Camera Tweaks
  • 6. Legendary Aug Functionality (?)
  • 7. Gibs/Gore Improvements
  • 8. Survival Mode Remake
  • 9. PhysX quality options (GPU support)
  • 10. Latency/Server improvements
  • 11. Remade Support Ability

We've also received many fan submissions stating that they believe:
  • 1. The game is TOO ambitious.
  • 2. We don't address issues fast enough.
  • 3. We add content TOO often.

Well, we use it! We read through every post and curate lists based on the most-submitted. If something can coexist with other systems, designs and mechanics either integrated or planned then it is included.

Most of the main dislikes *will* be addressed in the next major update for ORION, Version 1.7

ORION v1.7 is scheduled for release in November 2016 and we will be addressing the following:
  • 1. Adding additional weapon loadouts per Guardian.
  • 2. Adding ADS (Aim-Down-Sights) functionality for the FPS perspective.
  • 3. We are revamping the Weapon Movement & Recoil systems.
  • 4. We've improved verticality to older maps and made it a focus on the newer maps.
  • 5. We've added small additions to A.I to better compensate for the new verticality.
  • 6. We've added game optimizations (auto-spec detection, based on your specific hardware).
  • 7. We've added input customization for mechanics including: Blink, Evade, Jump, Crouch.

In addition to polishing and improving those features, we are also going to continue to focus on what the game currently has. Version 1.8 will debut some new content but also focus on further polishing the PvE and PvP modules already within the game. This includes Harvest, Mayhem, Survival and WarGames.

We always monitor fan feedback. Feel free to post comments, suggestions and questions below. We always love hearing what you think!

Version 1.7 will introduce quite a few new things, including a remastered/updated version of the Temple of Osiris region.

Right now this region is Mayhem PvP only but will eventually open up to and feature Social, Exploration and other modules.

This video also showcases early ground work to an updated Weapon Mechanic/Movement/Recoil system.

We also just integrated the second space ship - the Corvette A1:

This is a Support Class ship which features a Power Shield (ability) and much more armor than the Interceptor A1. The increased armor plating comes with the expense of speed which the Interceptor A1 excels at courtesy of the Boost Drive.

ORION is $1 on Steam!

4 comments Read more

October 22

ORION // Full Transparency Report

Hey all - David here. I am the Founder and Director of Trek Industries and the Game Director on The ORION Project.

I've spent a life time seeking and recruiting the best talent from around the world. Sometimes I was successful, others not. Right now we have one of the best development teams ever assembled and many of them have been by my side since the beginning.

They definitely don't do it for fame or payment as they could be much more successful elsewhere and I have to believe it's because of ORION as it too had captivated me immediately from a very young age.

It's been my life long work to deliver this experience we've only begun to hint at in this first year. We have a team loving what they are working on and committed years of their lives to bringing it to life.

I've invested everything we made into remastering and repairing our first game (ORION: Prelude) to ensure we were proud of it, as we're the fans. We are proud of what we accomplished and it's become an extremely fun Co-Op game that we and hundreds of others still enjoy to this day.

In 2014 we attempted to raise funds for The Orion Project but this was unfortunately not successful. Instead we continued supporting ORION: Prelude and developing prototypes in the background.

In 2015 we attempted to raise funds for "Guardians of Orion", a throwback to over-the-top games and the days of SNES/Genesis. We showcased a full playable prototype but this campaign was also unsuccessful.

However instead of ending it there we decided to honor every single backer that supported us and rewarded them a copy of various game(s) depending on pledge level.

We've invested all profits from the first game (ORION: Prelude/Dino Beatdown) in order to REMAKE/REMASTER and continually add content to it for years. Most of the resources were exhausted during this development but enough were set aside to self-finance and create the prototype for Guardians of Orion/The ORION Project.

Since July 2016 both ORION games have dramatically dropped in overall players, visibility and discoverability. This is difficult to comprehend or link as our first game, ORION: Prelude, was just recently moved to Free-2-Play having a no-risk entry that should typically surge or at minimal maintain original/existing player count values.

This was not the case and we haven't seen these low of player counts since 2013. In addition to this our new game, The ORION Project, has dramatically dropped in player counts:

The chart above illustrates to us that we were better off ceasing development in Q1 2016. At this time the game had Third-Person, Inventory and Gear added.

However once we started to invest and add more, the numbers went down significantly somehow. This is reflective of v1.5 (May 2016) and v1.6 (July 2016) which we started adding fan-favorite features like First-Person, PvP, Multi-Camera PvE and most recently SpaceShips/NPC's. Each new iteration subsequently offers fewer and fewer players.

Over two million accounts were supposed to receive special Premium DLC for owning ORION: Prelude pre-conversion. Platform Linking failed and instead we were forced to grant ALL owners, including non-valid, and this cost us time, resources and it completely undervalued and depreciated all valid owners in the process. This negatively affected us and our player base.

We had two overall goals with the F2P conversion:
  • 001 - Reward & Thank our Supporters
  • 002 - Use 104900 (ORION: Prelude) as a marketing device towards 407840 (The ORION Project) by allowing players to play and experience the Orion game series for free.

Both objectives are complete failures and it's time to cut losses with what we do have control over.

So to break this all down into the nitty gritty detail. Since August 2010 (which is when we started pre-production on what became ORION: Prelude/Dino Beatdown) we've generated the following amount of revenue: $3,207,912

For a majority of this, it was split:
  • 30% Steam (Platform) $962,373.60
  • 10% Epic (Engine) $320,791.20

We'll say we get 50% of the revenue stream once all things are said and done - and that's still being generous. This is for the sake of easy math:
  • Total Revenue Generated: $3,207,912
  • 50% (Our Operation Budget): $1,603,956
Now split this across the six years of operating and it comes down to
(Yearly) $267,326
(Monthly) $22,277

This is purely operational and comparably it's equivalent two the salary of roughly two developers at an AAA game development studio. So nothing exceptional by any means and it doesn't permit much (any) room for Research, Experimental and doesn't factor any plugins/api/external content or much additional hiring. Most importantly it doesn't permit for any mistakes and requires efficiency and consistency just short of perfection.

The reality is those are previous numbers and charts and that the current numbers right now have a level of support is only barely covering the server infrastructure and that it's never been lower than since ORION: Dino Beatdown.

This is not sustainable in any shape way or form and if you enjoy the game now or the idea of what it can become, now is the time to show that support whether its financial or vocal. I am more than happy to support it and invest in it MORE than we did on our first game, but we definitely need that support matched.

If you've acquired the game for FREE during the 60 day campaign you're more than welcomed to keep the game, please help spread the word if you like it.

Please make sure to not uninstall or remove it if you've acquired it for free as the Platform is unable to determine ownership and we have no system available that would permit us the ability to verify what type of owner you are. If you uninstall or remove the game you will be forced to acquire it via the minimal premium.

Starting Monday October 24, 2016 (10:00AM PT), ORION: Prelude will be reverting to a $1 premium base model for ORION: Prelude (AppID 104900). This will permit that the company is in a healthy position and able to ensure that the Product can be supported, hosted and patched.

Until we can receive additional support we will have to begin changing variables that we do have immediate control over in order to ensure we can continue making the game better as well as support it for years to come.

Due to this we will not yet be able to offer a free ship to all players like we had originally intended. We would love for nothing more than to be able to do things like this, as we regularly have in the past.

We'd love nothing more than to offer experiences at competitive prices (or free) and amazing content, but we need to do it in a way that ensures that it's done safely for all involved. However until other aspects change this will now be a premium acquisition.

After two years and two failed crowdfunding campaigns we are placing the future of The Orion Project in your hands. We love the PC platform. The core of us were born and bred in PC gaming, most of us starting with modding and eventually working our way to full time developers.

We love PC gaming, we love the PC industry and we want nothing more than to support and leave our mark within the PC industry.

We love what we do, we love who we get to do it with and we love who we do it for. I am asking for the opportunity to create, communicate, and deliver the game of my dreams and one that I believe will captivate you for years to come.

So I implore you to do one single thing:
Stop giving your money to assholes that can't deliver and give it to this one that can.

We've setup a crowdfunding event that puts you and the game first and foremost. This is your chance to obtain incredible and extremely limited physical rewards as well as guarantee the required funding for certain features, modules and milestones.

The ORION Kickstarter crowdfunding event is scheduled to begin October 31, 2016 and end December 31, 2016.

We can make the game of our dreams, we will include you and we will support you and our products to the best of our ability for as long as we possibly can. We've illustrated this for years and would love to do this for years to come.
  • Do you want a developer that is transparent?
  • Do you want a developer that listens to you?
  • Do you want a developer that works hard?
  • Do you want a developer that supports their products?
  • Do you want a product that supports their communities?[/mg]

If this event is not successful I cannot guarantee the future of The Orion Project past version 1.8 until further notice. In the end this is up to you!

I believe that if you do your job and support those who support you, then the people will decide whether or not they want to hire you for another round. We are here in the ring and ready to fight with and for you.


25 comments Read more


“An instant classic.”
Steam Review

“Best transformation of a game I've ever seen.”
Steam Review

“I am completely addicted.”
Steam Review

About This Game

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.

*Previous version names include ORION: Dino Beatdown (2012) and ORION: Dino Horde (2013).

Supporting up to a variety of game modes, including:
  • Survival (Objective)
  • Slaughter (Duration)
  • Rampage (Playable Dinosaurs)
  • Prehistoric (Custom Variable)

Supporting up to 10 players and offering 2 game modes:
  • Conquest (Cooperative - 5 Players)
  • Vital (PvPvE - 10 Players)

Supporting up to 10 players and offering 3 cooperative game modes:
  • Free-For-All (Deathmatch)
  • Elimination (Stealth)
  • King of the Hill (Territory)
  • Gun Game (Ladder Climb)
  • Instagib (Twitch Reflex)
  • Vital (Open World)

Supporting up to 10 players and offering 3 unique game modes:
  • 1v1 Duel (4 Playlers - Tournament)
  • FFA Duel (4 Players - FFA)
  • Team Duel (5v5)

Key Features:

  • Open World Gameplay
  • Cooperative & Competitive Gameplay
  • Dueling & Melee Combat Gameplay
  • 1st Person / 3rd Person Hybrid Gameplay
  • 15 Game Modes
  • 50+ Weapons & Gear
  • 30 Augmentations (Mutators)
  • 20+ Multiplayer Maps
  • 7 Vehicles
  • Full Weather System
  • Persistence & Player Progression (150 Levels)
  • Class-Based Gameplay & Player Loadouts
  • Statistics & Leaderboards
  • Lobbies, Matchmaking & Server Browser
  • Player Store (Cosmetics)
  • Rewards & Unlockables
  • Real-time Dynamic Day/Night Cycles
  • 10 Dinosaurs (All Playable)
  • 250+ Steam Achievements
  • 12 Steam Trading Cards
  • Steam Big Picture Mode Support
  • Bots & Offline Play
  • Tutorial System
  • SDK & Steam Workshop (Custom Maps)

System Requirements

    • OS:Windows Vista SP2 32-Bit
    • Processor:AMD Athlon X2 2.8GHZ / Intel Core 2 Duo 2.4 GHZ
    • Memory:3 GB RAM
    • Graphics:256 MB Graphics Memory (SM3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • OS:Win 7 / Win 8 (64-Bit)
    • Processor:AMD 4-Core / Intel 4-Core
    • Memory:4 GB RAM
    • Graphics:512 MB Graphics Memory (SM 3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • Other Requirements:Broadband Internet connection
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (325 reviews)
Mostly Positive (28,006 reviews)
Review Type

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16,597 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
66 of 92 people (72%) found this review helpful
86 people found this review funny
13.8 hrs on record
Posted: October 3
has big dinos
has small dinos
has fly dinos
has pew pew guns
has pew pew vehicles

good game
Was this review helpful? Yes No Funny
6 of 7 people (86%) found this review helpful
20.0 hrs on record
Posted: October 21
Right now i have played around 20 hours on it and I'm still enjoying it! If you just want to relieve some stress, just play this game. It certainly helps. The fairness between Man and Dino is in favor of Man. It depends if YOU like that, but i certainly do. Note: With friends it's MUCH more fun.

- A lot of variety in weapons and vehicles.
- A lot of different game modes. It never gets boring.
- Very well-made maps.
- Different classes. (assault, support and recon)
- Augments where you can buy all sorts of stuff.
- It is strategic. e.g. which augments and weapons should you buy first?
- There are some strange bugs. But they can always be solved.
- When playing Solo. It kinda gets boring after a while.

Over all, I REALLY enjoy this game and now my other friends can join too bc it's F2P now!
P.S. I see a lot of people complaining it's F2P now and they want their money back. Jesus Christ it was ♥♥♥♥ing 99 cents and you even get helmets for it. Stop complaining for ♥♥♥♥s sake.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: October 25
Runs poorly for the size of the maps and the graphics.
Was this review helpful? Yes No Funny
4 of 6 people (67%) found this review helpful
73.6 hrs on record
Posted: October 16
This game is good.
It's not like Primal Carnage, or Primal Carnage: Extinction but still it's a nice game. If you can't buy these two, get this game. It's really cool if you like dinosaurs or shooters. There are many gamemodes, much classes with their unique abilities and you can customize your character. I didn't get the game for free, but now it's free to play, which is great.
Was this review helpful? Yes No Funny
2 of 3 people (67%) found this review helpful
140.2 hrs on record
Posted: October 4
Steam just downloaded an update for this game, which reminded me of it. Funny, I thought I reviewed this game before. Nevermind.

The first big problem with this game was that people expected too much from it, even when it was selling for $0.99 (or €0.99, or £0.99, whatever...). It looks tired, outdated and it's got glitches left, right and center, but for that kind of money, who cares? It's a nice, casual little dino shooter to play either solo or coop with friends and/or foes, that's all. And honestly, Orion is way better than most of the indie crap which is sold on Steam for way more than that, also not to mention that the devs are still updating it, surprisingly...

Up until when I last played (a year ago or so), the second biggest problem was the lack of players (and servers, as a consequence). Because most people who bought it wouldn't take it seriously -- and I'm not sure if even the devs took their own product seriously, first selling it for that price, now giving it away for free --, it was always the same little community playing and a few newcomers in between. Hopefully now that it's gone F2P, things will change, and if so, I may be back playing it.

Well, it's free now, so no excuse for anyone not to try it at least...
Was this review helpful? Yes No Funny
3 of 5 people (60%) found this review helpful
2.3 hrs on record
Posted: October 22


Games goes F2P -> salty players that paid for it rant -> games goes P2P
It's not like that stop TF2 from being F2P, although granted at least you got a hat!
Was this review helpful? Yes No Funny
4 of 7 people (57%) found this review helpful
Not Recommended
0.6 hrs on record
Posted: October 25
GTA V runs better than this crab terrible perfomance...
Was this review helpful? Yes No Funny
7 of 13 people (54%) found this review helpful
Not Recommended
7.4 hrs on record
Posted: October 16
Atleast refund the money for the people who spent money on your game before making it free. Kind of lucky i didnt buy more than 1 copy for the game.

If you didnt buy the game, go play it. It definately isnt bad, but the fact that the devs dont care that we spent money for nothing makes me not play the game now.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
23.2 hrs on record
Posted: October 15
This game is just wicked.
Dinos and overpowerd wepons!
Massive levels.
Meca robots that you control.
Just buy this game.
Its so cheep and a good laugh with mates
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1 of 2 people (50%) found this review helpful
27.2 hrs on record
Posted: October 5
This game is fun. I could play for hours and the best thing is trying to get all of the achievements in the game.
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Recently Posted
0.3 hrs
Posted: October 26
It wasn't amazing in 2013 so why would it be amazing now?
There are better places to spend your money.

Oh and if you live in Australia good luck finding servers with long ping
Helpful? Yes No Funny
12.7 hrs
Posted: October 25
Dont let the price (or lack there of) fool you. This is a fairly bad game... like most games you can get a bit of enjoyment with friends, but literally find anything else; it's garabage.
Helpful? Yes No Funny
A ParkeD CaR
17.8 hrs
Posted: October 25
This is a mainly multiplayer game but you can play versus bots if you really need to,though it is really not recommended to do so since that really takes away from the whole "stay with your team to survive" feels. There's alot of diffrent gamemodes to choose from but mainly there's 2, atleast what I found, which is survival and Deathmatch. The game dosen't take that long to learn and the controlls are relativly easy to learn.It's a relativly fun game to play with some freinds on a LAN party.
It will most probably turn pretty boring after some hours of gameplay.

**** PROS AND CONS****

+ Easy to learn
+ Only cost 0.99€ Free-to-play
+ Lots of modes

- Edit: Early supporters that bought the game gets nothing in-game for their support
- Not alot compelling about the game after yyou play certain matches on the main modes

*** Overall rating***

Helpful? Yes No Funny
1.8 hrs
Posted: October 25
I love this freaking game bought a 4 pack for my sister
Helpful? Yes No Funny
0.7 hrs
Posted: October 24
Helpful? Yes No Funny
1.1 hrs
Posted: October 24
this game is good it came out on my birthday
Helpful? Yes No Funny
Ken Bone
0.3 hrs
Posted: October 24
bad gaeme
Helpful? Yes No Funny
152.7 hrs
Posted: October 24
its one grat game so GET PUMT!
Helpful? Yes No Funny