I'm torn. For the $1 I paid for it during the promotion, it's tons of shameless fun (I thought), and a nice deviation from the standard Killing Floor/zombie wave mods out there. That said, I have to look at this in the context of if it's worth its asking price and...
The game is high production value Unreal Engine modification, but it lacks the attention to detail that makes Killing Floor so fun. Animations are janky, player textures frequently disappear mid-match (leaving behind their primary-colored models), hitboxes are off (why is a shot to the crest of the neck of a raptor considered a headshot, but shooting them in the head isn't?), levels are uninspiring copy-paste affairs (how many times am I going to see the same wrecked drill in a level?) with incredibly linear objective design (Base 2 is always the same spot, as is base 3, etc). Capturing the bases in Survival mode itself does nothing but progress the game to the next wave of dinosaurs, as even the vehicles spawn at the start of the match - you could have a buddy run to Base 3 for the Mech while you turn on the generator to start Wave One!
That's not to say the game is /bad/. Are there performance issues? Yes. Is the attention to detail lacking? Absolutely. Is it incredibly linear to the point of boredom after a while? You betcha. But until you really start to notice those things (about thirty minutes in, for me), the game is still fun in a mindless sort of way, especially with friends. That said though, for $15, I expect a lot more for my money than copy-pasted levels and textures, braindead AI, movement animations from the original Tribes (in terms of "skating" over terrain), and a linear level experience.
For the $1 I paid for it, it feels like a discounted iPad app. Shame that when it's off sale, the developers are still asking for $15 for this thing. I'd like to see a lot more polish (and better netcode) before plunking down that much cash, especially when you're competing against similarly priced titles like Killing Floor, Starbound, etc, that are way better experiences overall.
Posted: February 24th, 2014