This game is like junk food. You know it's not the best quality, you know that you have over a hundred better ways of spending your time, and that's excluding your vast library of games, but you...
What is this game about? It's exactly what it looks like. You are going to shoot that raptor in the face
. You are going to get in a big stompy mech and force-feed a T-Rex a rocket sandwich slathered with molten lead. You are going to pistol whip a pterodactyl that's been annoying you for half the wave.
All of this, for less than it costs you to buy a soda.
Now, onto the useful bits of this review:
This game is geared towards five and ten-player matches. While the game offers a wealth of game mode options, you are primarily going to be concerned with PvE content, or Conquest and Survival, both of which are co-op.
Straight out of the door, you are equipped with a pistol, and absolutely nothing else. There is a minute of downtime each round in Survival/Conquest, in which you can buy weapons and augmentations for your character. Pistols will never run out of ammunition. Secondary weapons consist of SMGs and shotguns. Primary weapons are automatic rifles, sniper rifles, and burstfire rifles, all usually with some form of scope for ranged shooting.
Augmentations are permanent upgrades for your character that you buy with credits from killing dinos. Three augmentations are specific to your class, while the rest beef you up as the going gets rough.
There are three classes in this game: Assault, Support, and Recon. Assault players have access to a jetpack with a generous amount of energy to use to get in hard-to-reach spots. Support players are equipped with a Medigun, with the ability to heal (and, with an augmentation, repair) other players and vehicles, as well as the ability to self-heal with right-click. Recon players have access to cloaking devices, allowing you to shed off your attackers as you run like hell
slink away into the darkness.
Adrenaline weapons are power weapons, supposedly unique to each class. It is worth saving up the credits to get one, trust me.
Progression. This game has progression for yourself, as well as your three classes. The more you play, the more permanent upgrades you get for them. Things like 10% higher jumps, available weapons on spawn in PvE modes, and so on.
Now, here's the thing. This game is, for better and for worse, a tad wonky at times. The menus aren't snappy, the third-person animations are offensive (and, in the case of certain taunt packs, deliberately so), and the game isn't exactly Crysis 3. The game also has cosmetic microtransactions (gun skin, armor color/skin, silly hat, cape, and taunt pack), but the vast majority of the items available are as cheap as $1. You know, like an actual microtransaction. This would normally be a huge turn-off for me, but the game's price allows it some wiggle room.
TL;DR: for the money spent, this game serves as a good distraction, especially if you're not fussed about a sci-fi shooter in which you reenact the meteor that extinct-ified everything.