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ORION: Prelude - 1 Million Copies Sold!

September 16

A big celebration is in order! It may have taken us some time and a few events but thanks to the endless support of our incredible fans, ORION: Prelude has sold over 1 Million copies on Steam!



http://youtu.be/BEBr85nqhiY

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.

Visit ORION: Prelude @ Steam Store


@Gaming Press - You Have Failed This City
We are currently giving away free copies of the game in order to help bring awareness towards the broken gaming press systems in place. You can learn more about this event here:
http://trek-industries.com/post/96970089625/to-gaming-press-you-have-failed-this-city






@Gaming Press - Act 2 - Coming Soon!
We have an incredible event lined up and we are specting to start it within the next two weeks. We are currently working with some behind-the-scenes partners including Developers and Press who share a common goal with this event and if you wish to hop on board send an email here:
fix@trek-industries.com


@SDK + Steam Workshop
We are also gearing up to release the ORION: Prelude SDK / Steam Workshop. This is currently in Private Beta (apply here) and the public release is currently expected to release before the end of the month.

There are a handful of maps expected to release at launch. Here is a glimpse at some of them:


3 comments Read more

To: Gaming Press - “You Have Failed This City” - 1,000+ Free Copies!

September 13

Link to Original Article + free Steam Codes for ORION: Prelude


I am not a fan of the current press system that has taken hold of the gaming (or any) industry. It is ugly, suffocating and broken.




"The press ultimately won’t matter. They were founded during a time where there wasn’t immediate and direct connection with everyone to one another. They were an instrument used to connect users to products.

We are in a time where anyone can connect anything and so their use is expiring. The same is true for any press industry, you will see it in the News, Hollywood gossip - all of them.

Why would people care to read what someone is writing about Jonah Hill when they can just go follow him directly and possibly even interact with him?

These industries will go the same direction as the Blockbusters and Best Buys. Their time is over and their methods are outdated.”
- David Prassel



THE FAIL
The biggest problem is that there are massive corporations: the IGN’s, Game Informer’s, PC Gamer’s, Gawker Media. They work for extreme amounts of revenue, employ hundreds to thousands of staff and because of this, they must drive up hits whether its through articles or reviews.

This has a negative connotation associated to it and is very similar to a problem that currently plagues massive AAA game development companies.



THE MEGA-CRITIC
It has become all about a number based on a grading system that was developed when games were shipped on cartridges and residential internet didn’t exist. Even worse that a “conglomerate” of these corporations becomes a deciding factor on people’s jobs and well-being due to Metacritic and Publishers having used (and still using it) as a basis for what developer survives and what doesn’t.



THE BIAS
You haven’t a clue as to what they will write as the same person from the same publication will say one thing and then do a 180 and say the complete opposite later on like these boys:









THE WASTE
Over the course of 2010 - 2014 I had emailed the press thousands of times to include them on the happenings of Spiral Game Studios and it’s first but evolving title ORION: Dino Beatdown(/Horde/Prelude).



This typically offered no responses from them, other than charming responses like this from Owen Good (previously of Kotaku, now Polygon):





THE LACK
In 2012 there was a string of insane rumors about me that many press outlets (Kotaku, Eurogamer, etc) published without a single ounce of evidence against me. We work with PayPal, Task Sheets, Invoices, Integration documents (NDA, CA agreements) AKA a wide variety or proof if anyone really had any. Instead they just used quotes from people claiming whatever it is that they wanted. These rumors included:
  • That I stole all the Kickstarter money and ran.
  • That I fired the entire team, or most of it.
  • That I stole content from games (which weren’t even released)
  • That I hadn’t paid employees for work


THE OBVIOUS
The only thing true was that I did fire a handful of developers around GDC 2011. This group was fired for very serious reasons, including but not limited to theft of money and hardware. Given they are willing to steal it’s not a far stretch to see that they would also smear the names of the people that prevented them from getting what they wanted. They started the smear campaign against not only me but the entire team who actually was doing great work.

In the end I run a business and part of my job is ensuring the right people are employed and that they are doing the right things. When they aren’t, they are gone.

We have been here for the last 4 years working every day, interacting with the community and improving and supporting the game. Our fans know this and that is all that matters.



THE SOLUTION
This and why you are seeing some amazing talent leaving these companies to form smaller publications and other collaborative efforts. In regards to the users, they are more involving, more interactive and feature a wider variety of engaging content.



  • Lose the number variable game scores.
  • Be willing to revisit titles in this new digital, constantly connected and updated age. Support developers that support their audience.
    (I suggest once a year)
  • I suggest a Leslie Knope style Pro/Con list.
    (Benefits both the consumer and Developer by offering direct and organized feedback.)
  • Discuss content you’d like to see added to encourage more post-release support and less rush-to-the-next-game mentality.



THE PHOENIX
I know that I am not the only one bored of the fat-hat press corporations that constantly blabber about Madden, Call of Duty and Battlefield. There has been an incredible and steady rise of independent YouTube content creators and Video game Bloggers who are churning out amazing and unbiased content in the form of Let’s Plays and Hands On’s.



THE GAMER
But who is even better than these guys? The actual gamer. The gamer has to do a sacrificial act, a financial investment / risk. They have much more to lose than a company or press element, who receives free product keys and churns through many like its their job (because it is).

If we impress the actual gamers who play the game - that is all that matters. They are our audience. You are the reason we are still here and have given us the opportunity to create the experience we had always wanted to deliver. Because of this we have worked for you the best we could over these last couple of years and will continue to do so for the years to come.



THE CODES
I’ve given out many press codes over the years, all of which are copies that have or will upgrade into ORION: Prelude once activated.

Considering we hardly have any reviews created for our title (especially since 2012) I suspect many of these were never activated and I was trying to find the best use for them.

So they are for YOU, the gamers out there who haven’t yet had an opportunity to experience the game or possibly someone who already has and will give it to a friend. We will be handing out just over 1,000 codes!

We all truly hope you enjoy the game and look forward to seeing you on the dinosaur hunting grounds!


LINK TO FREE CODES HERE

74 comments Read more

Reviews

“An instant classic.”
Steam Review

“Best transformation of a game I've ever seen.”
Steam Review

“I am completely addicted.”
Steam Review

Steam Big Picture

Steam Workshop

The ORION: Prelude Developer SDK Beta is launching in September 2014.





If you're a Mapper and would like to participate in private testing please go here:
http://trek-industries.com/sdk

About the Game

'ORION: Prelude' is an indie Sci-Fi shooter (FPS/TPS) that seamlessly blends together incredible visuals and addictive combat. It puts you and your friends together into intense, cinematic battles using some of the most incredible weaponry and amazing vehicles in which you must work or compete against one another to accomplish mission objectives, explore giant worlds and survive the devastating Dinosaur Horde.

In addition to the return of the adventurous, survival-based cooperative gameplay and retro-inspired Arena Combat, 'ORION: Prelude' features massive, Open World Cooperative and PvPvE.



Supporting up to a variety of game modes, including:
  • Survival (Objective)
  • Slaughter (Duration)
  • Rampage (Playable Dinosaurs)
  • Prehistoric (Custom Variable)


Supporting up to 10 players and offering 2 game modes:
  • Conquest (Cooperative - 5 Players)
  • Vital (PvPvE - 10 Players)


Supporting up to 10 players and offering 3 cooperative game modes:
  • Free-For-All (Deathmatch)
  • Elimination (Stealth)
  • King of the Hill (Territory)
  • Gun Game (Ladder Climb)
  • Instagib (Twitch Reflex)
  • Vital (Open World)


Supporting up to 10 players and offering 3 unique game modes:
  • 1v1 Duel (4 Playlers - Tournament)
  • FFA Duel (4 Players - FFA)
  • Team Duel (5v5)

Key Features:

  • Open World Gameplay
  • Cooperative & Competitive Gameplay
  • Dueling & Melee Combat Gameplay
  • 1st Person / 3rd Person Hybrid Gameplay
  • 15 Game Modes
  • 50+ Weapons & Gear
  • 30 Augmentations (Mutators)
  • 20+ Multiplayer Maps
  • 7 Vehicles
  • Full Weather System
  • Persistence & Player Progression (150 Levels)
  • Class-Based Gameplay & Player Loadouts
  • Statistics & Leaderboards
  • Lobbies, Matchmaking & Server Browser
  • Player Store (Cosmetics)
  • Rewards & Unlockables
  • Real-time Dynamic Day/Night Cycles
  • 10 Dinosaurs (All Playable)
  • 250+ Steam Achievements
  • 12 Steam Trading Cards
  • Steam Big Picture Mode Support
  • Bots & Offline Play
  • Tutorial System
  • SDK & Steam Workshop (Custom Maps)

System Requirements

    Minimum:
    • OS:Windows Vista SP2 32-Bit
    • Processor:AMD Athlon X2 2.8GHZ / Intel Core 2 Duo 2.4 GHZ
    • Memory:3 GB RAM
    • Graphics:256 MB Graphics Memory (SM3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    Recommended:
    • OS:Win 7 / Win 8 (64-Bit)
    • Processor:AMD 4-Core / Intel 4-Core
    • Memory:4 GB RAM
    • Graphics:512 MB Graphics Memory (SM 3)
    • DirectX®:9.0c
    • Hard Drive:8 GB HD space
    • Sound:DirectX 9 Compatible
    • Other Requirements:Broadband Internet connection
Helpful customer reviews
397 of 491 people (81%) found this review helpful
237.5 hrs on record
Seriously, if you were paying 0.99$ for it, then why are you expecting a 29.99$ game ?

As lots of you may have known that there are some bugs and Immature 3D imaging issues, including shooting delay and broken graphics, but I actually have had a lot of fun in it.

Killing dinos with friends is simply fun, with various choices of maps and gameplay mode. If you don't see it as a dedicated gun game, you'll probably make it easier to enjoy.

In short, personally, paying 0.99$ for a 160-hrs+ game, that was just worth enough to me.
Would like to see how this game improve in the future.

ORION: Dino Horde
[7/10]
Posted: June 13
Was this review helpful? Yes No
231 of 294 people (79%) found this review helpful
5.4 hrs on record
It's bad... In the best way possible. Will Dinohorde go down in history as an innovative piece of gaming? Not in any sense of the phrase. Will it be remembered for its cutting edge graphics, intuitive gameplay or captivating story? Negative. What you will remember about Dinohorde is the unreasonable amount of fun you will have playing it with a few of your best gaming buddies. Its difficult to describe why, and it might just be how ridiculous the whole thing is, but Dinohorde is one of the most fun games I've played in 2014. The quality isn't quite there but you won't regret dropping a couple dollars on this inexplicable gem.
Posted: June 21
Was this review helpful? Yes No
598 of 813 people (74%) found this review helpful
1.5 hrs on record
But ♥♥♥♥, it was 99 cents.
Posted: June 9
Was this review helpful? Yes No
100 of 120 people (83%) found this review helpful
81.6 hrs on record
UPDATE : ORION PRELUDE

There simply aren't enough games with dinosaurs & even fewer of these that are actually worth playing! For me, Orion: Prelude (O:P) is that rare exception. Although not much in way of a story in the game (no single player after all), there is quite a tale on how Orion came to be the game it is today...

The short version is, that O:P is an evolution of previous Orion titles, Dino Horde & Dino Beatdown originally dating back to a successful 2011 Kickstarter campaign. Although recieving early criticism (that would normally kill a game ..dead.. disappearing into obscurity), the game continued to evolve with constant updates (big & small) over the years from the developers. Spiral stuck with it! This dedication & gradual refinement of the game has resulted in an excellent first-person co-op experience, with a well rounded collection of modes, weapons, enviromental effects, vehicles & more to enjoy.

PvP isn't forgotten; it's also selectable. PvP feels more alike to a retro deathmatches, than a modern PvP (in a good way!), but I mainly enjoy the co-op modes. In co-op, you essentially have to defend your power core against waves of bloodthursty dinosaurs. Dinosaur kills will reward you credits, which you can use to buy perks & weapon upgrades, in-turn helping you survive the later, harder waves. Some waves also have you securing objectives. Co-op doesn't feel ultra competitive, most of the time you don't watch your credits/kills, rather finding yourself just having fun surviving & helping your teammates! I've found the community to generally be helpful & friendly in-game too.

One of the real stand-out features in O:P has to be the enviromental effects randomly cycling on the alien world. From the day/night cycles to the extreme variety of climates & types of weather. Adds so much to the atmosphere. Couple this with excellent lighting effects through what seems to be a thicker atmosphere and the results can sometimes be spectacular! Even overwhelming! You definitely get that feeling when your final wave gets a night cycle with heavy rain .. you know you are gonna see an epic close quarter battle!

Along with the awesome effects, there are 3 distinct classes to mix-up the gameplay. Each has unique strengths & each you can progress/level-up in online play to unlock starting weapons, power-ups & perks. Initial learning curve isn't steep, so once you get the hang of the basic flow it becomes very easy to sink multiple hours killing dinos! O:P rarely feels like a grind; even at lower levels (without a lot of perks) you competently kill dinos & gain good XP. Plenty of dinos to go around too :)

If you can't find a friend to play with, there is also bot-support added in O:P to fill the ranks. This can be helpful to get playing quickly if server populations are low (which regrettably does happen).

The trilogy of classes are well balanced (no need for any other classes), as is the gameplay in general. Difficulty is super scalable. Weapons are mainly shared between classes so quickly become familiar, and vehicles are easy to use & offer a good range of practical & destructive uses. Repetitive? Sure, to a degree, it is the same thing over & over and despite there being a lot of 'accessories' to the spice up the character classes & tactics, modes etc, there are not a huge number of maps for each mode. I expect this will change soon with Steam Workshop support being added.

The A.I. generally employed by the dinosaurs is a fairly basic 'rush' tactic, which can feel pretty predictable (there are a few surprises though), but I find the larger dino numbers to counteract this limitation to a degree anyway. There are also the occasional technical glitches like querky physics (flying Stegosaurus anyone?) or clipping inside a dinosaur. Nothing game-breaking that I have experienced, but sure does make for some funny moments! Just like my many failed attempts at some of the more creative 'Ride a Dino for 10secs' & 'Slap T-Rex 100 times' achievements :)

O:P reminds me a bit of those classic, simple shooters like a Serious Sam or Left 4 Dead, but with a bit of high-tech sci-fi flavor. This future-tech feel across the game contradicts the jurassic era dinosaurs & remote wilderness landscapes nicely! O:P is not as complex mechanically or technically when compared to a top end AAA FPS, but its simplicity is also its underlying strength. It is great value ($1!), has strong replayability and the focused, balanced gameplay (some bonus ..ahem.. querks) offers a truely fun & intense, dino killin' co-operative survival experience!


Too much to read?

Yeah ok then (fair call lol)..

I'll let Dave Chappelle quickly summarise what O:P is really all about:
http://steamcommunity.com/sharedfiles/filedetails/?id=269015668 (original artwork uploaded by Grayscars!)
Posted: August 26
Was this review helpful? Yes No
589 of 857 people (69%) found this review helpful
7.9 hrs on record
Open the door, get on the floor. Everybody walk the dinosaur
Posted: May 22
Was this review helpful? Yes No
3,103 of 3,841 people (81%) found this review helpful
2.5 hrs on record
Still better than CoD Ghosts
Posted: February 26
Was this review helpful? Yes No