Ahora también con Intercambio de Steam y sombreros y uniformes desbloqueables para TF2. Super Monday Night Combat es un shooter estratégico multijugador Free to Play… ¡y el deporte letal más popular del futuro!
Análisis de usuarios: Mayormente positivos (3,382 análisis)
Fecha de lanzamiento: 19 abr. 2012

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Jugar a Super MNC

Free to Play
 

Recomendado por mentores

"If you've always thought to yourself, 'Man, DOTA would be so much better as a shooter' - look no further."
Lee aquí el análisis completo.

Críticas

"This game deserves to be played this instant by any fan of MOBAs, shooters, or merry-and-manic mayhem."
86/100 – PCGamer

Steam Trading

Este juego cuenta con intercambio de Steam
Los artículos de este juego son intercambiables y pueden visualizarse en el inventario desde tu perfil de la Comunidad Steam.

Oferta exclusiva de Steam

¡Obtén un sombrero de Super MNC para TF2 o un sombrero para SMNC de TF2 al desbloquear un logro en Super MNC!

  • Para recibir el Sombrero del Forajido para el Sniper en TF2, los jugadores deben alcanzar el nivel 5 como Agentes en SMNC.
  • Para recibir el Uniforme de Ingeniero para Combatgirl en SMNC, los jugadores deben alcanzar el nivel 10 como Agentes en SMNC.
  • Para recibir el Uniforme del Soldado y el Lanzacohetes de TF2 para Megabeth en SMNC, los jugadores deben alcanzar el nivel 15 como Agentes en SMNC.
  • Para recibir el Casco del Asesino para el Pyro de TF2, los jugadores deben alcanzar el nivel 20 como Agentes en SMNC.

(Los jugadores que ya hayan alcanzado dichos niveles también recibirán los sombreros y uniformes.)

Acerca de este juego

¿Qué es Super Monday Night Combat?

Super Monday Night Combat es un shooter estratégico multijugador Free to Play

Requisitos del sistema

    • SO: XP (SP3) / Windows Vista / Windows 7
    • Procesador: 2 GHz
    • Memoria: 1 GB de RAM
    • Gráficos: Gráfica con 512 MB de VRAM y compatible con DirectX 9.0c y Shader 3.0 (familia nVidia GeForce 7800 o ATI Radeon X1900)
    • Versión de DirectX®: 9.0c
    • Disco Duro: 2 GB de espacio libre
    • Sonido: Dispositivo compatible con DirectX 9.0c
Análisis útiles de usuarios
A 17 de 21 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
0.5 h registradas
Publicado el 5 de marzo
No entendi un carajo pero me entretuve (Y)
¿Te ha sido útil este análisis? No Divertido
A 2 de 2 personas (100%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
1.1 h registradas
Publicado el 7 de julio
El juego en si .. es bastante bueno
Si te gustan los TPS y los Mobas y quieres juntarlos a ambos este juego es perfecto para eso
Pero hay algo malo que afecta significativamente mi analisis.. los jugadores

El juego esta ubicado en.. el ♥♥♥♥ de steam por asi decirlo.. casi nadie lo conoce
Al jugar partidas con otros jugadores la espera sera eterna ya que no hay jugadores..
En mi rato de juego solo he encontrado a 4 o 5 personas y todas en el tutorial.. Come on!

En el tutorial si no sabes una gota de ingles te aseguro que no vas a aprender una ♥♥♥♥♥♥

Mi analisis apenas llega a positivo 5/10
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A 3 de 4 personas (75%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
14.4 h registradas
Publicado el 16 de abril
Buen juego, con mecanicas de un tipico MOBA pero con la jugabilidad de un shooter en tercera persona.
Una pena que el juego tenga muy baja poblacion
¿Te ha sido útil este análisis? No Divertido
A 101 de 110 personas (92%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
413.7 h registradas
Publicado el 14 de febrero
Don't let the lack of players stop you from playing this game. Yes it is true, the community is mostly dead and those who are still here are way better than you are. Play it anyway. I'll explain why, and then I will explain how.
Why should you play SMNC even though it has no population and you will get spanked:
The SuperCrossfire mode came out in spring of 2012 and there is still nothing like it. SuperCrossfire is intense, and will make you incredibly angry, but it is the most satisfying game I have ever player. Don't play SuperCrossfire, PLAY TURBOCROSS. When you see these reviews saying that they can't get into matches, or get into them infrequently, they are talking about SuperCrossfire which requires a full team before the match begins. In a perfect world, we could play that mode, but the world sucks so we have to play TurboCross.
Even though TurboCross is watered down SuperCrossfire, it still has no equivalent. Believe me, if I could find a third-person shooter MOBA with jumping, dodging, grapples, and class-synergy, then I would be playing it instead (assuming that more people played it). Here is the low-down, Uber spent millions on this game and it shows. Unfortunately, they didn't make money from it so it has been abandoned. But again, there just isn't anything like it and what it does is amazing.
The basic idea is that you and your team are supposed to help your bots advance in two lanes in order to take down the shields of enemy turrets and eventually take down the money-ball. There are two lanes, so even though you may be pushing one really hard, you have to worry about how the other is doing. All of the maps are symetrical. Now, a lot of players just don't understand how important it is to kill bots. Killing bots is the most effective method of winning the game. Of course the other team will try to kill you while you do it, and you don't want that to happen. Why don't you want that to happen? because while you are dead, you kill less bots. Kill bots, push your lane, take out their turrets once the shield is down, do the same to the money ball. If you see that the other lane is having the same done to it by the other team, switch lanes and push it back to atleast the middle.
Oh I forgot to explain why this is fun. It's amazing. When you and 1-3 other teammates are pushing a lane together and you make progress even though the other team is trying to kill you, you feel like you are making something happen. This is a different feeling than coming in first in a race or having a high kill-to-death ratio. Pushing a lane is slow and must me sustained. When I die, I worry about how far back my lane is going to get pushed and whether or not we will be able to push it back to where it was. It's different than k/d, it just is.
Other third-person shooters just don't offer this.

How to play with a low population:
Play a Pickup game of Turbocross on the North American server after 5pm EST preferably on the weekend. Yes, I know that this is limiting, but it's what you have to do to play this game that no one else has made yet and is ahead of its time.
It will take maybe 10 minutes to find your first game, but after that you are in rhythm, so most of the players of your last game will show up for the next. You will see the same names on different days, there are not many of us. Be nice because you will see them again. They will not be nice to you, I am sorry. Stay near your team and kill-bots. Stay on one lane until you know the maps. Eventually you should ask someone what the annihilator is. Good luck.
If people knew what this game was like, there would be a lot of people playing it, but it looks like Team Fortress 2 and when it don't play in a similar way, folks think it is a bad game. SMNC has major flaws, but there just isn't anything like it and what it does is valuable.
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A 42 de 54 personas (78%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
36.5 h registradas
Publicado el 5 de marzo
An absolutely great game that needs to be revived. Get playing!

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