Its dead jim, but seriously it was good at one point then the devs decided not to update the game anymore.
1. Maps are pretty good and well designed (with supercross in mind)
2. Character balance for the most part is alright
3. Good skill ceiling
1. Small playerbase that is divided by 3 seperate game modes (try dividing 50 players into supercross, turbocross, and blitz)
2. Supercross thier bread and butter of the game is dead. Why is this bad you may ask, its because all of the maps, characters, and even products are balanced around this gamemode. (hell even the bots are balanaced for supercross)
3. The team comp in higher level play will allways have a assault simply because he deals high damage from a far range, can chase and the sky is the limit for him. His jetpack recharges rediculously fast and it can be angled to go higher then intended by charging into ramps or by granade jumping. Using the jetpack has no set backs for assault, no aiming penalty like in the first game. TL;DR Assault is OP.
4. Massive Air is still a broken product that they haven't fixed even though it was reported months ago. To put it simply it turns a bad player into a mediocoure one, by speeding them up (which was unintended) and making them harder to grapple (another unintended side effect). To people that don't know what Massive Air is its one of the products in the game that was only intended to give you better jump control.
5. While I'm on the subject of products most of the products in the game are useless. A product to the people that never played this game are passives which activate on certian conditions and even only activate on certain levels. (example parting gift, it activates from level 1 and on and only activates on your death, it heals your team for 350 health and scales with the teamates level) You will only see the products money magnet, juicy spunky, and over armor being used in this game in higher level play or Massive Air for the above reason. Any other product is seldomly used.
6. If you took a look at the chowder (beta builds for SMNC) forums, the devs never really listioned to the people who were trying to balance the game, they instead opted to make more characters and more gamemodes instead of fixing the pressing problems in the game which I listed some above. (also one of the devs got wrecked in a beta scrim and opted to nerf veteren out of spite and not game balance)
7. The community has divided into two parts, super try hards and people who just wanna have fun, the sad part is the latter part of the community for the most part is dying off or going to other games. Really don't bother unless your are decient at the game which can only happen if you managed to play it before supercross died off for good.
8. This is probiblly the killer of the game but doesnt apply anymore since the ques for supercross are dead but still could bring to light why supercross is dead. At level 0-20 when you first get the game you are put into ques with people of your own skill level (aka a newbie camp) so you dont have to worry about vets stomping you. The moment you reached level 21 you are put into the general que and many many people would get stomped, causing them to quit the game because they weren't ready.
9. The in game voice chat is dead, and has been dead for over a year now. (stopped working Novemember 2012) The devs still didn't fix this issue.
10. The game hasn't been patched for almost a year from me writing this review even though they got a volunteer to fix the bugs in the game (apperently they messed up the coding really really really badly in unreal 3) said bug fixes from the volunteer never got into SMNC, and the only person who was working on the bug fixes got reassigned to work on thier other game Planetary Anhilation.
11. The free character roster has been the same 6 characters for 9 months from me writing this review, the rouster is supposed to change weekly to let people try out the 18 characters before they buy them.
All in all DON'T PLAY THIS GAME UNTILL UBER FIXES IT (which sadly will be never).
Posted: December 26th, 2013