Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. For more information on Portal 2 click here.
Análises de usuários: Muito positivas (333 análises)
Data de lançamento: 17/mai/2011
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Comprar Portal 2 - The Final Hours

Portal 2 - The Final Hours is a digital book that takes you deep within the top-secret offices of Valve for an unvarnished look at the creative process behind Portal 2. Now with a free bonus chapter added!

 

Free Bonus Chapter Added

The Final Hours of Portal 2 foi atualizado com um capítulo sobre a criação do conteúdo adicional "Revisão por Pares" e os primeiros detalhes do futuro do Portal 2!

Sobre o livro digital

The Final Hours of Portal 2 leva você a fundo nos escritórios cheios de segredos da Valve para uma visão simples do processo criativo por trás do novo jogo Portal 2. O jornalista Geoff Keighley obteve acesso completo à Valve para criar esta incrível experiência multimídia de 15.000 palavras. Do sigiloso prólogo arquivado de Portal até discussões de última hora para completar a história do jogo, The Final Hours of Portal 2 é uma história emocionante e dramática trazida à vida por fotos, vídeos e entrevistas exclusivas, além de experiências interativas e outras surpresas.

Principais características:

Em The Final Hours of Portal 2 a Valve revela:

  • Que Portal 2 no começo seria um prólogo do primeiro jogo, sem portais ou GLaDOS.
  • Os Experimentos de Projetos Dirigidos criados após Half-Life 2: Episode 2, incluindo um vídeo de um projeto nunca antes divulgado, “Two Bots, One Wrench” (Dois Robôs, uma Chave Inglesa).
  • Como a história de Portal 2 evoluiu durante o desenvolvimento. Veja imagens e leia detalhes surpreendentes.
  • Como aconteceu para que Jonathan Coulton criasse "Want You Gone", a música final do jogo.

Principais interações incluem:

  • Jogue com portais em um diagrama interativo onde você aprende como os portais funcionam.
  • Fotos panorâmicas em 360 graus do escritório da Valve e de laboratórios de design.
  • Escute as músicas que inspiraram a equipe de desenvolvimento de Portal 2.
  • Ouça a música do Portal 2 de Jonathan Coulton em vários estágios de desenvolvimento.
  • Boneco Wheatley em uma experiência interativa.
  • Destrua a Aperture Science passando o seu mouse sobre a tela.
  • Interaja com os fãs e dê a sua opinião em votações e em um formulário de feedback.

Sobre este jogo

Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following. For more information on Portal 2 click here.


Requisitos de sistema

Windows
Mac OS X

    Minimum:

    • OS: • Microsoft® Windows® XP Home, Professional, or Tablet PC Edition with Service Pack 3; Windows Server® 2003 or 2008; Windows Vista® Home Premium, Business, Ultimate, or Enterprise (including 64-bit editions) with Service Pack 2; or Windows 7
    • Processor: • 2.33GHz Intel® Pentium® 4, AMD Athlon® 64 2800+, or faster processor
    • Memory: • 512MB of RAM (1GB recommended)

    Minimum:

    • OS: Mac OS X v10.4.9
    • Processor: Intel® Core™ Duo or faster processor
    • Memory: 512MB of RAM (1GB recommended)
    • Other Requirements: Adobe Air needs to be installed
Análises úteis de usuários
5 de 5 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
0.3 hrs registradas
Publicada: 18 de maio
Portal 2 - The FInal Hours:
Apenas uma revista que mostra com foi criado o Portal, curiosidade, animações e ate mostra empresa da valve em panoramica.
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3 de 3 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
6.0 hrs registradas
Publicada: 30 de janeiro
This is my very first interactive e-book. I'm a bit suspect to say anything regarding this e-book (since I'm a crazy lover of the Portal series - and of Valve, their brilliant creators), but I loved this SO MUCH! I was honestly expecting more of a screenshots/pictures showcase and a few gadgets here and there with a little bit of text, but reading about each team and each developer of this game and the problems they've faced in this journey was an amazing experience. I always admired Valve products, even before falling in deep love with Portal, and I knew making games as part of such a huge (and world-class famous) company was a tough task, but I REALLY underestimated how complex the process of game creation could be.
I, as a starting game developer, always thought "I want to make my own company, recruit my own team, develop my own games and become a successful game developer". I always knew it would be hard, success isn't something you achieve in every dream. Then, after a couple years of small games and mods, a (now friend of mine) small developer invited me to participate in a small game development crew. It was so fun, and it still is (we're more active than ever!). I then thought "Maybe not only MY gaming company, but something shared between me and this small new team". Then I stopped focusing only on the games from Valve and started looking closer into it's developers and employees. I always heard a lot about Valve, about how their employees had a lot of freedom over their projects and such, and, although the idea was amusing at the time, I didn't "grow it". Working at Valve seemed not only like a far dream for a small gamer like me, but also not so much inviting, since, although Valve was a great company (it still is, but I had different opinions about it at the time), I never gave too much importance to any "future" involving directly me and Valve.
Then this book came up. I saw a bit of it, then wanted to buy it. It stood on my Steam wishlist for quite a long time, until another friend of mine (who was gifting me a lot of Steam games - dunno why) asked me if I wanted him to buy me "The Final Hours of Portal 2". I immedatelly said "No.", but not because I didn't want this e-book, but mostly because I didn't want to give him more reasons to spend money on me and because I wanted to buy it myself to have the "accomplishment" feeling. The same feeling I had when I had the chance of buying Portal 2 and playing it for the first time. It was amazing, the excitement and joy of trying something new. Then I bought it, just a couple days ago (pretty late compared to Portal 2's release, right?). I started reading it, it was amusing and fun. Then it started getting more interesting, pretty interesting, way more interesting, amazingly interesting. I finished reading today, but I also made sure of not doing ANYTHING ELSE in this computer. Today, all I did was read this e-book. And I don't regret even a bit. If I had known it was going to be this good, I'd have definitely spent more money on it. Totally worth every cent. I'd even say it was a bit unfairly cheap!
Now you might be asking: what does it have to do with what I said about starting my own company? Well, at the time, I dreamed of being the leader, the big boss behind great games, and I used to think that being an employee wouldn't cast too much light on myself. I know it sounds egotistical, but I just didn't want to be unnoticed. Today I am proud to say that I don't need that anymore. I may not be a great game developer today, Gabe Newell may not see this text I'm writing right now, I may not even get close to Valve's HQ anytime in my life time, but you can be sure of two things: first today Valve is my dream-company, and the only place I feel like I'd be 100% happy working on; second, if I ever have the wonderful chance of working there, I'll never let go of Gabe's legs. They'll have to prepare me a room, cause I wouldn't be leaving that building anytime soon!
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5 de 6 pessoas (83%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
0.3 hrs registradas
Publicada: 23 de fevereiro
Informative, interactive and cheap. Highly recommended if you liked Portal 2. Too bad a couple of the polls are offline.
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3 de 3 pessoas (100%) acharam esta análise útil
2.8 hrs registradas
Publicada: 20 de junho
IT'S NOT A GAME! But it's a very interesting reading if you are interested in the creative process behind Portal and how everything in Valve works. Some things i already knew, but i learned many after reading it. The interactive features also turns it more easy to read. I'll recommend it only if you are a Portal/Valve fan and you want to know more about how it was made, but it worth the low price it has. (if you are a fan, BUY IT NOW)
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3 de 4 pessoas (75%) acharam esta análise útil
0.4 hrs registradas
Publicada: 14 de maio
Review Type: Normal

A digital book that talks a little bit about the development of Portal 2. Features some nice interactives. Excellent for Portal 2 fans out there!
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