#6- Universe at War: Earth Assault
PC/Steam - RTS
Universe at War: Earth Assault has some great concepts and mechanics. Some of them were very clear and easy to understand and others seemed to be sunken deep into the game to really understand. Of course that could be because I jumped directly into the game playing Skirmishes without doing any kind of tutorial.
What does that mean exactly ? Well at first I was playing as the Novus who seemed very similar to the Protoss of Starcraft. I say that loosely because the only real similarity is their pylon style based building system. However as you play your army gains levels of sorts. You can spend your resources to advance in tech or something similar to commander abilities.
The Novus themselves have a special mechanic that lets them upgrade their tech and you can choose up to like three. This can be armor, shielding, health, unit movement speeds. damage and other things. I didn’t notice that until nearing the end of my first game. Along with the other army progression.You can unlock 6 total for your army. So I chose to get all 3 of my hero units.
My second game I played as the Masari who just seemed plain and simple overpowered. Now because I was playing Skirmish against AI it didn’t seem to make a that big of a difference. However I can see the Masari sort of ruining the multiplayer experience.
The Masari have 2 aspects of their army. Light and Dark. One gives them shielding but their flying units can no longer fly and they move over all slower. The biggest thing I noticed about the Masari is that they are not limited by resources. They generate their own resource without having to gather it from the world itself. Their builders can also be put on buildings to gather faster, to make the building build faster, and to make the buildings produce faster.
The Hierarchy are the third faction. While I did not play them directly my streaming partner did. They didn’t seem overpowered. Infact they seemed to be fairly balanced. However they did look pretty badass! Their units and buildings were towering mech like units. Some of the buildings were also units themselves and you could actually build upgrades and pod like structures on to them.
One thing for sure is that the three armies are very different. On top of that each have multiple play styles, strategies, and tactics. Now days you see rts games having more than three armies but play one way. So while the game might not seem as deep because of only have three armies. That is not the case.
I did have some performance issues with the game. My PC is more than capable of handling the game on max settings but I was still having extreme slow down. At points the game was moving in slow motion and I believe that was because of an extremely high unit cap (the max being 90.) The game being 7 years old and having performance issues bothered me quite a bit. However the graphics were still pretty great.
The biggest flaw of the game is the resolution settings, and well Games for Windows Live. I am happy to see it going soon. I hope that Petroglyph will take the time to patch it out of their game. This game gets overlooked a lot when RTS games get mentioned. I myself found it to be rather enjoyable. There aren’t that many great Sci-Fi games out there but this one is pretty damn good.
The score for this game was rather hard for me. I loved the graphics, but I had a ton of performance issues. Sometimes the sounds would glitch out. However at the same time I enjoyed the game a ton. The most important factor for my when playing a game is and will always be gameplay. The big question I ask myself when playing a game… Am I having fun ? My answer for this game was a big Hell yeah! So the overall score for this game is….
82. Should you buy this game? Absolutely! If you want to know more how I score games feel free to ask. Once I get a better site up I will have graphics with a pros and cons list plus my scoring system. If you have requests or suggestions on how I do reviews please feel free to let me know! I am always open to feedback!http://www.thedrastikmeasure.comhttp://www.twitch.tv/draulxx
Universe at War: Earth Assault developed by Petroglyph. Published by Sega.
Steam store page http://store.steampowered.com/app/10430/