Take Storm on a wonderful adventure in his magical teacup. Storm's brother Cloud has created an amazing dream-like world for you to explore!
User reviews: Mostly Positive (115 reviews) - 72% of the 115 user reviews for this game are positive.
Release Date: Jan 19, 2012

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Packages that include this game

Buy Cobra Complete Pack

Includes 4 items: iBomber Attack, iBomber Defense, iBomber Defense Pacific, Storm in a Teacup

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About This Game

Take Storm on a wonderful adventure in his magical teacup. Storm's brother Cloud has created an amazing dream-like world for you to explore! Solve puzzles, avoid pitfalls and beat the bad guys in this imaginative and unique platformer!

Key Features:

  • Wonderful, rich rewarding game-play with physics based puzzles
  • Explore and discover 50 magical levels
  • 5 Survival mode levels to compete against
  • Customize in-game Storm character options
  • Rich, gorgeous, graphics
  • Full Joypad support

System Requirements

Windows
Mac OS X
    • OS:Windows XP / Vista / 7 & Mac OS 10.6+
    • Processor:1.5GHz or better
    • Memory:512MB MB RAM
    • Graphics:OpenGL
    • DirectX®:5.0
    • Hard Drive:50 MB HD space
    • OS:Mac OS 10.6+
    • Processor:1.5GHz or better
    • Memory:512MB MB RAM
    • Graphics:OpenGL
    • Hard Drive:50 MB HD space
Helpful customer reviews
12 of 12 people (100%) found this review helpful
2 people found this review funny
7.9 hrs on record
Posted: January 8
Storm in a Teacup is a variation of the saying “a tempest in a teacup” which really means taking a small event and blowing it out of proportion. Since it means making something out of nothing, I’m really struggling with why you’d name your game that. Good news though, the title is really the only thing about this game that’s not awesome. And that’s worth making a bit of a fuss over.

Storm in a Teacup’s controls are pretty straightforward. There are controls to move left and right and then a button to jump, though it’s really more of a take flight kind of motion. You have a charge meter that starts to deplete the second you tap the button and take off. Once the bar runs out you start falling back to the ground and the meter refills. You can double tap to boost higher, and building up speed before launching will definitely send you further.

You’ll use this jump to navigate obstacles and avoid pitfalls, collecting keys and triggering little contraptions to move your way through the various levels. So really, all the standard tropes you’d find in any platformer, except it puts a heavily reliance on its use of physics in the game world. As such, you could safely say the game took some of its inspiration from titles like Little Big Planet. Because both you and the objects you interact with are supposed to convey weight and momentum.

This is one of those cases where the game seems to have been changed in order to accommodate a witty title. Why is the character onscreen named “Storm” and why does he fly around in a teacup? Cause it fits the name of the game. Don’t get me wrong, it works gameplay wise, it’s just that it makes zero sense in the game world or reality.

Speaking of “game world” Storm in a Teacup continually dazzles with its style, looking like something a child would dream up. Mean dark clouds have sinister frowns, platforms are tied up by rope, and some enemies look like they’re made out of cardboard. It’s adorable and trippy all at the same time.

But don’t be fooled by the cute look of the world, this game gets hard with a capital H. Storm in a Teacup will look to test even the most veteran platform gamer’s skill and patience. Luckily the game is never unfair about it, and you’ll never find yourself in a place where you can’t see because of a bad camera or faulty level design. You can always see what you need to do, it’s just a matter of making it happen.

With the exception of the name, which is cute, but when taken at it’s meaning does a disservice to the game, I have nothing bad to say about Storm in a Teacup. It’s gorgeous, controls well and offers a good solid challenge. I’ve played a lot of games that I’d consider a tempest in a teapot, but Storm in a Teacup isn’t one of them.
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1 of 1 people (100%) found this review helpful
1.8 hrs on record
Posted: September 30, 2015
Decent platformer, worth getting in a sale/bundle.
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17 of 20 people (85%) found this review helpful
1.5 hrs on record
Posted: October 29, 2013
It seems cool, it seems nice, but it's a trap. It's not close from being a solid platformer. The music is nice, I must say, but the game is deadly short and Storm is not that easy to control. All the nice mechanics are in the bonus levels. There are some cool parts in the game that are hommages to older games.

It's not worth 5$ at all in my humble opinion.
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10 of 12 people (83%) found this review helpful
0.9 hrs on record
Posted: March 16, 2012
A game that would be more fun if it weren't a very blatant, very half-♥♥♥♥♥ iOS port (there are still "pause" and "jump" buttons on the interface, and the mouse does nothing for some reason, even in menus). Even the concept is funky as hell since framerate isn't steady, kind of a killer in a game where you sometimes need to "tap" your jumps to make it to the next platform before meter runs out.

Maybe these things will be patched! Until then I recommend staying away.
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10 of 14 people (71%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: December 21, 2014
Interesting Gameplay with the levitate gimmicks and not as casual as it look like.

Programmer wise. but this game lack of coating from Art style and the ONE single music gosh that loop every 20 sec or so i recommand muting the music or you get crazy lol, otherwise fun little game for the unique gameplay.
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