A true reincarnation of the legendary series! The Almighty has turned away from Nevendaar and its denizens. He is busy thinking about the fate of the world. Above Nevendaar, rent by perpetual wars, a new star flashed out. What will it bring with it? Who will claim its great power? Immerse in the struggle of four powerful races!
ユーザーレビュー: ほぼ肯定的 (211 件のレビュー)
リリース日: 2014年2月14日

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Disciples III: Reincarnation を購入する

 

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A true reincarnation of the legendary series!
The Almighty has turned away from Nevendaar and its denizens. He is busy thinking about the fate of the world. Above Nevendaar, rent by perpetual wars, a new star flashed out. What will it bring with it? Who will claim its great power? Immerse in the struggle of four powerful races!

"Disciples III: Reincarnation" offers a revamped and enhanced version of "Disciples III: Renaissance" plus the addon "Resurrection" with all new features, a revised battle engine and all new graphics.

Features:

  • Unique visual style and magnificent gothic atmosphere with new graphics, new features and an enhanced battle system
  • Dramatic and intriguing plot, written by Ekaterina Stadnikova, the author of the most successful Disciples-themed novel “Precious Blood”
  • New combat and magic system. Dozens of new global spells
  • Totems and flags in the inventory will change the balance on the battlefield
  • Aquatic spaces with majestic ships and terrifying bosses
  • Over 180 hours of gameplay. Four different factions, 27 large detailed missions, over 70 new side quests, significantly extending the main storyline
  • Over 200 new objects on land and sea plus 13 new neutral units.
  • Multiplayer in hot-seat mode and over the net. Engage neutral units and get them to fight on your side.
  • Gaming editor to create your own campaigns.

システム要件

    Minimum:
    • OS: Windows XP SP2/Vista/7/8
    • Processor: Intel Pentium 4 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: video card NVidia 6800 GT or higher with 128 MB video memory
    • Hard Drive: 10 GB available space
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27 人中 23 人 (85%) がこのレビューが参考になったと投票しました
記録時間: 208.5 時間
Someone needs to give the team/person who worked on this version of Disciples 3 and give him the money he needs to finish the game properly. Dwarfs are missing, I know the history on how the developer went bankrupt and all, but here is an example of a team/person who knows how to develop this series. Sad that good franchises end this way. I hope someone will continue this one. Reincarnation is great, but could be much better if this would have been the first one out instead of the prior ones before this.

If you are new to the Disciples series get this one and not the others and you will enjoy it, well worth the current price. If you are a long time fan well it is not Disciples 2 but, as I you may come to like this version of Disciples 3. Worth the price to try and see.
投稿日: 6月20日
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21 人中 18 人 (86%) がこのレビューが参考になったと投票しました
記録時間: 92.1 時間
There is a lot of good things in Reincarnation, but the AI and map progression issues have not been resolved from the previous versions.

In general:

The Good:
-Fun races, lots of units, nice strategic approach.
-Nice Music.
-Graphically appealing, while not being demanding. Well Optimized. (Not last gen tough).
-Good Campaign Storyline.
-Almost no bugs or glitches (so far).
-Leveling system is addictive and dynamic. Can have different builds.

The Bad:
-Horrible AI. Seriosuly.
-Strategic approach is fine, execution is terrible. Weird and unfair issues with CPU enemies.
-Extremely slow paced gameplay.
-Difficulty is based 100% in the raw power of the enemy armies and it scales poorly as the game goes on.
-Once behind it's almost impossible to recover.

----------------------------------------------------------------------
Now, explaining with more detail:

1.- Disciples is a franchise that relies heavily into the management of the encounters you have. The main strategy of the matches rely heavily in how you develop your troops WITHOUT DYING, mainly because the game punishes you hard if you loose a leveled squad. In the past, this kind of difficulty was appealing, but by today standards, it's just not well implemented.
The game is more about choosing the right targets to level up and not about the strategic combat. This means that the difficulty is developed by the way you approach the leveling and not about the challenge of battling or developing the resources.

2.- The AI is just broken.
During the map phase, all the enemy armies just clean the mobs and level up in a certain rate, making few mistakes, while you need to see your way trough the random neutral troops that can range from easy to impossible. While the idea of having a linear leveling experience is boring, making you roam the map searching for the right mobs seems hardly an improvement. This is worsened by the fact that you can't afford to loose a single troop from the squad, so you will be repeating certain battles just for the sake of keeping the squad alive and not loose time in healing (wich, too, can be punishing in certain situations). And you can add to this the fact that while you loose time choosing targets, the AI already knew the right path so now it's 3 levels abobe you and still power-clearing camps.

In combat is worse. Melees will approach to engage, ranged will target the nearest high priority target (weakest).
No much variation there. All the difficulty relies in you having to clear the lesser troops because usually the neutral enemies will have an outstanding threat that you need to carefully engage if you don't want to get one-shotted. And that is all. It's an easy clean or a fight you will have to repeat until the mobs behave the way you needed or until certain platforms that give you power spawn in better positions for you (wich ends up being the only strategy that the field of battle provides and that is completely random. The AI will rarely use them well).

-While fun and useful when you level and clear the map, spells are rather secondary. They can be extremely necesary in certain maps that have incredible neutral camps difficulties; and be just a fun thing to do in other scenarios.


Don't get me wrong with this review. Reincarnation is still a good game. It pretty much is a revamp of disciples 2 with a new combat system that is not really that cool. But i can hardly recommend it with all the issues it haves. Gaming has gone a long way from the games that had broken gameplay and weird AI issues. D3 should have been the improvement in those departments and not just the downfall because they not only couldn't fix them but maked them worse.

There were other minor issues, but i settled with the most important in my opinion. To do this review i waited to play enough time, but now I felt like I was ready to give an honest, objective opinion about the game.
Cheers!
投稿日: 8月4日
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21 人中 14 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 90.5 時間
I don't often write reviews, but many of the amateur articles I've read about the Reincarnation edition of Disciples III have been deplorable and unfair. I am 35 and a lifelong PC gamer. I love strat games. Chess is my #1 game in general and there are few other strategy games I appreciate.

If you know and remember Master of Monsters (Sega Genesis), I say this edition of D3:R is worth your cashola. There are no bugs I've seen (Win 7, nice compy, blah blah). In fact, it's one of the more solid games I've played. I like that I can Alt-Tab out and do other things; the sound stops, the game stays static and contained, totally dependable. I have often kept my Disciples campaign running for days, just clicking into the window to make a few moves and then going about my business, not unlike how I play chess.

There are threads and threads of bad press about this game in its past forms. I tell you, this game is gold -- extremely reasonably priced -- and a great work of art the series of which has culminated in something I am absolutely enjoying. Feel comfortable sending me a question if you like. I'd be happy to defend this software in my private time.
投稿日: 4月12日
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8 人中 5 人 (63%) がこのレビューが参考になったと投票しました
記録時間: 11.8 時間
I wanted very, very badly to like Disciples 3. The art is as stunning as Disciples 2, perhaps even more so. However, the balance is all off - XP gain is not proportional to threats, combat is a slow and frustrating affair (unless you're losing, at which point it will end in two rounds), and even after battles that I've won I had to make a trip back to my capital every single time to resurrect people. And then, if I'm unlucky, sit and mash "END TURN" until I have the money to afford them.

The fact that I can only claim land in specific points also adds to the tedium, as I have to watch my territory ponderously expand toward resource cites that I've cleared out for dozens of turns before they are claimed.

Of course, the quest dialogue and voice-overs are terrible. Fortunately there's an easy way to turn unit voices off.

There were plenty of improvements between Disciples 2 and Disciples 3, by the way. Combat is now on a tactical grid a la Heroes of Might & Magic. Each grid has randomly-determined sites that can increase the effectiveness of one unit type, and leveraging these effectively can make a moderate battle into an easy one (although they still don't make difficult battles into reasonable threats). Some overworld spells can be cast into runes, which can then be used to cast a scaled-down version of the spell during a battle. Heroes have something not unlike a very toned-down version of the Sphere Grid from Final Fantasy X, or the leveling system in Final Fantasy 12 - basically a grid in which each square has some sort of bonus, and you can claim any square adjacent to an already-claimed square when leveling up.

But ultimately I'd give this one a skip, even as a fan of the genre.
投稿日: 7月12日
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3 人中 1 人 (33%) がこのレビューが参考になったと投票しました
記録時間: 13.7 時間
I already own 2 copies of Renaissance - one purchased at Amazon to get the non-updated, non-broken version so I could finish the thing - and 1 of Resurrection - which I've never finished because of all the bugginess and the way the Undead Hordes are so underpowered and handicapped it isn't even funny. Even so, I went ahead and purchased this based on the positive reviews that indicated a lot of the issues have been resolved.

I expected simply a better working, better balanced version of the original but I'm happy to say that this is an entirely different game all the way around. Not sure I'm happy with the new battle mechanics, though, but I suppose I'll get used to it. I can already tell that the balance for the Empire army has drastically changed - not nearly as overpowered as it was, which gives me hope that perhaps the balance of the Legions and the Undead Hordes has improved so that they aren't so weak. On the other hand, I will probably not use auto-combat in this one as much as I did in the others. My army tends to get decimated if I'm not in control.

Another hope is that I won't experience as many crashes as before, although the game did freeze up after one battle. Once I got the game to minimize, there was a low memory warning on the screen that doesn't make sense since my computer is built to be a gaming computer with as much gaming power as HP could give it.

Also have to mention the opening, which is phenomenal. Much better than the original. The storyline seems much improved as well. Kind of makes me wish I could read Russian so I could read the book that was written based on the game.

Despite the nerfed battle system (only my opnion, though), I believe this is going to be $30 well spent and I do recommend the game.
投稿日: 5月2日
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9 人中 8 人 (89%) がこのレビューが参考になったと投票しました
記録時間: 36.7 時間
通常(戦略)マップはCivの様になっていて、レベルを上げるための中立ユニットがいるキャンプや店(武器、鎧、魔法など)が点在するTactics要素
プレイヤーが中立ユニットや敵ユニットを倒しながらレベルを上げてユニットを雇用したり、スキルを覚えたり装備を集めたりするRPGやハクスラ要素
戦闘ではヘクスマス上を移動し、射程やスキルや反撃、援護と言った事を考えながら行うTBS要素
装備やユニットのレベルは1マップ(1ゲーム)でリセットされるMoBA要素など様々なゲームの良い所を取った様なゲーム
タクティクスオウガ、FFT、Civ5、ディスガイアなどのゲームが好きな方にオススメします。
前作のRenaissance、Resurrectionのキャンペーン(4カ国分)とマップが入っているので、RenaissanceとRessurectionを持ってない方はこれだけ買えば全てのキャンペーン、国が遊べます。

欠点としてはマルチの場合1ゲームが長い(設定にもよりますが大体Civと同じ)、ただしセーブしておいて後日続けるといった事も可能です。
投稿日: 3月19日
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