Reincarnation, indeed. It feels like the game was reborn. Visually, it's the same. Internally, it's a new game.
It has become more complex, more complicated in terms of combat: party-to-party battles are more diverse, action-filled, and enjoyable now. RPG elements grew a bit stronger, being felt more distinctly than before. But what's the most important, endless bugs that haunted the players of original Disciples III: Renaissance
are now fixed. Maps are loaded instantly, parties are never teleported to the city they have last visited, bottomless treasure bags with hundreds of potions inside are gone, a party can now enter the city (and not just stand next to it), game doesn't randomly crash anymore...
Playing Disciples III has finally become a pleasure.
If you had painful experience with the original game, never hesitate, get this. Troubles are gone in this edition.
If you are new to Disciples, then I'm telling you that this is a step-by-step strategy slightly influenced by RPG genre. It tells a story of several races fighting for dominance in the world of Nevendaar. Each of these races has their own goals, but their paths are constantly crossing, resulting in fierce battles. Control the resources the map has to offer, make small parties of soldiers where every fighter has their own unique skills, choose the way they will progress by means of building certain structures in your capital, and fight numerous foes to gain experience and treasures (including new weapons, armor and other stuff for your character and other party leaders). Some people say that it resembles Heroes of Might and Magic; of this, I cannot tell anything, because I never played the latter.
So, this day has come: I can now recommend Disciples III. So great to see this wonderful strategy series getting what it truly deserves.
Posté le : 22 février 2014