A true reincarnation of the legendary series! The Almighty has turned away from Nevendaar and its denizens. He is busy thinking about the fate of the world. Above Nevendaar, rent by perpetual wars, a new star flashed out. What will it bring with it? Who will claim its great power? Immerse in the struggle of four powerful races!
Потребителки рецензии: Предимно положителни (262 рецензии)
Дата на излизане: 14 февруари 2014

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Закупуване на Disciples III: Reincarnation

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Препоръчано от куратори

"A worthy reincarnation of the Disciples series with many new innovations and great traditional role-playing turn-based gameplay."
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Относно тази игра

A true reincarnation of the legendary series!
The Almighty has turned away from Nevendaar and its denizens. He is busy thinking about the fate of the world. Above Nevendaar, rent by perpetual wars, a new star flashed out. What will it bring with it? Who will claim its great power? Immerse in the struggle of four powerful races!

"Disciples III: Reincarnation" offers a revamped and enhanced version of "Disciples III: Renaissance" plus the addon "Resurrection" with all new features, a revised battle engine and all new graphics.

Features:

  • Unique visual style and magnificent gothic atmosphere with new graphics, new features and an enhanced battle system
  • Dramatic and intriguing plot, written by Ekaterina Stadnikova, the author of the most successful Disciples-themed novel “Precious Blood”
  • New combat and magic system. Dozens of new global spells
  • Totems and flags in the inventory will change the balance on the battlefield
  • Aquatic spaces with majestic ships and terrifying bosses
  • Over 180 hours of gameplay. Four different factions, 27 large detailed missions, over 70 new side quests, significantly extending the main storyline
  • Over 200 new objects on land and sea plus 13 new neutral units.
  • Multiplayer in hot-seat mode and over the net. Engage neutral units and get them to fight on your side.
  • Gaming editor to create your own campaigns.

Системни изисквания

    Minimum:
    • OS: Windows XP SP2/Vista/7/8
    • Processor: Intel Pentium 4 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: video card NVidia 6800 GT or higher with 128 MB video memory
    • Hard Drive: 10 GB available space
Полезни рецензии от клиенти
83 от 91 човека (91%) сметнаха тази рецензия за полезна
92.1 изиграни часа
Публикувани: 4 август
There is a lot of good things in Reincarnation, but the AI and map progression issues have not been resolved from the previous versions.

In general:

The Good:
-Fun races, lots of units, nice strategic approach.
-Nice Music.
-Graphically appealing, while not being demanding. Well Optimized. (Not last gen tough).
-Good Campaign Storyline.
-Almost no bugs or glitches (so far).
-Leveling system is addictive and dynamic. Can have different builds.

The Bad:
-Horrible AI. Seriosuly.
-Strategic approach is fine, execution is terrible. Weird and unfair issues with CPU enemies.
-Extremely slow paced gameplay.
-Difficulty is based 100% in the raw power of the enemy armies and it scales poorly as the game goes on.
-Once behind it's almost impossible to recover.

----------------------------------------------------------------------
Now, explaining with more detail:

1.- Disciples is a franchise that relies heavily into the management of the encounters you have. The main strategy of the matches rely heavily in how you develop your troops WITHOUT DYING, mainly because the game punishes you hard if you loose a leveled squad. In the past, this kind of difficulty was appealing, but by today standards, it's just not well implemented.
The game is more about choosing the right targets to level up and not about the strategic combat. This means that the difficulty is developed by the way you approach the leveling and not about the challenge of battling or developing the resources.

2.- The AI is just broken.
During the map phase, all the enemy armies just clean the mobs and level up in a certain rate, making few mistakes, while you need to see your way trough the random neutral troops that can range from easy to impossible. While the idea of having a linear leveling experience is boring, making you roam the map searching for the right mobs seems hardly an improvement. This is worsened by the fact that you can't afford to loose a single troop from the squad, so you will be repeating certain battles just for the sake of keeping the squad alive and not loose time in healing (wich, too, can be punishing in certain situations). And you can add to this the fact that while you loose time choosing targets, the AI already knew the right path so now it's 3 levels abobe you and still power-clearing camps.

In combat is worse. Melees will approach to engage, ranged will target the nearest high priority target (weakest).
No much variation there. All the difficulty relies in you having to clear the lesser troops because usually the neutral enemies will have an outstanding threat that you need to carefully engage if you don't want to get one-shotted. And that is all. It's an easy clean or a fight you will have to repeat until the mobs behave the way you needed or until certain platforms that give you power spawn in better positions for you (wich ends up being the only strategy that the field of battle provides and that is completely random. The AI will rarely use them well).

-While fun and useful when you level and clear the map, spells are rather secondary. They can be extremely necesary in certain maps that have incredible neutral camps difficulties; and be just a fun thing to do in other scenarios.


Don't get me wrong with this review. Reincarnation is still a good game. It pretty much is a revamp of disciples 2 with a new combat system that is not really that cool. But i can hardly recommend it with all the issues it haves. Gaming has gone a long way from the games that had broken gameplay and weird AI issues. D3 should have been the improvement in those departments and not just the downfall because they not only couldn't fix them but maked them worse.

There were other minor issues, but i settled with the most important in my opinion. To do this review i waited to play enough time, but now I felt like I was ready to give an honest, objective opinion about the game.
Cheers!
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13 от 16 човека (81%) сметнаха тази рецензия за полезна
109.0 изиграни часа
Публикувани: 31 октомври
The definitive version of Disciples 3, with many improvements, but also carries over some of the faults found in the original release. Difficulty still fluctuates all over the place during the campaigns and so missions can turn into grind fests.

Worth picking up on sale.
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16 от 23 човека (70%) сметнаха тази рецензия за полезна
11.8 изиграни часа
Публикувани: 12 юли
I wanted very, very badly to like Disciples 3. The art is as stunning as Disciples 2, perhaps even more so. However, the balance is all off - XP gain is not proportional to threats, combat is a slow and frustrating affair (unless you're losing, at which point it will end in two rounds), and even after battles that I've won I had to make a trip back to my capital every single time to resurrect people. And then, if I'm unlucky, sit and mash "END TURN" until I have the money to afford them.

The fact that I can only claim land in specific points also adds to the tedium, as I have to watch my territory ponderously expand toward resource cites that I've cleared out for dozens of turns before they are claimed.

Of course, the quest dialogue and voice-overs are terrible. Fortunately there's an easy way to turn unit voices off.

There were plenty of improvements between Disciples 2 and Disciples 3, by the way. Combat is now on a tactical grid a la Heroes of Might & Magic. Each grid has randomly-determined sites that can increase the effectiveness of one unit type, and leveraging these effectively can make a moderate battle into an easy one (although they still don't make difficult battles into reasonable threats). Some overworld spells can be cast into runes, which can then be used to cast a scaled-down version of the spell during a battle. Heroes have something not unlike a very toned-down version of the Sphere Grid from Final Fantasy X, or the leveling system in Final Fantasy 12 - basically a grid in which each square has some sort of bonus, and you can claim any square adjacent to an already-claimed square when leveling up.

But ultimately I'd give this one a skip, even as a fan of the genre.
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4 от 4 човека (100%) сметнаха тази рецензия за полезна
56.0 изиграни часа
Публикувани: 22 септември
I'm mixed about this game.
I've been polaying it for quite a while, but somehow I can't seem to either love it nor hate it.

First of, I love this style of game. You control a hero and a small party, and you walk on a fogged map discovering locations, enemies and quests. I've had a lot of fun with a similar one (Expeditions: Conquistador) and so I thought I'd try this one out.

You start with a kind of cliche history about demons, the end of the world and all that. Since I'm not a native english speaker, I felt like they could've added sulbtitles so I wouldn't get so lost and disconnected about the history. After the intro, you get a nice tutorial, which explains pretty much all the basics of the game (altough the different factions and units are not explained at all, so each one you play with you'll have to see it for yourself what suits you better by trial and error). After that, you're all set to play the campaign.

First of, I think the narrator did a very nice job. All of them read pretty nicely the texts that open each act from each faction. Problem is, that's al lthe voice acting you get. The rest is just at the beggining or after battles and it's the same sound over and over again. The history is presented to you at the beggining of the acts and while playing them, by non spoken dialogue.

For me the game started fun (on hard mode), I would walk and take my time to kill every monster and discover every part of the map (which is what the developers wanted, I guess). But some monsters are impossible to beat on any given map on the early stages of the game, even with a full party with max lvl soldiers.

The graphics are neither top notch nor bad, they fit decently into the game's theme. Only visual problem I had was with some long dialogues being cut by the "continue" buttom you must press after each characther has spoken. So you kind of miss some information. Couldn't the devs have made a scroll bar or just have the person say something in two dialogues instead of one?

Anyways, the fun I've had in the previous 30 hours gave place to a feeling of boredom. I mean, after all you just go from map to map doing the same thing over and over, there are two or three secondary quests tops and the only thing keeping you forward is a little piece of history given to you before each act. And there are a lot of acts from all the factions. So you play each act for about 5 hours or more (if you kill every guy like me) and then there is 5 more lines of history and then 5 more hours doing the same thing. It gets boring pretty fast, especially if you don't like this kind of game.

What keeps it better is that you can kind of "auto-resolve" a battle to make the game run faster, but the AI is so stupid that even aganist the weakest enemies you can lose one or two soldiers because the AI chooses to advance with only one guy aganist 7, even though you have 5 guys to attack (Idk why its so stupid since the AI of the enemy computer, altough not very bright, isn't that stupid).

My veredict is that, if you like this kind of strategy games, give this one a try, especially if on sale. I'll be fun for quite a while. But be warned that you'll be bored before knowing how the history ends. If you're going to go all the way to the end is up to you. I, myself, don't know if I will.
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4 от 6 човека (67%) сметнаха тази рецензия за полезна
38.3 изиграни часа
Публикувани: 18 ноември
Game made with a soul.. good graphics, pictures, maps and creatures..

I've found one negative aspect: computer AI. Enemies is realy stupid in buttle..
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1 от 1 човека (100%) сметнаха тази рецензия за полезна
14.1 изиграни часа
Публикувани: 17 септември
Amazing rebirth of one of the best RPG - Estrategy games. They impvoved a lot the graphics, incuide vegetation (also vegetation animation), water and many things more. I like the new interface too. its more intuitive and the info of the units are better explained". I have to say that, for be playing just a cuple of hours, is much better than Renaissance and Resurrection.

The only things that i don't like is the music loop. In a battle never change, its always the same since the beginning (like a repeating track). You have the option for make it random, but its buggy.

In the other hand, all the other things are correct (or more, they fixed a lot of bugs and errors).
If you like this kind of games, this is your oportunity to get it for an amazing price :)
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1 от 1 човека (100%) сметнаха тази рецензия за полезна
29.9 изиграни часа
Публикувани: 22 декември
I love TBS, why are there so few of them?? Even less are worth playing. Fortunately Disciples is one of them. Recommend
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5 от 9 човека (56%) сметнаха тази рецензия за полезна
0.1 изиграни часа
Публикувани: 22 ноември
I only blame steam for selling a game that doesnt have support , or atleast they should mention " warning this game doesnt have a support " it crashes for me as soon as i start it and at the menue the game crash and something writen in weird language apeare , I posted in the forum but no replay then i found out this game doesnt have support so if you are lucky it will work and if you have any issues thats it you lost what you paid ( sorry for my horrible english -_-)
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2 от 4 човека (50%) сметнаха тази рецензия за полезна
5.7 изиграни часа
Публикувани: 13 юли
All the problems that you've faced in the previous Disciples 3 editions have been pretty much sorted out. Reincarnation is the master bugfix, and adds a lot of quality of life changes to the game, such as healers in the party taking one last move at end of combat to heal up your troops before you head out, and adding a more streamlined progression system for skills and levels.

To those that have never Played a Disciples game, the soundtrack and visual style are gorgeous, and the gameplay is very enticing, with lots of options to play it straightforward, or grind for the perfect team compilation. If you want an awesome turn based strategy, you have found your mark. As a long-time fan of the Disciples series, I can finally endorse Disciples 3 with Reincarnation; it has made up for what its two previous installments lacked.
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1 от 2 човека (50%) сметнаха тази рецензия за полезна
7.6 изиграни часа
Публикувани: 6 декември
Worse than Disciples 2, better than Heroes 6
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131 от 141 човека (93%) сметнаха тази рецензия за полезна
97.7 изиграни часа
Публикувани: 14 февруари
This game is what you could call the "definitive" version of Disciples 3. It takes a lot from the first two iteration of D3 and revamps it to make something that is actually enjoyable to play.

The biggest problem with original D3 is that it tried to be as close as possible to Disciples 2 in some parts and something completely different (mostly a HoMM clone) in others. The result was an inconsistent, bipolar mess that was neither a proper successor to D2 nor a good rival to Heroes franchise. Not to mention buggy.

D3:Reincarnation tries to reconcile the two dysfunctional aspects of the earlier D3 games, and, in my opinion, succeeds in doing so.

For those who never played Disciples 3 before: this is turn-based strategy game in the vein of Heroes of Might and Magic. You start with a capital city and a hero, and your job is to recruit an army, explore the map, gather resources, capture new cities, level up yourself and your army, and eventually defeat whatever is the boss of that map particular map.

What sets this game apart from HoMM, Eador and similar games is the fact that your "army" consist of only a few characters (the actual number is determined by your hero's leadership skill, but caps at six), each of whom gains experience and levels up independently. For that reason it feels more like leading a party of characters in an RPG, than leading an army in a strategy game.

This impression is enforced even further by the inventory/equipment system for heroes.

Characters don't die permanently unless your entire army gets wiped and can be revived by potions, spells or by paying money in a controlled towns. After gaining three levels, a character "upgrades" to a more powerful class, granted you built the appropriate building in your capital. Some characters have mutually exclusive upgrade paths, allowing you to customize your army composition to better suit your play style.

When playing single player campaign, your hero retains the levels and equipment from the previous map, but the army starts from square one.

This version of D3 includes 4 playable factions and a campaign for each of them. Campaign themselves were redesigned from the earlier versions and now include water traveling. Character stats were also changed substantially to better fit the new hex-based combat (earlier versions just took the stats system from D2 and tried to make it work in a completely new combat system, with not so stellar results).

Overall, this version of D3 takes all that was good in previous versions and reworks the rest. If you have an interest in this genre, and weren't irreversibly scarred by earlier D3 versions, you should find this to be a very enjoyable game. It may not be Disciples 2, but I can wholeheartedly recommend it.
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116 от 135 човека (86%) сметнаха тази рецензия за полезна
3.8 изиграни часа
Публикувани: 14 февруари
Disciples 3 was a misguided affair. Buggy, unbalanced trying too much to copy from Heroes of Might and Magic it strayed far for Disciples 2. Reincarnation is an attempt to redo the game. Most bugs were squashed, balancing was redone, battlefields were made much smaller (so it is closer to D2 choice of who to attack instead of running around the field). If you haven't played D2, do so, it is still a much better game. But if you played D2 to death, this version of D3 is actually quite decent. Unfortunately the developer went bankrupt before they finished a planned Mountain Clans DLC so this faction is missing.
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66 от 72 човека (92%) сметнаха тази рецензия за полезна
380.4 изиграни часа
Публикувани: 14 февруари
Finally! It comes to Steam Store...

Reincarnation is the real Disciples 3. It's Renaissance+Resurrection, with refined tactical system and magic. Its combat is more like an advanced version from Disciples 2. The Combat area is smaller now, and every unit has their own limited movement and attack range, which makes formation extremely important. Ships and thief abilities are back, too! How could a old Disciples Fans miss all these features!!??
Although there are still a few balance issues (poor Alliance QAQ...), and a little bugs as well (we have some non-official fix. don't know whether the steam version has fixed them or not), the game has the whole mechanic remastered and fixed all the buggy and annoying problems from the old 2.

Moreover, Reincarnation is very mod-friendly. It provides map editor and file-export function. Players could make mod themselves in a very convenient way. Don't miss it! (Really hope it could provide Workshop support

Although, not sure if I may see the Clan back agian in this series.... I really don't want to see them just stand in the wild to give you experience like the green skins do....... Anyway, let's hope the Reincarnation may be the reincarnation for the series... and "reincarnation" enough to bring us the Clan back in the future...
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47 от 54 човека (87%) сметнаха тази рецензия за полезна
290.3 изиграни часа
Публикувани: 20 юни
Someone needs to give the team/person who worked on this version of Disciples 3 and give him the money he needs to finish the game properly. Dwarfs are missing, I know the history on how the developer went bankrupt and all, but here is an example of a team/person who knows how to develop this series. Sad that good franchises end this way. I hope someone will continue this one. Reincarnation is great, but could be much better if this would have been the first one out instead of the prior ones before this.

If you are new to the Disciples series get this one and not the others and you will enjoy it, well worth the current price. If you are a long time fan well it is not Disciples 2 but, as I you may come to like this version of Disciples 3. Worth the price to try and see.
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47 от 55 човека (85%) сметнаха тази рецензия за полезна
94.5 изиграни часа
Публикувани: 14 февруари
Imagine if Disciples 3 never existed and instead Disciples II was actually remade into a next gen game. While the base D3 was somewhat iffy, Reincarnation is an awesome game all around. This was achieved by retooling and improving almost every single aspect of the original game.

Pros:
+ four vastly different factions with their own strengths and weakness
+ multiple upgrade paths for units allowing for flexibility
+ very long (we're talking 40+ hours each) campaigns
+ the gorgeous art style, graphics and awesome music

Cons:
- some rough edges like one or two mismatched voices
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40 от 52 човека (77%) сметнаха тази рецензия за полезна
3.3 изиграни часа
Публикувани: 15 февруари
Although this says on the store page it was released on 14 Feb 2014 it has actually been on steam for a long time, it's just that there was no store page for it. It was sold on other online stores with a steam key.

The developers of this game are no more so there will likely be no kind of support. There have been problems running it in the past, see the old steam thread hub:

http://forums.steampowered.com/forums/forumdisplay.php?f=251

Having said that, it is a good game and I prefer it to Might and Magic: Heroes VI.

Wait for a 75% off sale though- it's a year and 9 months or so old and has been 75% off a fair few times before now.
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29 от 41 човека (71%) сметнаха тази рецензия за полезна
3.9 изиграни часа
Публикувани: 17 февруари
Disappointing again. It's no wonder this studio has crashed and burned.

As a longtime fan of the Disciples franchise who has been with the games since first release, I was excited for months after hearing about Renaissance. Like a lot of folks, I was legitimately upset by the poor quality of the finished game: Other than the beautiful graphics, nothing was right. The feel of the old games was gone along with the Mountain Clans and Undead Hordes factions, and gameplay was plagued by bugs and design flaws. I bought Resurrection in the hope that it might include patches and balancing to fix the vanilla game, and was let down again.

When I saw Reincarnation in the Steam store, I managed to get excited yet again, and bought it on impulse.

If you like Disciples, don't make that mistake.

Gameplay is smoother and the game runs a little better, yes, but the combat alone is ten times as frustrating. I can't count how many times I've loaded a save because just one or two low-level enemy units can chew through your entire force, in campaign mode. Also changed for the worse is the character advancement system, where previously units would upgrade into new, more powerful forms so long as you had the proper structure built in your capital; now, units must level up 3 times before transforming. Good luck surviving that long, and that's from a veteran player and a pretty decent TBS tactician.

Overall, even with improvements, Reincarnation is almost too exhaustingly irritating to play, especially in the long sessions for which you might normally enjoy a TBS.

4/10
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13 от 18 човека (72%) сметнаха тази рецензия за полезна
48.3 изиграни часа
Публикувани: 26 март
Highly recommend this game. For those who disappointed with Renaissance and Ressurection, this game is nothing like those 2. The developers made very good revisions and improvements before they go down, and it really worth it. The biggest issue is game balance, and it can be easily adjust through modding as the game is very customizable, and you dont need to be a computer geek to learn to mod. There are plenty of mods in the forum that fix game errors, bugs, and imbalance, and bring in new elements to game play.

The only real downside of the series is the discontinuation of the Mountain Clan. I hope that the game will generate enough sales so that it can be continued, and our favorite Mountain Clan can see the light of day.
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10 от 13 човека (77%) сметнаха тази рецензия за полезна
37.5 изиграни часа
Публикувани: 16 февруари
A much better and totally improved version of Disciples 3. This is what it should have been from the beginning. It's a shame that the company shut down before this actually became the primary version of the game.

They got a new voice actor to read the scenario information, which is a HUGE improvement. They shrank the battlefields which was a great improvement for combat. They revamped and rebalanced each unit and hero in the game and they rebalanced all of the scenarios in the game. This results in a much more enjoyable experience. Sadly, it may have come too late for the future survival of this series.
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19 от 32 човека (59%) сметнаха тази рецензия за полезна
3.1 изиграни часа
Публикувани: 19 февруари
I will start with the improvements.

1. More NPC bands and treasure on the map making it easier to level up and makes the terrain map a closer feel to D2.

2. Boats

Now the fails between Older versions of D3 and this pile of poo.

1. The character info screen. Tab #2 to see my XP? It's the stat I look at most often. Wait... WTF! Tabs!?!?!?! The right click character info from the older D3 editions were closer to D2 (and better).

2. The 3 tier levelling process of your support units. Again these guys made changes where older D3 editions got it right. I don't want to dump that much combat experience into a disposable unit before he upgrades. "Look! I only need to play 643 more hours before my squire levels to paladin"... Go die. This also makes it harder to have multiple well supported leaders, so Lambert has the paladin while your other leaders rock squires and knights.
Side note: Your characters that die in combat also gain experience... This felt strangely like cheating.

3. The smaller battle map. Either copy Heros of Might and Magic, or stick with static formation turn based combat like D2 and old classics like Final Fantasy and Chrono Trigger. The smaller map makes it near pointless to move around and puts your ranged units and magic users in harms way like never before.
"Oh, Look! You got creative in an uninspired game". Your creative efforts have gained you a hybrid, akin to the crap you take that comes out like you've been eating cheese for a month, but leaves your butt dirty like Taco Bell diarrhea.

4. The ranged/magic user unit's attack range has been limited (which was never a thing in any previous installment). Ranged units were weaker, but could hit anything on screen, so you never had to move them into melee combat, or off bonus tiles (in D3). This further weakens an already weak support unit. I assume this was meant to draw ranged units off the bonus tiles by having your melee units "Run Away!". Pro Tip: concentrate attack on bonus ranged/magic unit. They will not have that bonus after 1 => 2 rounds of combat. Limiting range of ranged units = EPIC FAIL!!!!
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