As a avid player of Match-3 games, and appreciator of the Puzzle Quest saga, I convinced myself to give Runespell: Overture a shot, intrigued by the fact you play with a standard deck of cards instead of coloured gems.
The first battles were interesting, the poker-like combos felt novel. Diving more deeply into the game, it got more depth with the addition of magic cards and sidekicks.
Unfortunately, it appeared that most of the magic cards are just copies of the same basic spell (unlike other games where fire, ice, lightning and poison have different tactical effects).
From that point, the battles felt too much similar to sustain interest, and the constant sight of these clubs, diamonds, hearts and spades turned the fantasy background into the trivial one your regular Solitaire.
These kind of games are supposed to be easy to develop on a reasonable budget, deliberately limiting fancy graphics to focus solely on gameplay depth. Sadly, this game is a living testimony of a team being too lazy or too tired to make a truly great game.
Maybe they lost faith in this game at some point. No wonder this happened to me too.